407668c306
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@2276 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: cbff36e6bd206b0180816184b31d3a609616f669 Former-commit-id: cc1d132029d92e672f8520d2555f8dcdc5bbb92e
32 lines
804 B
Groff
32 lines
804 B
Groff
.TH "Texture Auto Mapper for Speed Dreams" "6" "1.1" "Rudy Godoy" "Games"
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.SH "NAME"
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.LP
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texmapper-ng \- Texture Auto Mapper for Speed Dreams
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.SH "SYNTAX"
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.LP
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texmapper [options]
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.SH "DESCRIPTION"
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.TP
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This manual describes the use of Texture Auto Mapper application that is shipped with Speed Dreams game.
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.SH "OPTIONS"
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.TP
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.B -f \fI<input acfile>\fP
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input model file in AC3D format [car.ac]
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.TP
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.B -o \fI<output acfile>\fP
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ouput model file in AC3D format [car-out.ac]
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.TP
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.B -p \fI<parameters>\fP
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parameters in XML format [texmapper.xml]
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.TP
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.B -s \fI<file>\fP
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output skin file [skin.rgb]
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.TP
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.B --help
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print this message
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.SH "SEE ALSO"
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.BR Speed Dreams (6)
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.SH "AUTHOR"
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.LP
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This manual page was writen by Rudy Godoy <rudy@kernel-panik.org>,
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for the Debian GNU/Linux system (but may be used by others).
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