speed-dreams-code/INSTALL.txt
pouillot d97ec6ae2b Re #721 Completed configure and build instructions for building with MinGW (MSYS and QtCreator variants)
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4948 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: 7ffe97f4c0b36b348077679ffc6aef387020374f
Former-commit-id: 71c6d5d74ffc43c6b3c0b7a2f992196121a76dfc
2012-09-17 17:33:11 +00:00

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Table of contents
-----------------
WARNING: Only intended for developers who'll build Speed Dreams from sources.
I - Pre-requisites
II - Linux Installation from sources
1 - Introduction
2 - Installation from the official tarballs
3 - Installation from SVN (developers only)
4 - Run Speed-Dreams
5 - Getting Help
III - Windows Installation from sources
1 - CMake and MinGW under Windows
2 - CMake and MS VC++ 2005 (8) / 2008 (9) / 2010 (10) under Windows
3 - MS VC++ 6 : no more supported
IV - FreeBSD Installation from sources (Work in progress)
V - MacOS X installation from sources (TODO)
I - Pre-requisites
------------------
- Working OpenGL Driver and header files / associated libraries
- SDL 1.2.12/13/15 (http://www.libsdl.org/)
- PLIB 1.8.3 / 4 / 5 (http://plib.sourceforge.net/).
Linux: Be carefull to compile plib with -fPIC on AMD64 if you run a 64 bit version.
- OpenAL soft 1.5 / 1.6 / 1.11 / 1.14 (http://connect.creativelabs.com/openal)
(Torcs modified 0.0.8 from www.torcs.org also used to work in the past).
- ENet 1.3.2/4 (http://enet.bespin.org)
Linux: Be careful to compile ENet with -fPIC on AMD64 if you run a 64 bit build.
- Expat 2 (can be skipped for the moment, but won't anymore soon)
- Free Solid 2 (optional for the moment, will soon get mandatory)
- libpng
- zlib
- jpeg
WARNING: Under Windows, be carefull to compile anything for multi-threaded DLL integration (/MD[d])
II - Linux installation from sources
------------------------------------
1 - Introduction
There are 2 ways of building and installing Speed Dreams from sources :
- from the official source tarballs,
- from the subversion repository.
Pick only one of the above options. If you have trouble during the installation,
have a look in the FAQ on the above sites. In case you get stuck,
please learn how to report the problem in the FAQ before filing a bug or contact us.
Have fun,
The Speed Dreams Team.
2 - Installation from the official tarballs
a - get these tarballs : please go to our SF.net download page at
http://sourceforge.net/projects/speed-dreams/files/2.0.0,
and you should find :
speed-dreams-src-base-<version>.tar.xz
speed-dreams-src-hq-cars-and-tracks-<version>.tar.xz
speed-dreams-src-more-hq-cars-and-tracks-<version>.tar.xz
speed-dreams-src-wip-cars-and-tracks-<version>.tar.xz
speed-dreams-src-unmaintained-<version>.tar.xz
where <version> is something like "2.0.0-rc1-r4420", "2.0.0-r4687", ...
Warning: you must download them all, as our current build system
can't cope with missing files.
Let's say that :
* you downloaded them all in $HOME/sd,
* and that <version> is x.y.z-rabcd.
(you can do as you like, but we'll use this folder in the explanations below).
b - uncompress the tarballs :
$ cd $HOME/sd
$ mkdir x.y.z-rabcd
$ cd x.y.z-rabcd
$ for file in ../*.xz; do tar xvfa $file; done
You should now see "cmake", "data" and "src" folders (among others).
c - configure :
1. create the build dir for CMake
$ mkdir build
$ cd build
2. run CMake :
- for a Release build using default 3rd party libs
$ cmake -D OPTION_OFFICIAL_ONLY:BOOL=ON ..
Note: This "OFFICIAL_ONLY" stuff is mandatory, otherwise
you'll get errors saying that some (unofficial contents) folders
are missing, just because the official tarballs don't include them.
- you may also want to override some default settings :
for that, you can use the -D option of cmake :
Example :
$ cmake -D SD_LOCALDIR:STRING=~/dev/.sd-settings \
-D CMAKE_PREFIX_PATH:STRING=/usr/local
-D CMAKE_BUILD_TYPE:STRING=Debug
or else you can use ccmake to change the variables interactively :
$ ccmake ..
* press (t) for advanced options if needed
* in order to change a variable :
* select the associated line using the up/down arrow keys
* press (enter)
* edit the value
* press (enter)
* press (c) for configure
* press (g) for generate
* press (e) to exit
Usefull CMake variables for Speed Dreams (note that some might be "advanced" ones) :
- CMAKE_BUILD_TYPE:STRING :
Debug, Release, RelWithDebInfo, MinSizeRel (def: Release)
- OPTION_OFFICIAL_ONLY:BOOL :
Build/install only official contents (def: OFF)
- SD_LOCALDIR:STRING :
User settings dir for run-time (def: ~/.speed-dreams-2)
- CMAKE_PREFIX_PATH:STRING :
Path prefixes for additional 3rdParty libraries (def:empty)
(use /usr/local if you compiled some 3rdParty libs yourself).
