Free and open source motorsport sim - Engine source code
https://www.speed-dreams.net/
Xavier Del Campo Romero
79765ddb87
Since oPathPoints is defined as a std::vector, dumping TPathPt instances as Plain Old Data is not valid any more. In fact, C++ compilers would already warn that offsetof(3) could not be safely used with TPathPt members since it never was Plain Old Data, but this warning was suppressed only because raw pointer manipulation had been used instead of offsetof(3). On the other hand, dumping binary data is inherently non-portable and not human-readable, so this commit suggests to dump such data in JSON format, as cJSON is already used by the project and XML is bad, among many other things, to store arbitrarily large arrays. Former-commit-id: 4a447adb452dd9ae85ca4cce9993cbe9ad0487f6 Former-commit-id: b462a614ed53f1938eadb4680a10ef57576b29d9 |
||
---|---|---|
cmake | ||
doc | ||
packaging | ||
src | ||
CHANGES.txt | ||
CMakeLists.txt | ||
COPYING.txt | ||
INSTALL.txt | ||
README.txt | ||
TODO.txt | ||
unix64.cppcheck | ||
win64.cppcheck |
Introduction ------------ This is an all in one package of Speed Dreams. Be aware that some included artwork has non free (in the GPL sense) licenses, you will find a "readme.txt" in those directories. The rest is either licensed under the GPL V2 (see COPYING.txt) or the Free Art License. Non-Free content (in GPL sense) ------------------------------- Here the list with the directories containing non free content, look at the readme.txt for details: - <empty list> Changes since last release -------------------------- See CHANGES.txt Things that are still to be done, ideas to be ... ------------------------------------------------- See TODO.txt Installation instructions ------------------------- See INSTALL.txt Testing ------- If you find problems which should be already fixed or new ones please report them to the speed-dreams-users mailing list. Getting Help ------------ During the game press F1 (do it as well during the ride to learn about the options). For more in depth information visit https://sourceforge.net/projects/speed-dreams/, you'll hopefully find there some information (documentation, HOWTO, FAQ ... work-in-progress). If you are stuck please report problems through speed-dreams-users mailing list or our Tracker (visit https://sourceforge.net/p/speed-dreams/tickets/ and login to SF.net for that). Car Setups ---------- You can have you own version on the car setups for the human driver - Linux : ~/.speed-dreams-2/drivers/human/... - Windows : <My documents>\speed-dreams-2.settings\human\... depending on the car used. You can change them with a text editor, for more information look into the robot tutorial chapter 5 (http://www.berniw.org/tutorials/robot/). Creating Tracks --------------- There is a track editor in development, have a look at https://sourceforge.net/p/speed-dreams/discussion/ Robot programming ----------------- You find a robot programming tutorial on www.berniw.org in the TORCS section. Robot racing ------------ Visit www.berniw.org/trb for more information.