speed-dreams-code/packaging/3rdParty-devel
xavi92 2004f4ba0c cmake: Rely on CURL::libcurl instead of CURL_LIBRARY
When calling find_package(CURL), different files might be inspected:

- $CMAKE_PREFIX/Modules/FindCURL.cmake
- 3rdParty/lib/cmake/CURL/CURLConfig.cmake

Which file is selected is decided by CMake depending on the context.
Unfortunately, whereas the former defines CURL_LIBRARY, the latter
does not.

However, both define the CURL::libcurl target, from which the library
location can be retrieved with get_property() so as to achieve the
same effect.

Fixing this also makes CURL_NO_CURL_CMAKE redundant.


git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@9582 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: 470e785d15589e41bf6f5d1b3c42318bb5ef645e
Former-commit-id: 5f8c279fc814833acdb26ade8979f67950033a8b
2024-10-27 07:54:00 +00:00
..
Licenses 3rdParty-devel: Add rhash 2024-08-12 23:59:12 +00:00
patches cmake: Rely on CURL::libcurl instead of CURL_LIBRARY 2024-10-27 07:54:00 +00:00
CMakeLists.txt cmake: Rely on CURL::libcurl instead of CURL_LIBRARY 2024-10-27 07:54:00 +00:00
COPYING Changed to GPL 2 or later 2020-08-28 06:25:42 +00:00
LICENSE License should be GPL 2 2022-06-11 20:43:18 +00:00
readme.txt Remove trailing newlines 2024-07-30 22:17:48 +00:00
thirdpartydefinitions.cmake 3rdParty-devel: Limit warnings to Visual Studio 2024-10-27 07:42:19 +00:00
thirdpartydownloader.cmake Remove $Id$ 2024-09-30 05:17:15 +00:00
TODO.txt OS X installer fixes 2015-12-09 19:05:54 +00:00
x86_64-w64-mingw32.cmake Add x86_64-w64-mingw32.cmake 2024-10-27 07:43:43 +00:00

Building the dependencies for Speed-Dreams makes use of CMake's ExternalProject
 module. The source for each is downloaded from each project's site, patched if
 necessary, and built. This can take considerable time and accesses several
 different sites. See the thirdpartydefinitions.cmake file for the exact sites.
 The installation also contains a folder 3rdParty/source_info in which you
 will find the source link for each project.


 =============================================================================
 Windows
 As of version 2.3, this will download approximately 35MB of compressed source
 files.
 You will need more than 1GB of free disk space for the build.

 Prerequisites:
 DirectX SDK (June 2010) - needed by SDL and possibly OpenAL
 http://www.microsoft.com/en-us/download/details.aspx?id=6812

 CMake version 3.4 or greater.

 Building the 3rd Party dependencies for Windows

 Get the code

    Using Subversion:
        svn co https://svn.code.sf.net/p/speed-dreams/code/trunk/packaging/3rdParty-devel C:\src\3rdParty-devel

    If you already have the speed-dreams code:
        copy <Path-to sd-code>\packaging\3rdParty-devel\*.* C:\src\3rdParty-devel

    Important - Keep the path short ie: C:\src\3rdParty-devel
    The building of OpenSceneGraph with CMake's ExternalProject_Add creates quite a deep tree and the build may fail.

 CMake CLI Build

    Make a directory under the source directory (C:\src\3rdParty-devel)
        mkdir build-vs2015-release

    Change to the new directory:
        cd build-vs2015-release

    Generate the build system:
        cmake -G "Visual Studio 14 2015" .. -D CMAKE_BUILD_TYPE=Release -A Win32

    Build the package:
        cmake --build . --target PACKAGE --config Release

 Note:
   To build with VS2019 on Windows 7 or 8x, you may need to add -D CMAKE_SYSTEM_VERSION=10.0 to the command line:
         cmake -G "Visual Studio 16 2019" .. -D CMAKE_BUILD_TYPE=Release -D CMAKE_SYSTEM_VERSION=10.0 -A Win32

  =============================================================================
 OS X
 TODO

   =============================================================================
 Linux
 TODO