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There were several errors when building OpenSceneGraph for Windows: - using namespace std caused ambiguity with some symbols, and DisplaySettings.cpp was already prepending std:: to all standard symbols. - ChangeDisplaySettingsEx returns a LONG [1], so casting to unsigned int causes loss of precisions in some platforms. [1]: https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-changedisplaysettingsexa git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@9581 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 8991aeb238dfe0539be4a73e65ce8e2ed2bfe1ee Former-commit-id: ebe17105114bd97afe72520289ffd08fe5acfcae |
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3rdParty-devel | ||
appdata | ||
desura | ||
loki | ||
OSX | ||
portable | ||
sources | ||
windows | ||
CMakeLists.txt |