3061980a7a
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@3114 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: ac7bdc0fb57eac6a474b0753438e8a5cb85222c1 Former-commit-id: 30305e80a0a3b5cb48b30238cfd4c24d9907681d
368 lines
17 KiB
Text
368 lines
17 KiB
Text
Here are the summarized changes since 1.4.0
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(More details for associated milestones 2.0.0 and 1.4.1 here :
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http://sourceforge.net/apps/trac/speed-dreams/report/6)
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Dxx ids refer to tasks "specified" and listed here :
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http://sourceforge.net/apps/trac/speed-dreams/wiki/BigFeatureList
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... among the planned ones for 2.0.0 :
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http://sourceforge.net/apps/trac/speed-dreams/wiki/ActualFeaturePlanFor20
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More technical details about the work in progress for some tasks here :
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http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2
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Changes since 2.0.0 Alpha 1 released in 2.0.0 Alpha 2
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-----------------------------------------------------
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This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a2@????3102?????.
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Tracks:
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* HQ texture rework + renaming + localization for Wheel-2 (=> Karwada), GTrack2 (=> Chemisay)
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* new Brondehach track : HQ texture rework + localization + no more real-life brands
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+ better drivable track sides
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* Improved Goldstone Sand (reworked textures + made pit wall compatible with robots)
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* Texture improvements : Forza, Corkscrew, Aalborg, Migrants
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Cars:
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* T01 : Final fine tuned LS1 setups with updated engine sounds
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* Reworked Spirit RB1 LT (3D model, speedo/tachometer, texture)
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* Many new livery skins for LS1 cars
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* New TRB1 Vieringe 5 RB and liveries (human + USR setups ??)
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* #191 Added e-brake power parameters for SuperCars (and RSs)
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* #222 Skinnable pit door logo, 3D wheels and interior (when choosing a car livery skin)
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* Renamed GP1600 category to MP5
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* Moved WR cars to the RS category (Rally Series) and optimized artwork file sizes.
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* Improved reflections for all cars
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Robots:
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* D38 : New Kilo2008 robot with skilling, setup for the TRB1 Cavallo 360 RB and LS1 Archer R9
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* D19 : Rain support added to Simplix (work in progress)
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* Added detailed race lines to Simplix
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* Up-to-date LS1 Simplix setups for many circuit + road + speedway tracks (work in progress)
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* Up-to-date TRB1 Simplix setups for many circuit + road + speedway tracks (work in progress)
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* #179 Speed limiter command now toggles on/off for human drivers
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(no more need to keep the key pressed)
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* #178 Forbid reverse gear if not Neutral state or speed < 10ms = 36km/h
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* #191 Added support for Emergency/Parking Brake (usefull for future rally car set)
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* Simplix setup for new TRB1 Vieringe 5 RB
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* Simplix setup for MP5 FMC, the 1st MP5 (was GP 1600)
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* #137 Simplix now caches race lines and other data in the user settings folder
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(when setups were not installed in the user settings folder, it did it in the install folder,
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which worked under WinXP, but no more under Vista / Seven, and neither under Linux)
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Menus:
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* Improved splash screen
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* D31 : Save QuickRace configuration (opponent grid, track and config)
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and more generally race types with no qualification / multiple races
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* D29 : Fixed crash when opening the CarSelect menu the 2nd time after finishing race configuration
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* #117 Default control keys for lights, speed limiter, ABS and ASR (renamed to TCS)
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* #195 Display options : Improved detection of supported screen / window sizes
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(added real control under Windows, used SDL / removed X-Window specific code
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to do this in a portable manner)
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* #191 New command for Emergency/Parking Brake (usefull for future rally car set)
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* #192 Display practice result screen after one car practice
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* Random rain can be inhibited now (through the Race Options menu when available, or else by changing <user settings>/config/raceman/<race type>.xml, for the moment; tip: look at quickrace.xml "weather rain" and "weather coulds" fields for how to change the other files)
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* Fixed systematic Windows crash when opening "Host on-line Race" menu
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* Added specific background images for on-line race menus
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Race engine:
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* #75 Fixed Mouse calibration lost in Ready-Set-Go stage
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* D16 : New "Career" race mode
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* #169 Fixed crashing right after restart
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* D13 : Multi-threaded race engine :
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- Fixed/Resurrected human pitting in mono and dual threaded modes
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- Resurrected Result-Only = Blind mode (was crashing whatever mono / dual threaded mode)
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- Fixed crash when entering pit lane + penalty management
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* D30 :
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- Fixed crash when loading a results file for an endurance race (and some possible others)
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in the race menu (Load button)
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- Fixed crash when race starts after qualification
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* D19 : Improved / fixed weather configuration
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* #255 : Fixed broken check of car parameters against category values/thresholds
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Race screen:
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* #166 Better automatic / customizable board positionning and aspect ratio respect :
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- enable 3-screen configuration with boards on central one
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- enable fine vertical positionning for the speedo/tachometers
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* Improved support for wide screen/window configurations (less deformed boards)
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* #39 Vertical 2-way split when window aspect ratio >= 2.
