speed-dreams-code/packaging/3rdParty-devel
beaglejoe 11fdbf7ff8 fixed building of OpenAL with older Visual Studios
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@6629 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: f8b3919c02f440dcc73bc4885820738966388ed5
Former-commit-id: 34118e60876f9322dd3a54f1acf535e232fff6ec
2019-04-23 05:31:31 +00:00
..
Licenses Update curl to version 7.64.0 2019-02-07 02:58:05 +00:00
patches fixed building of OpenAL with older Visual Studios 2019-04-23 05:31:31 +00:00
CMakeLists.txt fixed building of OpenAL with older Visual Studios 2019-04-23 05:31:31 +00:00
COPYING Added eol = native 2015-08-20 20:53:48 +00:00
LICENSE Added eol = native 2015-08-20 20:53:48 +00:00
readme.txt Added code to gather and install the download source information. 2019-01-30 02:20:05 +00:00
TODO.txt OS X installer fixes 2015-12-09 19:05:54 +00:00

Building the dependencies for Speed-Dreams makes use of CMake's ExternalProject
 module. The source for each is downloaded from each project's site, patched if
 necessary, and built. This can take considerable time and accesses several
 different sites. See the CMakeLists.txt for the exact sites.(search for URL).
 The installation also contains a folder 3rdParty/source_info in which you
 will find the download source for each project.


 =============================================================================
 Windows
 As of version 2.3, this will download approximately 30MB of source files.
 You will need more than 1GB of free disk space for the build.

 Prerequisites:
 DirectX sDK (June 2010) - needed by SDL and possibly OpenAL
 http://www.microsoft.com/en-us/download/details.aspx?id=6812

  =============================================================================
 OS X
 TODO

   =============================================================================
 Linux
 TODO