speed-dreams-code/.forgejo/workflows/build-3rdparty.yml
Xavier Del Campo Romero 5ed954575e
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Introduce w64-mingw32 workflows
- build-3rdparty.yml cross-builds all third-party dependencies for
Windows. This workflow is meant to be run only sparingly, since
it fetches source code from many repositories and takes a long time to
build.

- build-w64-mingw32.yml cross-builds the game engine and tools for
Windows. It requires a pre-existing build of the third-party libraries.
2025-01-12 12:43:03 +01:00

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YAML

on:
pull_request:
paths:
- '/packaging/3rdParty-devel/**'
workflow_dispatch:
jobs:
build:
runs-on: docker
container:
image: forge.a-lec.org/speed-dreams/debian-i686-w64-mingw32:stable
steps:
- name: Clone repository
run: |
git clone \
-b ${{ env.GITHUB_HEAD_REF }} \
--depth 1 \
'${{ env.GITHUB_SERVER_URL }}/${{ env.GITHUB_REPOSITORY }}.git' \
/src
- name: Configure third-party libraries
run: cmake -B build -DCMAKE_TOOLCHAIN_FILE=x86_64-w64-mingw32.cmake
working-directory: /src/packaging/3rdParty-devel
- name: Build third-party libraries
run: cmake --build build -j$(nproc --all)
working-directory: /src/packaging/3rdParty-devel