################################################################################################ # Find a generic dependency, handling debug suffix # all the parameters are required ; in case of lists or empty parameter, use "" when calling ################################################################################################ MACRO(FIND_DEPENDENCY DEP_NAME INCLUDE_FILE INCLUDE_SUBDIRS LIBRARY_NAMES SEARCH_PATH_LIST DEBUG_SUFFIX) #MESSAGE(STATUS "Searching for 3rd party dependency DEP_NAME='${DEP_NAME}' INCLUDE_FILE='${INCLUDE_FILE}' INCLUDE_SUBDIRS='${INCLUDE_SUBDIRS}' LIBRARY_NAMES='${LIBRARY_NAMES}' SEARCH_PATH_LIST='${SEARCH_PATH_LIST}' DEBUG_SUFFIX='${DEBUG_SUFFIX}' ...") # Convert possibly a simple string to a real list. SET(_INCLUDE_SUBDIRS) LIST(APPEND _INCLUDE_SUBDIRS ${INCLUDE_SUBDIRS}) LIST(LENGTH _INCLUDE_SUBDIRS _NB_DIRS) #MESSAGE(STATUS "_INCLUDE_SUBDIRS=${_INCLUDE_SUBDIRS}, _NB_DIRS=${_NB_DIRS}") # Find include dirs SET(MY_PATH_INCLUDE ) FOREACH(MY_PATH ${SEARCH_PATH_LIST} ) IF(${_NB_DIRS} GREATER 0) FOREACH(MY_SUBDIR ${_INCLUDE_SUBDIRS} ) #MESSAGE(STATUS "MY_PATH='${MY_PATH}', MY_SUBDIR='${MY_SUBDIR}'") IF(NOT "${MY_SUBDIR}" STREQUAL "") SET(MY_SUBDIR "/${MY_SUBDIR}") ENDIF(NOT "${MY_SUBDIR}" STREQUAL "") SET(MY_PATH_INCLUDE ${MY_PATH_INCLUDE} ${MY_PATH}/include${MY_SUBDIR}) ENDFOREACH(MY_SUBDIR ${_INCLUDE_SUBDIRS} ) ELSE(${_NB_DIRS} GREATER 0) SET(MY_PATH_INCLUDE ${MY_PATH_INCLUDE} ${MY_PATH}/include) ENDIF(${_NB_DIRS} GREATER 0) ENDFOREACH(MY_PATH ${SEARCH_PATH_LIST} ) #MESSAGE(STATUS "MY_PATH_INCLUDE='${MY_PATH_INCLUDE}'") FIND_PATH("${DEP_NAME}_INCLUDE_DIR" ${INCLUDE_FILE} ${MY_PATH_INCLUDE} NO_DEFAULT_PATH ) MARK_AS_ADVANCED("${DEP_NAME}_INCLUDE_DIR") #MESSAGE(" ${DEP_NAME}_INCLUDE_DIR = '${${DEP_NAME}_INCLUDE_DIR}'") # Find library files SET(MY_PATH_LIB ) FOREACH(MY_PATH ${SEARCH_PATH_LIST} ) SET(MY_PATH_LIB ${MY_PATH_LIB} ${MY_PATH}/lib) ENDFOREACH(MY_PATH ${SEARCH_PATH_LIST} ) FIND_LIBRARY("${DEP_NAME}_LIBRARY" NAMES ${LIBRARY_NAMES} PATHS ${MY_PATH_LIB} NO_DEFAULT_PATH ) MARK_AS_ADVANCED("${DEP_NAME}_LIBRARY") #MESSAGE(" ${DEP_NAME}_LIBRARY = '${${DEP_NAME}_LIBRARY}'") # Whatever happened, done. SET(${DEP_NAME}_FOUND "NO" ) IF(${DEP_NAME}_INCLUDE_DIR AND ${DEP_NAME}_LIBRARY) SET( ${DEP_NAME}_FOUND "YES" ) ENDIF(${DEP_NAME}_INCLUDE_DIR AND ${DEP_NAME}_LIBRARY) ENDMACRO(FIND_DEPENDENCY DEP_NAME INCLUDE_FILE INCLUDE_SUBDIRS LIBRARY_NAMES SEARCH_PATH_LIST DEBUG_SUFFIX) ################################################################################################ # this Macro is tailored to Mike dependencies ################################################################################################ MACRO(SEARCH_3RDPARTY ROOT_DIR) FIND_DEPENDENCY(SDL sdl.h "SDL;SDL2" sdl "${ROOT_DIR}" "") FIND_DEPENDENCY(SDLMAIN sdl_main.h "SDL;SDL2" sdlmain "${ROOT_DIR}" "") IF(SDL_FOUND) # Dirty hack to make FindPackage(SDL) work later. SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY} CACHE FILEPATH "") ENDIF(SDL_FOUND) FIND_DEPENDENCY(PLIB plib/sg.h "" sg ${ROOT_DIR} "") FIND_DEPENDENCY(PLIB_SSG plib/ssg.h "" ssg ${ROOT_DIR} "") FIND_DEPENDENCY(PLIB_SG plib/sg.h "" sg ${ROOT_DIR} "") FIND_DEPENDENCY(PLIB_SL plib/sl.h "" sl ${ROOT_DIR} "") FIND_DEPENDENCY(PLIB_SSGAUX plib/ssgaux.h "" ssgaux ${ROOT_DIR} "") FIND_DEPENDENCY(PLIB_UL plib/ul.h "" ul ${ROOT_DIR} "") FIND_DEPENDENCY(PLIB_JS plib/js.h "" js ${ROOT_DIR} "") # Note: The Open GL includes are automatically added by MSVC 2005. # We simply add here the include path for the Open GL extensions headers, # and we use OPENGL_INCLUDE_DIR variable for this, # as Find_Package(OpenGL) doesn't seem to set it. Find_Package(OpenGL) FIND_PATH(OPENGL_INCLUDE_DIR GL/glext.h ${ROOT_DIR}/include NO_DEFAULT_PATH) FIND_DEPENDENCY(OPENAL AL/al.h "" openal32 ${ROOT_DIR} "") FIND_DEPENDENCY(ENET enet/enet.h "" enet ${ROOT_DIR} "") IF(OPTION_3RDPARTY_EXPAT) FIND_DEPENDENCY(EXPAT expat.h "" expat ${ROOT_DIR} "") ENDIF(OPTION_3RDPARTY_EXPAT) IF(OPTION_3RDPARTY_SOLID) FIND_DEPENDENCY(SOLID SOLID/solid.h "" "solid;broad" ${ROOT_DIR} "") FIND_DEPENDENCY(SOLID_SOLID SOLID/solid.h "" "solid" ${ROOT_DIR} "") FIND_DEPENDENCY(SOLID_BROAD SOLID/broad.h "" "broad" ${ROOT_DIR} "") IF(SOLID_FOUND) # Force subsequent FindSOLID stuff not to search for other variables ... kind of a hack SET(SOLID_SOLIDINCLUDE_DIR ${SOLID_INCLUDE_DIR} CACHE FILEPATH "") MARK_AS_ADVANCED(SOLID_SOLIDINCLUDE_DIR) ENDIF(SOLID_FOUND) ENDIF(OPTION_3RDPARTY_SOLID) FIND_DEPENDENCY(JPEG jpeglib.h "" jpeg_s ${ROOT_DIR} "") FIND_DEPENDENCY(ZLIB zlib.h "" "z;zlib;zlib1" ${ROOT_DIR} "D") IF(ZLIB_FOUND) FIND_DEPENDENCY(PNG png.h "" "libpng;libpng13;libpng14;libpng15;libpng16" ${ROOT_DIR} "D") IF(PNG_FOUND) # Force subsequent FindPNG stuff not to search for other variables ... kind of a hack SET(PNG_PNG_INCLUDE_DIR ${PNG_INCLUDE_DIR} CACHE FILEPATH "") MARK_AS_ADVANCED(PNG_PNG_INCLUDE_DIR) ENDIF(PNG_FOUND) ENDIF(ZLIB_FOUND) ENDMACRO(SEARCH_3RDPARTY ROOT_DIR) ################################################################################################ # this is code for handling optional 3DPARTY usage (mainly under Windows) ################################################################################################ OPTION(SDEXT_USE_CUSTOM_3DPARTY "Set to ON to use 3rdParty prebuilt API located in /../3rdparty" ON) MARK_AS_ADVANCED(SDEXT_USE_CUSTOM_3DPARTY) IF(SDEXT_USE_CUSTOM_3DPARTY) GET_FILENAME_COMPONENT(PARENT_DIR ${PROJECT_SOURCE_DIR} PATH) SET(SDEXT_CUSTOM_3DPARTY_DIR "${PARENT_DIR}/3rdparty" CACHE PATH "Location of 3rdParty dependencies") IF(EXISTS ${SDEXT_CUSTOM_3DPARTY_DIR}) SEARCH_3RDPARTY(${SDEXT_CUSTOM_3DPARTY_DIR}) ENDIF(EXISTS ${SDEXT_CUSTOM_3DPARTY_DIR}) # Not very useful if not Windows. IF(NOT WIN32) MARK_AS_ADVANCED(SDEXT_CUSTOM_3DPARTY_DIR) ENDIF(NOT WIN32) ENDIF(SDEXT_USE_CUSTOM_3DPARTY)