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pouillot af0e23a40e Moved SF.net project page to Speed Dreams and new SF.net logo
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<title>Speed Dreams : An Open Motorsport Sim</title><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
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<meta name="Keywords" content="speed-dreams, torcs, racing game, race, game, cars, racing cars, motorport, simulation, 3d, open source, design, laps, tracks, development" />
<meta name="Description" content="Speed Dreams is a fork of The famous Open Racing Car Simulator TORCS" />
<meta name="revisit-after" content="28 Days" />
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<div id="header-image"><img src="pic/speed-dreams-header.jpg" alt="Speed Dreams : An Open Motorsport Simulator" /></div>
<ul id="navigation">
<li><a href="#1">» Welcome</a></li>
<li><a href="#2">» Contribute</a></li>
<li><a href="#3">» Release process</a></li>
<li><a href="#4">» Links &amp; Lists</a></li>
</ul>
<div id="content">
<a name="1"><h1>Welcome to Speed Dreams, an Open Motorsport Sim !</h1></a>
<p>Speed Dreams
is a fork of the famous open racing car simulator TORCS, aiming to implement
exciting new features, cars, tracks and AI opponents to make a more
enjoyable game for the player, as well as constantly improving visual and physics realism.</p>
<p>In other words, Speed Dreams is the place:</p>
<ul>
<li>where developers can try their ideas and have every chance to get them released to the end-users
(<strong>democracy</strong> is the main principle ruling the dev team),</li>
<li>where end-users can enjoy the completion of these ideas and give their opinion about it, and/or make new suggestions.</li>
</ul>
<p>So,
if you find your or some people's Torcs patch proposals don't integrate
the official release as quickly as you would have loved, you have
reached the right place !</p>
<a name="2"><h1>How to contribute</h1></a>
<p>You can contribute to Speed Dreams as an "end-user" and / or as a "developer":</p>
<ul>
<li>as an end-user (check <a href="http://sourceforge.net/project/showfiles.php?group_id=239111">the Download page in SF.net</a> for how to get source / binary releases):
<ul>
<li>help the dev team to test pre-releases</li>
<li>suggest improvements, express your support or disgust about changes</li>
<li>ask questions about compilation / build from source problems</li>
<li>...</li>
</ul>
all through the users mailing list: <a href="mailto:speed-dreams-users@lists.sourceforge.net">speed-dreams-users@lists.sourceforge.net</a></li>
<li>as a developer (see <a href="http://sourceforge.net/svn/?group_id=239111">the Code menu in SF.net</a> for how to get the source tree from the Subversion repository):
<ul>
<li>as guest contributor, you may propose your adds / improvements as <strong>patches</strong> (patch files built via diff -Naur or equivalent) against the latest source tree,
and send them to us as attached files through the devel mailing list (<a href="mailto:speed-dreams-devel@lists.sourceforge.net">speed-dreams-devel@lists.sourceforge.net</a>)
or the <a href="https://sourceforge.net/apps/trac/speed-dreams">tracker</a>;
you don't have write access yet to the SVN repository, but it's up to
you to prove us your skills and innovation ability as a programmer, a
software architect, an artist, ... as well as your self-discipline in
testing ;-) ... and that way, you may enter step by step in the dev.
team ...</li>
<li>as
a registered developer, you now have write access to the SVN
repository and can simply commit your adds / improvements ;
that way, they can be easily tested and reviewed by anyone
updating his working copy of the source tree; but be responsible, never forget
that <strong>democracy</strong> is the main rule in the dev. team,
so, before committing and even begining to work on, explain first
the details of your project, ask everyone's opinion ...
enjoy each other skills and thoughts to improve your work !