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* #205 Customizable color for speedo/tachometers needles and dynamic figures
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* #78 Mark pitting driver on leaderboard
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* #151 Display correct track name on loading (no more the track _folder_ name)
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* #77 Dont show decimals when displaying track length on loading
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* #229 Board 1 lap counter displays correct numbers
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* ASR (Anti-Spin? System) renamed to TCS (Traction Control System) in the players board
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Simulation engines:
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* #150 (D48) Work in progress Simu v2.1:
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* Added gyroscopic forces (slightly improves weight tranfers towards realism)
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* Improved weight handling (fixed Z component calculation)
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* #191 Added support for Emergency/Parking Brake with car-level customizable applied brake power
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* #255
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Other:
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* #189,#163 Fixed user settings files installation in Windows binary installer
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* #136 Removed most "TORCS" strings from the build system
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* Enabled $Id$ SVN keyword substitution on all text files
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* #182 Link time lib conflict warnings about msvcrt an/or libcmt with MSVC
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* #145 Trace/log system : Added a heading time indication for each trace line,
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as the elapsed time since SD is started, with 1 ms resolution.
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* Added a CMake developer option "OPTION_OFFICIAL_ONLY" to restrict the build
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to the contents of the next official release
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* Improved ROBOT_DATA about subdirs installation (safer pattern-driven file selection)
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* Optimized user settings files startup-time setup (minimized version.xml file writes)
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* Reduced size of menu backgrounds (converted to JPEG) and some art-work .xcf source files (through bzip2 compression)
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* many other small bug fixes
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-------------------------------------------------------
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Changes since 1.4.0 released in 2.0.0 Alpha 1 (svn2720)
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Tracks:
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* A32, A16, A17, A19, A22, A24 : HQ texture rework + renaming + localization
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for Alpine-1 (=> Allondaz), GTrack3 (=> Charmey), Manton (=> Michigan Speedway),
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ETrack6 (=> Espie), ERoad (=> Prenzlau)
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* Texture improvements + localization : Aalborg, Forza, Forza, Migrants, Ruudskogen,
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Corkscrew, Olethros Road, Wheel1
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* Texture improvements : GTrack1, Brondehach
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* new Goldstone Sand (Silverstone Arena) track
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* many new work-in-progress tracks (won't be all in 2.0.0, only release grade ones)
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Cars:
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* T01 : Work in progress LS1 setups rework
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* A10 : Work in progress LS1 liveries HQ rework
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* A05, A06, A08 : Improved visual realism / HQ for SC Cavallo 360
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* A14 : Work in progress Rally car set (draft-level physical setups)
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* A42 : Work in progress MP5 (was GP 1600) car set
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* improved car model file/folder names consistency
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Robots:
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* D16 : Adapted Simplix and USR to the new Career mode
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* Simplix improvements
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Menus:
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* D30 : Player Config and sons :
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- removed player car choice (becomes a race-time choice)
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- added customizable steering speed sensitivity
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* D29, D30 : Driver Select and sons (D29 & D30) :
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- added skin selection and preview (may only remain for human players in the future)
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Note: Only one car has previews for the moment : SC Lynx 220.
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- added "Car Selection and Settings" menu behind the "Change car" button,
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with skin selection and preview + quick car data sheet
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(work in progress : hard coded constant Overall ratings)
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* Options : added options to customize Simulation and Graphic features
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Race engine / screen:
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* Display average frame rate in the race screen
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* Split screen mode (multiplayer) :
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- 'TAB' key switches to active screen,
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- sound follows the active screen selection consistently,
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- wider 3rd screen in 3-way split screen,
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- split screen configuration is now saved / restored between races.
