speed-dreams-code/packaging/3rdParty-devel
beaglejoe a6c3bacfda Updated libpng to 1.6.36
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@6597 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: 71882663d70963b83f007465c5797ca8a4b10e0c
Former-commit-id: e3c8db7089a27d57e5c1df8dba9aa41bc9b902e8
2019-01-28 21:37:53 +00:00
..
Licenses Added 3rdParty licenses 2018-11-28 23:08:54 +00:00
patches Fixed Debug build 2018-11-14 05:58:11 +00:00
CMakeLists.txt Updated libpng to 1.6.36 2019-01-28 21:37:53 +00:00
COPYING Added eol = native 2015-08-20 20:53:48 +00:00
LICENSE Added eol = native 2015-08-20 20:53:48 +00:00
readme.txt Added 3rdParty licenses 2018-11-28 23:08:54 +00:00
TODO.txt OS X installer fixes 2015-12-09 19:05:54 +00:00

Building the dependencies for Speed-Dreams makes use of CMake's ExternalProject
 module. The source for each is downloaded from each project's site, patched if
 necessary, and built. This can take considerable time and accesses several
 different sites. See the CMakeLists.txt for the exact sites.(search for URL).

 =============================================================================
 Windows
 As of version 2.3, this will download approximately 30MB of source files.
 You will need more than 1GB of free disk space for the build.

 Prerequisites:
 DirectX sDK (June 2010) - needed by SDL and possibly OpenAL
 http://www.microsoft.com/en-us/download/details.aspx?id=6812

  =============================================================================
 OS X
 TODO

   =============================================================================
 Linux
 TODO