The following shell script was used: while read f do sed -Ei 's/[[:space:]]+$//g' "$f" done <<EOF $(svn ls -R | grep \ -e '.\cpp$' \ -e '\.cmake$' \ -e '\.txt$' \ -e '\.cppcheck$' \ -e '\.frag$' \ -e '\.h$' \ -e '\.hpp$' \ -e '\.vert$' \ -e '\.xml$' \ -e '\.java$' \ -e '\.c$') EOF As a side effect, this has also converted some files from CRLF line endings to LF. File extensions such as .ac or .osg were intentionally left out because those usually are very large files generated by tools. git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@9507 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 6c1e5ab34415982ec77fc92a77e1b1c149518eca Former-commit-id: c6cf9480ae7c1d2f9a999eb6c6b976eef8bae3ba
49 lines
1.8 KiB
Text
49 lines
1.8 KiB
Text
Speed Dreams 2.1.0 Release notes
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================================
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I - Main changes since 2.0.0 (r4687)
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-----------------------------------------------------------------
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Physics
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*Simuv4 : a better Simuv2.1, to make it obvious this our latest and greatest simulation engine
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* single wheel braking and air braking for robots
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* added a feature system to introduce new features and still keeping old robot setups working
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* fix wheels oscillating and cars sliding at low speed
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* more realistic, fuel-cut type rev-limiter
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* more realistic gear change model as a feature, by default it is off because it does not work well with grid shifting
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* a qualitative tire temperature and tire wear model as a feature, by default it is off,
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* 2 new wing type models: profile wing, and thin wing
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* experimental support for 3rd or heave spring and damper
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Cars
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* new physics for MPA1 carset, based on good ol' Champcar racing
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* improved LS1 Cavallo physics
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vn remove untracked improved Supercars physics: reworked Lynx, Cavallo and Murasama; some more improvements on the others
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* improved GP36 physics
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* animated drivers on MPA1 carset
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Tracks
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* improvements to Goldstone-Sand, Mile raceway
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Robots
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* Tuning for USR/Simplex Supercars and LS1
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Input control
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* Ability to reconfigure controls during race (ESC menu)
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* Unified Human/Network-Human control scheme
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Sounds
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* Menu music
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Graphics
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* Anisotrpopic filtering mode
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* 24 hour mode, day/night cycle in any race duration (ie mini-24hr LeMans)
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* Realistic Sun/Moon movement and graphics
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* Improved rear-view mirror graphics/perfomance
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* 'Span Splits' mode for mutli-monitor setups, allow bezel compensation
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and distortion correction
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* Improved HUD displays
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Race engine
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* Cmake 'OPTION_REPEATABLE_RANDOM' for constant randomness
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