f2ff957c0a
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@2924 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 92630a59d05323007f1ec22afcc9c4b947c7f9fd Former-commit-id: f6ca6ba218a07be211d08eaa53f7e39e530747ea
92 lines
3.8 KiB
HTML
92 lines
3.8 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
|
|
<html>
|
|
<!--
|
|
copyright : (C) 2003-2004 Bernhard Wymann
|
|
email : berniw@bluewin.ch
|
|
version : $Id$
|
|
|
|
Permission is granted to copy, distribute and/or modify this document
|
|
under the terms of the GNU Free Documentation License, Version 1.2
|
|
or any later version published by the Free Software Foundation;
|
|
with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
|
|
Texts. A copy of the license is included in the section entitled "GNU
|
|
Free Documentation License".
|
|
|
|
-->
|
|
<head>
|
|
<title>TORCS Hardware Requirements</title>
|
|
<link rel="stylesheet" type="text/css" href="../../css/format.css"/>
|
|
<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1"/>
|
|
<meta name="description" content="requirements"/>
|
|
<meta name="author" content="Bernhard Wymann"/>
|
|
<meta name="keywords" content="torcs, requirements, berniw, bernhard wymann"/>
|
|
<script src="../../js/utilities.js" type="text/javascript"></script>
|
|
</head>
|
|
|
|
<body bgcolor="#ffffff">
|
|
<table class="maincontent">
|
|
<tr>
|
|
<td class="maincontent">
|
|
|
|
<h1>TORCS Requirements</h1>
|
|
|
|
<h2>Hardware</h2>
|
|
|
|
<h3>Introduction</h3>
|
|
<p>
|
|
You need a 3D-accelerator with OpenGL support for your platform. I recommend a CPU with 800
|
|
MHz or more, 256MB RAM and e.g. a Nvidia GeForce 2MX AGP or better (or similar ATI, Kyro,...).
|
|
Below I comment some systems where I tested TORCS so that you can get
|
|
a feeling what works well and what does not. Your z-buffer should have a depth of 24 bits or more to avoid glitches.
|
|
</p>
|
|
|
|
<h3>K6-III-400</h3>
|
|
<p>
|
|
K6-III-400MHz (66MHz memory bus) with 256MB RAM, motherboard Asus TX-97E, graphics card Nvidia Riva TNT with 16MB RAM
|
|
(PCI). I ran it with 16 bit color depth and came to the following conclusions: This system is ok to practice
|
|
without opponents (8-45 frames per second). Running races with robots alone is possible, but driving manually is difficult
|
|
because the 6-20
|
|
frames per second (with 4 opponents) are not enough for a smooth ride. So the system is the bare minimum
|
|
sufficient for developing your driver (robot).
|
|
</p>
|
|
|
|
<h3>SMP-PIII-550MHz</h3>
|
|
<p>
|
|
Two PIII-550MHz (100MHz memory bus) with 512 MB RAM, motherboard Asus P2B-DS, graphics tested with GeForce DDR, GeForce 2 GTS,
|
|
GeForce 3. I ran it with 32 bit color depth. TORCS runs almost as good on the GeForce DDR like on the
|
|
GeForce 3, so you don't need the latest and greatest graphics card. What is more important is working AGP,
|
|
recent drivers and a "fast" CPU. TORCS runs just a single process (no threads), so it doesn't take advantage of
|
|
SMP systems. In practice mode, I get more than 100 frames per second and in races with 20 cars 10-50 frames
|
|
per second. This system works very well for developing a driver (robot) and to drive manual races with up to
|
|
10 opponents.
|
|
</p>
|
|
|
|
<h3>PIII-800MHz</h3>
|
|
<p>
|
|
PIII-800MHz (100MHz memory bus) with 512 MB RAM, motherboard Asus P2B, GeForce 2 GTS, 32 Bit color depth.
|
|
Runs almost always smooth above 20 frames per second, so with 800MHz or more you should be able to
|
|
enjoy racing.<br/><br/>
|
|
</p>
|
|
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<table class="navigation_foot">
|
|
<tr>
|
|
<td class="navigation_foot">
|
|
<a href="./install.html">
|
|
<p style="text-align:left;">Back</p>
|
|
</a>
|
|
</td>
|
|
<td class="navigation_foot">
|
|
<a href="./software-requirements.html">
|
|
<p style="text-align:right;">Quite old hardware, eh? So what are the software requirements?</p>
|
|
</a>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
</body>
|
|
|
|
</html>
|