speed-dreams-code/doc/changelogs/2.1.0.txt
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git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@9507 30fe4595-0a0c-4342-8851-515496e4dcbd

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Former-commit-id: c6cf9480ae7c1d2f9a999eb6c6b976eef8bae3ba
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Speed Dreams 2.1.0 Release notes
================================
I - Main changes since 2.0.0 (r4687)
-----------------------------------------------------------------
Physics
*Simuv4 : a better Simuv2.1, to make it obvious this our latest and greatest simulation engine
* single wheel braking and air braking for robots
* added a feature system to introduce new features and still keeping old robot setups working
* fix wheels oscillating and cars sliding at low speed
* more realistic, fuel-cut type rev-limiter
* more realistic gear change model as a feature, by default it is off because it does not work well with grid shifting
* a qualitative tire temperature and tire wear model as a feature, by default it is off,
* 2 new wing type models: profile wing, and thin wing
* experimental support for 3rd or heave spring and damper
Cars
* new physics for MPA1 carset, based on good ol' Champcar racing
* improved LS1 Cavallo physics
vn remove untracked improved Supercars physics: reworked Lynx, Cavallo and Murasama; some more improvements on the others
* improved GP36 physics
* animated drivers on MPA1 carset
Tracks
* improvements to Goldstone-Sand, Mile raceway
Robots
* Tuning for USR/Simplex Supercars and LS1
Input control
* Ability to reconfigure controls during race (ESC menu)
* Unified Human/Network-Human control scheme
Sounds
* Menu music
Graphics
* Anisotrpopic filtering mode
* 24 hour mode, day/night cycle in any race duration (ie mini-24hr LeMans)
* Realistic Sun/Moon movement and graphics
* Improved rear-view mirror graphics/perfomance
* 'Span Splits' mode for mutli-monitor setups, allow bezel compensation
and distortion correction
* Improved HUD displays
Race engine
* Cmake 'OPTION_REPEATABLE_RANDOM' for constant randomness