Speed Dreams 2.1.0 Release notes ================================ I - Main changes since 2.0.0 (r4687) ----------------------------------------------------------------- Physics *Simuv4 : a better Simuv2.1, to make it obvious this our latest and greatest simulation engine * single wheel braking and air braking for robots * added a feature system to introduce new features and still keeping old robot setups working * fix wheels oscillating and cars sliding at low speed * more realistic, fuel-cut type rev-limiter * more realistic gear change model as a feature, by default it is off because it does not work well with grid shifting * a qualitative tire temperature and tire wear model as a feature, by default it is off, * 2 new wing type models: profile wing, and thin wing * experimental support for 3rd or heave spring and damper Cars * new physics for MPA1 carset, based on good ol' Champcar racing * improved LS1 Cavallo physics vn remove untracked improved Supercars physics: reworked Lynx, Cavallo and Murasama; some more improvements on the others * improved GP36 physics * animated drivers on MPA1 carset Tracks * improvements to Goldstone-Sand, Mile raceway Robots * Tuning for USR/Simplex Supercars and LS1 Input control * Ability to reconfigure controls during race (ESC menu) * Unified Human/Network-Human control scheme Sounds * Menu music Graphics * Anisotrpopic filtering mode * 24 hour mode, day/night cycle in any race duration (ie mini-24hr LeMans) * Realistic Sun/Moon movement and graphics * Improved rear-view mirror graphics/perfomance * 'Span Splits' mode for mutli-monitor setups, allow bezel compensation and distortion correction * Improved HUD displays Race engine * Cmake 'OPTION_REPEATABLE_RANDOM' for constant randomness