- CMAKE_INSTALL_PREFIX:PATH :
Install path for Speed Dreams (def: /usr/local)
- OPTION_3RDPARTY_EXPAT:BOOL :
Enable building against 3rd party Expat 2 library, rather than bundled txml (def: ON)
Disable if "Expat 2 dev" is not available for your distro (which is very unlikely).
- OPTION_3RDPARTY_SOLID:BOOL :
Enable building against 3rd party Free Solid 2 library, rather than bundled one (def: OFF)
Note: This is not set by default, because Free Solid 2 dev is not yet available
on most Linux distros (only Fedora is working on this right now, AFAIK, 2012, July)
Ask the dev team for any hint about building it ...
- OPTION_TRACE:BOOL :
Full run-time traces if ON (def: ON)
- OPTION_TRACE_LEVEL:STRING :
Run-time traces level integer threshold, only if OPTION_TRACE
(traces with higher level are not logged ;
0=Fatal, 1=Error, 2=Warning, 3=Info, 4=Trace, 5=Debug, ...) (def: 5)
- OPTION_UNLOAD_SSGGRAPH:BOOL :
The 'ssggraph' graphics engine module will never be unloaded if OFF (def: ON)
Usefull under some Linux configurations where this unloading badly crashes XOrg
(see http://sourceforge.net/apps/trac/speed-dreams/ticket/209),
or simply makes SD crash because PLib is shipped as a set of shared libraries
(see http://sourceforge.net/apps/trac/speed-dreams/ticket/459).
- OPTION_FORCE_DEBUG:BOOL :
Enable debug symbols even in Release builds (def: OFF)
Tips reported about some issues :
- sometimes, ENET_INCLUDE_DIR is not detected correctly, resulting in something like
/usr/include/enet or so, and, consequently, in bad compilation errors because
/usr/include/enet contains a special time.h header file that conflicts with the standard
one in /usr/include. Removing the "enet" postfix from ENET_INCLUDE_DIR should fix this
(in cmake command line or interactively through ccmake).
d - build:
$ make
e - install:
$ sudo make install
Notes:
* sudo is only useful if your install PREFIX is a read-only folder (like default /usr/local)
* sudo configuration : you may ask your system administrator to enable you to run
'sudo make install' ; if he doesn't know how, you can tell him/her
to add a line like this in /etc/sudoers (or something less permissive ;-) :
<your login name> ALL=(ALL) NOPASSWD: ALL
3 - Installation from SVN
Before you start, be aware that the SVN trunk / branches might crash or even not compile
sometimes. If you want to get it anyway, follow the instructions at
http://sourceforge.net/svn/?group_id=239111
For the moment,
- the developments for the next release are located in the trunk ;
you can checkout the current _development_ state through :
$ svn co https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/trunk sd-trunk
- we make branches under the "branches" root dir ; as an exemple,
you can get the "1.4.x" release maintenance branch current state through :
$ svn co https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/branches/1.4.x sd-1.4.x
- we make release tags under the "tags" root dir ;
as an exemple, you can get the "2.0.0 RC 1" pre-release through :
$ svn co https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-rc1 sd-2.0.0-rc1
See configure, build and install method above (2)
(note however that branches/1.4.x and tags/1.4.0 are not built through cmake :
please refer to the dedicated INSTALL file for these).
4 - Run Speed-Dreams
If the default CMake settings were kept, Speed Dreams is normally installed in /usr/local.
So, if /usr/local/games is already in your PATH variable, simply try :
$ speed-dreams-2
If /usr/local/games not already in your PATH variable, you may want to add it ; to do so,
simply add the line "export PATH=$PATH:/usr/local/games" to your ~/.bashrc file ;
you can use :
$ echo "export PATH=$PATH:/usr/local/games" >> ~/.bashrc" for that
Then, the above startup command should work now :
$ speed-dreams-2
If not or if the game crashes, see right below "5 - Known run-time issues".
Runtime options : type this command to get them explained :
$ speed-dreams-2 --help
5 - Known run-time issues :
* Under some Linux configurations, the game crashes after restarting a race,
of when exiting ; we have a build-time workaround for this :
see above, in II-2-c-2, the OPTION_UNLOAD_SSGGRAPH CMake option.
* If you get all white rectangles or ugly fonts in the menus,
it's likely that some game data was not properly installed ;
check again carefully the build and install instructions.
6 - Getting Help
From inside the game, press F1 at any time, you'll get a help page explaining
the available keyboard shorcuts.
If you are stuck please report problems through speed-dreams-users mailing list
or our bug tracker at http://sourceforge.net/apps/trac/speed-dreams/report.
II - Windows installation from sources
---------------------------------------
Note that these instructions work under Windows XP 32 SP2/SP3 ; some tweaks wight be needed for newer / wider versions.
