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git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@1474 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: f0b2519aaca3df2c8e1171c16373065fc2e396f4 Former-commit-id: 22817a09ba42387cbf91c79af551dbac998cbc2a
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml"><head>
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<title>Speed Dreams : An Open Motorsport Simulator</title><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
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<meta http-equiv="imagetoolbar" content="no" />
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<meta http-equiv="content-language" content="en" />
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<meta name="language" content="en" />
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<meta name="robots" content="INDEX,follow" />
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<meta name="Keywords" content="speed-dreams, torcs, racing game, race, game, cars, racing cars, motorport, simulation, 3d, open source, design, laps, tracks, development" />
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<meta name="Description" content="Speed Dreams is a fork of The famous Open Racing Car Simulator TORCS" />
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<meta name="revisit-after" content="28 Days" />
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<link rel="shortcut icon" href="favicon.png" type="image/x-icon" />
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<link rel="stylesheet" href="src/speed-dreams.css" type="text/css" media="screen" /></head>
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<body>
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<div id="header-image"><img src="pic/speed-dreams-header.jpg" alt="Speed Dreams : An Open Motorsport Simulator" /></div>
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<ul id="navigation">
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<li><a href="#1">» Welcome</a></li>
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<li><a href="#2">» Contribute</a></li>
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<li><a href="#3">» Release process</a></li>
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<li><a href="#4">» Links & Lists</a></li>
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</ul>
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<div id="content">
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<a name="1"><h1>Welcome to Speed Dreams, the TORCS laboratory!</h1></a>
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<p>Speed Dreams
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is a fork of the famous racing car simulator TORCS, aiming to implement
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exciting new features, cars, tracks and AI opponents to make a more
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enjoyable game for you, the player :)</p>
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<p>In other words, Speed Dreams is the place:</p>
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<ul>
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<li>Where developers can try their ideas and have every chance to get them released to the end-users
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(<strong>democracy</strong> is the main principle ruling the dev team),</li>
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<li>where end-users can enjoy the completion of these ideas and give their opinion about it, and/or make new suggestions.</li>
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</ul>
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<p>So,
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if you find your or some people's Torcs patch proposals don't integrate
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the official release as quickly as you would have loved, you have
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reached the right place !</p>
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<a name="2"><h1>How to contribute</h1></a>
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<p>You can contribute to Speed Dreams as an "end-user" or/and as a "developer":</p>
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<ul>
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<li>As an end-user (check <a href="http://sourceforge.net/project/showfiles.php?group_id=239111">the Download page in SF.net</a> for how to get source/ binary releases):
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<ul>
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<li>Help the dev team to test pre-releases</li>
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<li>Suggest improvements, express your support or disgust about changes</li>
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<li>Ask questions about compilation / build from source problems</li>
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<li>...</li>
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</ul>
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all through the user mailing list: <a href="mailto:speed-dreams-users@lists.sourceforge.net">speed-dreams-users@lists.sourceforge.net</a></li>
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<li>as a developer (see <a href="http://sourceforge.net/svn/?group_id=239111">the Code menu in SF.net</a> for how to get the source tree from the Subversion repository):
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<ul>
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<li>as guest contributor, you may propose your adds/improvements as <strong>patches</strong> (patch files built via diff -Naur or equivalent) against the latest source tree,
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and send them to us as attached files through the devel mailing list (<a href="mailto:speed-dreams-devel@lists.sourceforge.net">speed-dreams-devel@lists.sourceforge.net</a>)
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or the <a href="http://sourceforge.net/tracker/?group_id=239111">tracker</a>;
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you don't have write access yet to the SVN repository, but it's up to
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you to prove us your skills and innovation ability as a programmer, a
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software architect, an artist, ...as well as your self-discipline in
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testing ;-) ... and that way, you may enter step by step in the dev.
