Free and open source motorsport sim - Engine source code https://www.speed-dreams.net/
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pouillot b8b3d8e53c Fixes #389 Moved the graphics code for skidmarks, car rear, front and brake lights, back fire and smoke textures to load the PNG textures, and removed the now useless RGB ones
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@3575 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: 084e635ef67f6aac6e49e458d0031676528104bd
Former-commit-id: 038960095404d5c72325cb9a986b4271ee004326
2011-05-15 17:08:26 +00:00
cmake Re #307 Fixed generated clobber.sh clumsily removing some source files under Linux (forcing the user to 'rm -fr doc/man' before 'svn up' to work again) 2011-05-03 13:33:52 +00:00
doc http://speed-dreams.sourceforge.net now redirects to http://www.speed-dreams.org 2011-03-26 14:46:52 +00:00
src Fixes #389 Moved the graphics code for skidmarks, car rear, front and brake lights, back fire and smoke textures to load the PNG textures, and removed the now useless RGB ones 2011-05-15 17:08:26 +00:00
CHANGES.txt Updated CHANGES/changelogs for 2.0.0 Alpha 3 2011-03-05 10:52:43 +00:00
CMakeLists.txt Re #307 Cleaned-up the non-advanced CMake cache variables, to make things clear about the really useful "first-level" build options (toggle the 'advanced' check-box of ccmake or CMake GUI to make the hidden vars appear again) 2011-05-03 13:15:11 +00:00
COPYING.txt Renamed CHANGES COPYING INSTALL README TODO (add a .txt extension) for smoother integration under Windows (we make efforts ;-) 2010-09-27 21:14:16 +00:00
INSTALL.txt Updated game startup instructions (added a Windows tip when the game fails to start) 2011-05-14 16:19:26 +00:00
README.txt Re #313 (Improve Windows binary installer) Multi-plateform speed-dreams-2 install / user settings folder prefix, executable name, and sd2-prefixed tools executables names to enable cohabitation with 1.4.x 2011-01-12 19:32:40 +00:00
TODO.txt Updated TODO 2011-02-26 18:01:28 +00:00

Introduction
------------
This is an all in one package of Speed Dreams. Be aware that some included
artwork has non free (in the GPL sense) licenses, you will find a "readme.txt"
in those directories. 
The rest is either licensed under the GPL V2 (see COPYING.txt) or the Free Art License.


Non-Free content (in GPL sense)
-------------------------------
Here the list with the directories containing non free content, look at the
readme.txt for details:
- <empty list>


Changes since last release
--------------------------
See CHANGES.txt


Things that are still to be done, ideas to be ...
-------------------------------------------------
See TODO.txt


Installation instructions
-------------------------
See INSTALL.txt


Testing
-------
If you find problems which should be already fixed or new ones 
please report them to the speed-dreams-users mailing list.


Getting Help
------------
During the game press F1
(do it as well during the ride to learn about the options).

For more in depth information visit http://www.speed-dreams.org,
you'll hopefully find there some information (documentation, HOWTO, FAQ ... work-in-progress).

If you are stuck please report problems through speed-dreams-users mailing list
or our Tracker (visit http://sourceforge.net/apps/trac and login to SF.net for that).


Car Setups
----------
You can have you own version on the car setups for the human driver
- Linux   : ~/.speed-dreams-2/drivers/human/...
- Windows : <My documents>\speed-dreams-2.settings\human\...
depending on the car used. You can change them with a text editor, 
for more information look into the robot tutorial chapter 5
(http://www.berniw.org/torcs/robot/ch5/properties.html).


Creating Tracks
---------------
There is a track editor in development, have a look at http://www.vmarti.es


Robot programming
-----------------
You find a robot programming tutorial on www.berniw.org in the TORCS section.


Robot racing
------------
Visit www.berniw.org/trb for more information.