e06a519365
The following shell script was used: while read f do sed -i -e :a -e '/^\n*$/{$d;N;};/\n$/ba' -- "$f" done <<EOF $(svn ls -R | grep \ -e '.\cpp$' \ -e '\.cmake$' \ -e '\.txt$' \ -e '\.cppcheck$' \ -e '\.frag$' \ -e '\.h$' \ -e '\.hpp$' \ -e '\.vert$' \ -e '\.xml$' \ -e '\.java$' \ -e '\.c$') EOF git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@9509 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: aac7ab5702079417cb16ca2fa291be07033ea549 Former-commit-id: f0286e4119f166d7b78f9d13ff2ea04ffaa95c67
48 lines
1.8 KiB
Text
48 lines
1.8 KiB
Text
Speed Dreams 2.1.0 Release notes
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================================
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I - Main changes since 2.0.0 (r4687)
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-----------------------------------------------------------------
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Physics
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*Simuv4 : a better Simuv2.1, to make it obvious this our latest and greatest simulation engine
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* single wheel braking and air braking for robots
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* added a feature system to introduce new features and still keeping old robot setups working
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* fix wheels oscillating and cars sliding at low speed
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* more realistic, fuel-cut type rev-limiter
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* more realistic gear change model as a feature, by default it is off because it does not work well with grid shifting
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* a qualitative tire temperature and tire wear model as a feature, by default it is off,
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* 2 new wing type models: profile wing, and thin wing
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* experimental support for 3rd or heave spring and damper
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Cars
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* new physics for MPA1 carset, based on good ol' Champcar racing
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* improved LS1 Cavallo physics
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vn remove untracked improved Supercars physics: reworked Lynx, Cavallo and Murasama; some more improvements on the others
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* improved GP36 physics
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* animated drivers on MPA1 carset
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Tracks
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* improvements to Goldstone-Sand, Mile raceway
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Robots
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* Tuning for USR/Simplex Supercars and LS1
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Input control
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* Ability to reconfigure controls during race (ESC menu)
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* Unified Human/Network-Human control scheme
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Sounds
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* Menu music
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Graphics
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* Anisotrpopic filtering mode
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* 24 hour mode, day/night cycle in any race duration (ie mini-24hr LeMans)
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* Realistic Sun/Moon movement and graphics
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* Improved rear-view mirror graphics/perfomance
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* 'Span Splits' mode for mutli-monitor setups, allow bezel compensation
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and distortion correction
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* Improved HUD displays
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Race engine
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* Cmake 'OPTION_REPEATABLE_RANDOM' for constant randomness
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