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team...</li>
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<li>as
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a registered developer, you now have write access to the SVN
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repository; but the preferred way for submitting adds/improvements is
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still the patch, as it can be easily tested and reviewed by anyone
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whatever the status of its working copy of the source tree; once the
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dev. team, through discussions, peer reviews and tests, has
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democratically decided to integrate the patch, you can at last commit
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your changes to the repository!</li>
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</ul>
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</li></ul>
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<p> <br />Your contribution to Speed Dreams may take place in many domains:</p>
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<ul>
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<li>The
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core code itself, and its numerous subjects : user interface, physics
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engine, 3D graphics engine, race managment, input device related code,
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file formats, ...to enhance, optimize, make more up-to-date, fix bugs,
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port to another platform...</li>
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<li>The robot(s) code (AI racing)</li>
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<li>The cars design or tuning</li>
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<li>The tracks design</li>
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<li>The documentation</li>
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<li>Feel free to suggest...</li>
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</ul>
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<a name="3"><h1>Speed Dreams release process</h1></a>
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<p>Speed Dreams
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won't follow Torcs release stream : we plan to adopt a pace of at
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least 1 or 2 releases a year, and to simply integrate all
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interesting changes / fixes that Torcs would have released
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meanwhile.</p>
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<p>As already said, the content of each release will be <strong>democratically</strong>
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decided inside the dev team. Stability and bug freeness is not our
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first purpose, but it's just the second one: modifications that are not
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really completed, well tested or that may degrade the simulation
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realism, some other essential feature or performance, or the end-user
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gaming experience won't be released (unless they are of great interest
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and can be completely switched off through some run-time user action).</p>For
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the moment, the supported platforms are Linux (x86, x86_64) and 32 bit
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Windows XP and Vista, but any volunteer is welcome for any other... as
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Torcs is known to work on Linux PPC, FreeBSD and MacOS X.<br /><br /><p>Next release (may be by the end of 2009) will include at least :</p><ul><li>3 exciting <span style="font-weight: bold;">new tracks</span> and 3 visually improved ones,</li><li>improved textures for many cars,</li><li>2 amazing new car sets by Andrew Sumner : <span style="font-weight: bold;">SuperCars</span> and <span style="font-weight: bold;">36 GP</span>,</li><li>a new TRB<span style="font-weight: bold;"> first-class robot</span> for these cars, and many others (at last a real AI opponent !),</li><li>animated driver by Andrew Sumner on some cars, 3D wheels for many cars by Eric Espie,</li><li>and more ...</li></ul><br />And with the following release (next year) :<br /><ul><li>you will enjoy <span style="font-weight: bold;">network racing</span> : race against your friends over the internet,</li><li>you will feel the cars in your hands with <span style="font-weight: bold;">force feedback</span>,</li><li>and more ...</li></ul>
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<a name="4"><h1>Links & Lists</h1></a>
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<ul>
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<li><a href="http://www.torcs.org">Torcs: The Open Racing Car Simulator</a> and
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<a href="http://sourceforge.net/projects/torcs">its project page at SF.net</a></li>
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<li><a href="mailto:speed-dreams-devel@lists.sourceforge.net">Speed Dreams developers mailing list</a> and its
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<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=speed-dreams-devel">archives</a></li>
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<li><a href="mailto:speed-dreams-users@lists.sourceforge.net">Speed Dreams users mailing list</a> and its
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<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=speed-dreams-users">archives</a></li>
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<li><a href="http://sourceforge.net/svn/?group_id=239111">Speed Dreams SVN repository HOW-TO</a> and
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<a href="http://speed-dreams.svn.sourceforge.net">on-line browser</a></li>
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<li><a href="http://speed-dreams.svn.sourceforge.net/viewvc/speed-dreams/trunk">Build and install Speed Dreams</a> (look at INSTALL files)</li>
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</ul>
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</div>
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<div id="sourceforge">
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<a href="http://sourceforge.net/" target=""><img src="pic/sf-logo.png" alt="Speed Dreams is brought to you by SOURCEFORGE.NET - Open Source Software" /></a>
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</div>
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</body></html> |