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* D13 : Dual-threaded race engine with CPU affinity
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(can be toggled on/off in the Options / Simulation menu)
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First tests show FPS gains mainly when many opponents on medium to high end configurations,
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but CPU affinity seems to be very usefull under Windows XP (nearly no use with Linux 2.6).
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* D19 : Rain simulation (visual effects + work in progress grip management)
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* Customizable weather / time of day for the sky dome
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Simulation engines:
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* D48 : Work in progress Simu v2.1 (same a Simu V2 for the moment)
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* Simu V3 won't be adopted as the official physics engine : we'll improve Simu V2
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into Simu V2.1 in the short 2.x term, while targetting at a brand new Simu V4
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in the medium term.
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Other:
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* D04 : CMake build system
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* D03 : Replaced GLUT by SDL
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* D16 : New "Career" race mode
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* D17, D26 : Work in progress network/online race mode
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* Improved keyboard steering behaviour (+ customizable sensitivity)
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* D05 : Added JPEG image support for car and tracks previews in menus.
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* D06 : Removed compile time dependency on ALUT
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* Moved Windows build to modern DLL interface (no more .def files)
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* D11 : Support for multiple cars with same 3D model .acc/.ac file
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* D08 : Work-in-progress code profiling
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(see http://sourceforge.net/apps/trac/speed-dreams/wiki/CodeProfiling)
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Known issues : see http://sourceforge.net/apps/trac/speed-dreams/report/2 (version 2.0.0 alpha1).
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-------------------------------------------------------------------------------------------
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Below is archived uncomplete / obsolete content, but sometimes with more details than above.
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Detailled changes on sdl-port branch since creation (branched from trunk SVN 70) :
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Foreword : sdl-port branch is aimed at being regularly merged from trunk up to 1.4.0 is out,
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so you should first have a look at trunk CHANGES file :
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you will find here only sdl-port-specific changes.
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History of merges from trunk :
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- 2008/12/04 : up to revision 378 (Mart)
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- 2009/02/15 : up to revision 729 (Jean-Philippe)
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- 2009/06/22 : up to revision 996 (Mart)
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- 2009/07/14 : up to revision 1107 (Jean-Philippe)
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- 2009/07/30 : up to revision 1220 (Mart)
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- 2009/10/13 : up to revision 1576 (Mart)
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- ...
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Tracks:
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- added Salty road track by Gabor (Xavier)
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- added cameras & turnmarks to Longday (Gabor)
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- added Petit gprix track by Gabor
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Cars:
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- added GP4 converted cars (3D models), but still needing real setups (Xavier)
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- added Nascar cars (3D models), but still needing real setups (Xavier)
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-
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- set fictious brand and model names for all cars, based on ideas from the whole team,
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to avoid legal issues ; the real brand name replacements follows (Andrew, Jean-Philippe) :
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* Alfa Romeo => Milano
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* Aston Martin => Archer
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* Auto Union => Motor Union
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* Audi => Vieringe
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* Bugatti => Ettore
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* Any GM brand => Deckard, except for Corvettes, which will be Vultures.
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* GM/Corvette => Vulture
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* Dodge => Taipan
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* ERA => Century
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* Esperante => Sprite
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* Ferrari => Cavallo
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* Ford => FMC (F stands for ... um ... something)
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* Honda/Acura => Murasama
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* Jaguar => Lynx
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* Lambo => Ciclone
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* Lotus => Spirit
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* McLaren => Conner
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* Maserati => Tridenti
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* Mercedes => Silber
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* Mitsubishi => Minato
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* Nissan => Kanagawa
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* Peugeot => Lion
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* Porsche => Boxer
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* Subaru => Kenji
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* Toyota => Aichi
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* TVR => RCM (Russian Car Manufacturer)
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* Lister => ? (a Storm model for LS1 is simply called the "Fury")
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* Mosler => ?
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* Saleen => ?
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* Venturi => ?
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* Fiat => ?
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* ? => Sector
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* ? => Zaxxon.
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Robots:
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-
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- enabled Simplix and USR robots to be members of mixed teams,
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through new team management interface in RobotTools (Wolf-Dieter)
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- added Kilo robots (needs more love) (Gabor)
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Menus:
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- added controls for time of the day and weather settings in quickrace
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and practice race configuration menu - work in progress (Xavier)
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- added a "Credits" multi-page menu to list all contributors, contributions
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and 3rd party libs / code / software we use.
