speed-dreams-code/packaging/3rdParty-devel
beaglejoe 61491c21df Fixed ogg and plib filenames
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@7209 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: d3c3a4eac4e7bb015e75c269bb7eabd9049a3c31
Former-commit-id: db58ca2cf4ba8af667abc38bd64d7859a31ad4e6
2020-11-26 02:36:43 +00:00
..
Licenses Updated OpenAlSoft to 1.21.0 2020-11-13 17:48:49 +00:00
patches Update enet to 1.3.17 2020-11-20 19:34:18 +00:00
CMakeLists.txt Code formatting - No functional changes 2020-11-25 02:09:31 +00:00
COPYING Changed to GPL 2 or later 2020-08-28 06:25:42 +00:00
LICENSE Added eol = native 2015-08-20 20:53:48 +00:00
readme.txt Added code to gather and install the download source information. 2019-01-30 02:20:05 +00:00
thirdpartydefinitions.cmake Fixed ogg and plib filenames 2020-11-26 02:36:43 +00:00
TODO.txt OS X installer fixes 2015-12-09 19:05:54 +00:00

Building the dependencies for Speed-Dreams makes use of CMake's ExternalProject
 module. The source for each is downloaded from each project's site, patched if
 necessary, and built. This can take considerable time and accesses several
 different sites. See the CMakeLists.txt for the exact sites.(search for URL).
 The installation also contains a folder 3rdParty/source_info in which you
 will find the download source for each project.


 =============================================================================
 Windows
 As of version 2.3, this will download approximately 30MB of source files.
 You will need more than 1GB of free disk space for the build.

 Prerequisites:
 DirectX sDK (June 2010) - needed by SDL and possibly OpenAL
 http://www.microsoft.com/en-us/download/details.aspx?id=6812

  =============================================================================
 OS X
 TODO

   =============================================================================
 Linux
 TODO