speed-dreams-code/packaging/3rdParty-devel
beaglejoe 77390beac7 Fix enet to install headers
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@6605 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: 2feea665d2ea9ffb050547d7b4ee190da33e43bc
Former-commit-id: 0266eb2793695f247574db121863bbb2bc439df1
2019-02-07 02:54:25 +00:00
..
Licenses Update enet to version 1.3.14 2019-02-07 02:03:49 +00:00
patches Fix enet to install headers 2019-02-07 02:54:25 +00:00
CMakeLists.txt Update enet to version 1.3.14 2019-02-07 02:03:49 +00:00
COPYING Added eol = native 2015-08-20 20:53:48 +00:00
LICENSE Added eol = native 2015-08-20 20:53:48 +00:00
readme.txt Added code to gather and install the download source information. 2019-01-30 02:20:05 +00:00
TODO.txt OS X installer fixes 2015-12-09 19:05:54 +00:00

Building the dependencies for Speed-Dreams makes use of CMake's ExternalProject
 module. The source for each is downloaded from each project's site, patched if
 necessary, and built. This can take considerable time and accesses several
 different sites. See the CMakeLists.txt for the exact sites.(search for URL).
 The installation also contains a folder 3rdParty/source_info in which you
 will find the download source for each project.


 =============================================================================
 Windows
 As of version 2.3, this will download approximately 30MB of source files.
 You will need more than 1GB of free disk space for the build.

 Prerequisites:
 DirectX sDK (June 2010) - needed by SDL and possibly OpenAL
 http://www.microsoft.com/en-us/download/details.aspx?id=6812

  =============================================================================
 OS X
 TODO

   =============================================================================
 Linux
 TODO