And you're likely to endorse some particular development mission
or become the recognized expert of the team on some subject ...</li>
</ul>
</li></ul>
<p> <br />Your contribution to Speed Dreams may take place in many domains :</p>
<ul>
<li>The
core code itself, and its numerous subjects : user interface, physics
engine, 3D graphics engine, race managment, input device related code,
file formats, ... to enhance, optimize, make more up-to-date, fix bugs,
port to another platform ...</li>
<li>the robot(s) code (AI racing)</li>
<li>the cars design or tuning</li>
<li>the tracks design</li>
<li>the documentation</li>
<li>... feel free to suggest ...</li>
</ul>
<a name="3"><h1>Speed Dreams release process</h1></a>
<p>Speed Dreams
won't follow Torcs release stream : we plan to adopt a pace&nbsp;of 1 or 2 releases a year,
and to simply integrate&nbsp;all interesting changes / fixes that Torcs would have released
meanwhile.</p>
<p>As already said, the content of each release will be <strong>democratically</strong>
decided inside the dev team. Stability and bug freeness is not our
first purpose, but it's just the second one: modifications that are not
really completed, well tested or that may degrade the simulation
realism, some other essential feature or performance, or the end-user
gaming experience, ... won't be released (unless they are of great interest
and can be completely switched off through some menu button or keyboard shortcut).</p>
For the moment, the supported platforms are Linux (x86, x86_64) and 32 bit
Windows XP and Vista, and the Mac OS X port is 95% finished, but volunteers are welcome for any other ...
<br/><br/><p>Next release (1.4, by the end of 2009) will include at least :</p>
<ul>
<li>visually <span style="font-weight: bold;">reworked menus</span> by Brian Gavin, Andrew Sumner and Jean-Philippe Meuret,</li>
<li>2 amazing fine tuned and balanced new car sets by Andrew Sumner :&nbsp;<span style="font-weight: bold;">Super Cars</span> and <span style="font-weight: bold;">36 GP</span>,</li>
<li>an <span style="font-weight: bold;">updated TRB1 car set</span> (well balanced, more realistic behaviour),</li>
<li>3 exciting <span style="font-weight: bold;">new tracks</span> and many visually improved ones,</li>
<li>smashing <span style="font-weight: bold;">liveries</span> for all these cars,&nbsp;by Eckhard M. Jager and Haruna Say,</li>
<li>2 new TRB <span style="font-weight: bold;">first-class robot</span> for the 3 car sets :<p>
USR by Andrew Sumner and Simplix by Wolf-Dieter Beelitz (at last real AI opponents !),</li>
<li>animated driver by Andrew Sumner on 36GP cars,&nbsp;3D wheels for all cars by Eric Espie,</li>
<li>2 new leader-board modes by Gabor Kmetyko,&nbsp;smoke on spinning tires by Andrew Sumner,</li>
<li>brand new <span style="font-weight: bold;">gauges</span> by Eckhard M. Jager, and many many other small visual improvements,</li>
<li>experimental <span style="font-weight: bold;">Simu V3 physics engine</span> by Christos Dimitrakakis,</li>
<li>many menu improvements (support for grid shifting, optimized track select load time, <p>
category filter when selecting driver, more infos in results and standings boards),</li>
<li>and more ...</li>
</ul>
<br />And with the following release (1.5, next year, CMake built), you will :<br />
<ul>
<li>enjoy <span style="font-weight: bold;">network racing</span> : race against your friends over the internet,</li>
<li>feel the cars in your hands with <span style="font-weight: bold;">force feedback</span>,</li>
<li>race at <span style="font-weight: bold;">night</span> under the stars, or in full midday sunlights, as you'll be able to choose <span style="font-weight: bold;">the hour of the day</span>,</li>
<li>enjoy your favorite tracks under heavy <span style="font-weight: bold;">clouds</span> or even true falling <span style="font-weight: bold;">rain</span></li>
<li>run a real racer life-time <span style="font-weight: bold;">career</span>,</li>
<li>... and more !</li>
</ul>
<a name="4"><h1>Links &amp; Lists</h1></a>
<ul>
<li><a href="mailto:speed-dreams-devel@lists.sourceforge.net">Speed Dreams developers mailing list</a> and its
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=speed-dreams-devel">archives</a></li>
<li><a href="mailto:speed-dreams-users@lists.sourceforge.net">Speed Dreams users mailing list</a> and its
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=speed-dreams-users">archives</a></li>
<li><a href="http://sourceforge.net/svn/?group_id=239111">Speed Dreams SVN repository HOW-TO</a> and
<a href="http://speed-dreams.svn.sourceforge.net">on-line browser</a></li>
<li><a href="http://speed-dreams.svn.sourceforge.net/viewvc/speed-dreams/trunk">Build and install Speed Dreams</a> (look at the INSTALL file)</li>
<br>
<li><a href="http://www.torcs.org">Torcs : The Open Racing Car Simulator</a>&nbsp;and
<a href="http://sourceforge.net/projects/torcs">its project page at SF.net</a></li>
</ul>
</div>
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