speed-dreams-code/packaging/3rdParty-devel
beaglejoe 6b2fdf1c7a Fix internal project name
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@7447 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: b5990a5b2e1abdb991993ddc2da0cd7f9fffc998
Former-commit-id: bc0e975b058bf542f91c6a1a26b4431b44dd0e83
2021-04-26 14:30:55 +00:00
..
Licenses Update curl to 7.76.0 Update expat to 2.3.0 2021-04-08 02:04:25 +00:00
patches Update openGL headers 2021-03-20 21:21:02 +00:00
CMakeLists.txt Fix internal project name 2021-04-26 14:30:55 +00:00
COPYING Changed to GPL 2 or later 2020-08-28 06:25:42 +00:00
LICENSE Added eol = native 2015-08-20 20:53:48 +00:00
readme.txt Changed final zip file name 2020-12-02 16:40:17 +00:00
thirdpartydefinitions.cmake Update curl to 7.76.1 2021-04-25 18:37:24 +00:00
thirdpartydownloader.cmake Update curl to 7.76.0 Update expat to 2.3.0 2021-04-08 02:04:25 +00:00
TODO.txt OS X installer fixes 2015-12-09 19:05:54 +00:00

Building the dependencies for Speed-Dreams makes use of CMake's ExternalProject
 module. The source for each is downloaded from each project's site, patched if
 necessary, and built. This can take considerable time and accesses several
 different sites. See the thirdpartydefinitions.cmake file for the exact sites.
 The installation also contains a folder 3rdParty/source_info in which you
 will find the source link for each project.


 =============================================================================
 Windows
 As of version 2.3, this will download approximately 35MB of compressed source 
 files.
 You will need more than 1GB of free disk space for the build.

 Prerequisites:
 DirectX sDK (June 2010) - needed by SDL and possibly OpenAL
 http://www.microsoft.com/en-us/download/details.aspx?id=6812

 CMake version 3.4 or greater.

  =============================================================================
 OS X
 TODO

   =============================================================================
 Linux
 TODO