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- resurected the "Configure player" button in the Raceman menu, to avoid returning
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to the Main menu for that (Jean-Philippe).
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- select the first available player by default when entering the player config menu
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(Brian).
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Program:
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- applied the good old SDL patch from Brian Gavin (Xavier)
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- fine tuning of the event loop to process ALL pending events
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before re-displaying (fixes lags and delays in mouse movements) (Jean-Philippe).
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- fixed localized keyboard support through SDL unicode (Jean-Philippe, Brian, Mart)
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- fixed splash screen crash on 7s time-out (Jean-Philippe)
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- added F1 / F12 / ESC / Return shortcuts in some menus where lacking (Jean-Philippe)
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- fixed detection and use of multi-sampling (for anti-aliasing)
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when available (Jean-Philippe)
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- restored key auto-repeat in menus (Jean-Philippe)
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- restored texture compression detection (Jean-Philippe)
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- applied Cmake patch by Mart Kelder and ported it to Windows (Mart, Brian)
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* smart cmake multi-platform build system (even Windows + MSVC built-in support),
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* speed-dreams and other programs are now executables (no more scripts)
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which is nicer for debugging/profiling/...
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* very fast unified make install (no more so slow make install and make datainstall)
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- added multi-platform xmlversion user settings files installer at run-time,
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to replace old system where these files where overwriten after each build/install
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even if no associated change had occurred (Mart, Jean-Philippe).
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- fix build install system not stopping on xmlversion errors
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(ex: when a versioned xml file is not loadable, it's installation/update fails,
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cmake printed some error lines, but the install process was not stopped,
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and if you didn't see these lines in the hundreds of other traces,
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you were likely to get a crashing Speed Dreams without any simple explaination).
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- fixed CPU slow-down system also activated in race mode (Jean-Philippe)
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- added new sky dome and time of day simulation via PLIB::ssgaSky,
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featuring really nice skies, even at night with stars and moon,
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and also allowing night races as an example - work in progress (Xavier)
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- first attempt of rain simulation (water projections behind tires, rainbow visualization,
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reduced grip) - work in progress (Xavier)
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- fixed ultra-slow game in qualification blind mode (something around SDL IdleFunc,
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seems CPU does nothing whereas it should run 100%) (Jean-Philippe)
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- fixed results not being saved at the end of the race because results dir
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not created in user settings dir; and also screenshot system not working
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for the same reason (screenshot dir not created) (Gabor).
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- optimized race results' update & sorting through the use of STL vector (Gabor).
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- race results now include pointer how much position the driver gained or lost,
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from his starting position (Gabor).
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- merged career-port to this branch (Mart)
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- don't load graphics in results-only mode (Mart)
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- added split times (Mart)
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- added 10 second stop and go penalty (Mart)
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- added feature lists for robots: features are only enabled when all the robots in the
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race implemented it (Mart)
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- added timed sessions (Mart)
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- new modes for the race screen leader board (Gabor)
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* vertically scrolling : list of competitors, text in associated color,
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* horizontally scrolling : just as on TV.
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Note: Already merged in trunk.
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- new mode for the debug board (Gabor)
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* display segment name, distance form start, current camera
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- exhaust fires shown when RPM drops (Gabor)
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Other:
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-
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*****************************
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CURRENT (some of these may slip to post-1.5.0):
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-----------------------------------------------
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Tracks:
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-
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Cars:
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-
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- fix out of bound setup parameters for SuperCars
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- change TRB1 tyre textures to the new slick ones by Haruna Say
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Menus:
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- menu background image refresh in NG variants by Eckhard M. Jager - Work in progress
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- remove remaining real brand/model names and logos from textures
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(sc-nsx, 36 GP, ...)
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- remove Torcs references from textures
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- move Torcs-NG references to "Speed Dreams"
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- improve 36GP car gauges textures
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Robots:
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-
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Program:
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- F2 camera "driver" views modified to look in the direction the car's turning
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- Still to be improved as you quickly feel sick about it (Andrew).
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- Sky and day time management through plib/ssgsky (Xavier)
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- First simple attempt to simulated rainy weather with fog (plib/ssgsky)
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and reduced track friction (Xavier)
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- More GCC 4.3 compatibility (Mart, Jean-Philippe)
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- tests and bug fixes.
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Sourceforge.net:
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- setup bug tracker at least for the beta/rc release
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- upload nice screen shots
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Other:
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-
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=> Release 1.5.0 (end of 2009 ?).
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