speed-dreams-code/packaging/3rdParty-devel
beaglejoe bd56b2f09e Fixed plib project name
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@7207 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: 46d5f50e49ef514ca04d41fa69a4aa97fb7c20f6
Former-commit-id: 14249af7bb3043546f8da6cc9dfa8e6d12da0d35
2020-11-25 02:08:35 +00:00
..
Licenses Updated OpenAlSoft to 1.21.0 2020-11-13 17:48:49 +00:00
patches Update enet to 1.3.17 2020-11-20 19:34:18 +00:00
CMakeLists.txt Moved some variables to new file to make upgrading dependencies easier 2020-11-25 01:14:57 +00:00
COPYING Changed to GPL 2 or later 2020-08-28 06:25:42 +00:00
LICENSE Added eol = native 2015-08-20 20:53:48 +00:00
readme.txt Added code to gather and install the download source information. 2019-01-30 02:20:05 +00:00
thirdpartydefinitions.cmake Fixed plib project name 2020-11-25 02:08:35 +00:00
TODO.txt OS X installer fixes 2015-12-09 19:05:54 +00:00

Building the dependencies for Speed-Dreams makes use of CMake's ExternalProject
 module. The source for each is downloaded from each project's site, patched if
 necessary, and built. This can take considerable time and accesses several
 different sites. See the CMakeLists.txt for the exact sites.(search for URL).
 The installation also contains a folder 3rdParty/source_info in which you
 will find the download source for each project.


 =============================================================================
 Windows
 As of version 2.3, this will download approximately 30MB of source files.
 You will need more than 1GB of free disk space for the build.

 Prerequisites:
 DirectX sDK (June 2010) - needed by SDL and possibly OpenAL
 http://www.microsoft.com/en-us/download/details.aspx?id=6812

  =============================================================================
 OS X
 TODO

   =============================================================================
 Linux
 TODO