0) Initial steps, common to all build methods
a. Install CMake v2.6+ http://www.cmake.org/cmake/resources/software.html
b. Download the official Speed Dreams tarballs from SF.net
http://sourceforge.net/projects/speed-dreams/files/2.0.0
(speed-dreams-src-<package>-<version>.tar.xz)
or
Get the latest trunk from SVN for building with MinGW (was not ready for 2.0.0).
TODO: Add instructions explaining how to do so, including the minimal list
of files and sub-dirs needed (not all trunk is needed, from far).
c. Extract their contents to your local disk all in the same target folder
(7Zip is an excellent tool for that http://www.7-zip.org/).
Warning: You need to extract all of the source packages in order to start building
(see above 2-a chapter for more).
1) CMake and MinGW :
Notes:
* Tested with success with CMake 2.8.2 and 2.8.8 + MinGW 2012 April (gcc 4.7.0),
* Also worked well with the version of MinGW shipped with Nokia Qt Creator 2.4.1 (gcc 4.4.0)
(but needs a dedicated 3rd party binary package which has not been published).
* Be aware that there are 2 different ways of building with CMake and MinGW :
- through "MSYS Makefiles" CMake generator : you'll then run all the build commands
(cmake and make) from the MSYS shell, (sort of a minimal "Linux + bash" environment)
- through "MinGW Makefiles" CMake generator : it is not compatible with the MSYS way,
but it works from inside the QtCreator IDE.
a.b.c. See above 0) Initial steps, common to all build methods
d. Install MinGW (and optionaly MSYS)
Following the instructions of http://www.mingw.org/wiki/Getting_Started
(example here for the official release of 2012, April, featuring gcc 4.7.0) :
* Download and run the latest mingw-get-inst version from
https://sourceforge.net/projects/mingw/files/Installer/mingw-get-inst/
=> mingw-get-inst-20120426.exe
* Select the directory where to install MinGW, remembering the advice
that the path to this directory should not contain any spaces.
=> C:\MinGW
* Select the minimal set of components to install :
* C++ compiler (always)
* MSYS (if you don't plan to use QtCreator).
If you installed MSYS, then you might be interested in the following,
otherwise, skip it and go to e.
* Run MSYS, the MinGW Shell (bash) :
Start Menu / Programs / MinGW / MinGW Shell
Note: PATH is already configured for using all useful tools
(try the command "echo $PATH")
* Optional but usefull additional components :
* rxvt (a Linux-like terminal) : mingw-get install msys-rxvt
- customize rxvt terminal : in C:\MinGW\MSYS\1.0\msys.bat, line 98 : "start %WD%rxvt ...",
. -geometry 120x40
. -sl 9999
- change MSYS Shell shortcut command : msys.bat --rxvt
* vim (text editor for Linux geeks) : mingw-get install msys-vim
* patch : mingw-get install msys-patch
* xargs and co : mingw-get install msys-findutils
* bzip2 : mingw-get install msys-bzip2
* xz : mingw-get install msys-xz
* diff and co : mingw-get install msys-diffutils
* Optional tweaks to /etc/profile (C:\MinGW\msys\1.0\etc\profile)
* add your usual aliases : alias xx='command'
* a simpler prompt : export PS1='\w $ '
* Direct X 7 SDK for MinGW : Optional for building SD, but mandatory if you want
to build yourself the 3rd party libraries SDL, PLib, and OpenAL :
* download it from http://alleg.sourceforge.net/files/dx70_min.zip
* extract it somewhere on your hard disk (let's say C:\dx7_mingw)
* add the following line to /etc/fstab (C:\MinGW\msys\1.0\etc\fstab)
C:\dx7_mingw /dxsdk # DX7 SDK for compiling SDL, PLib, OpenAL
Note: The other newer versions from http://alleg.sourceforge.net/files didn't work for me.
e. If you didn't install MSYS, you need to install QtCreator
* Download and install the latest version :
- the simplest way is to get the standalone version from
http://qt.nokia.com/downloads/downloads#qt-creator
- you can also get the much heavier full Qt SDK, from
http://qt.nokia.com/downloads (on-line or off-line installed, as you will)
which bundles QtCreator itself ... along with the Qt libraries and other dev. tools ...
which are not needed for building SD.
Note: It also ships a working MinGW, but probably not the version that we used
for building the "3rdParty" binary package for SD (MinGW 4.7.0) ;
so if you plan to use this version, be ready to build yourself (from sources)
your own "3rdParty" binary package for SD
(see http://sourceforge.net/projects/speed-dreams/files/3rd%20party/Sources/post-2.0.0/).
* Configure it for using your MinGW installation (if not using the auto-detected one bundled with Qt SDK) :
- start it,
- Tools / Options opens the Options windows,
- Select "Compile & Run" in the list of the left,
- Select the "Compile chain" tab,
- Click on the "Add / MinGW" button on the top right corner,
- fill in the fields at the bottom :
. Path to compiler : Browse and select the MinGW c++ compiler executable
(C:\MinGW\bin\mingw32-c++.exe if you installed MinGW 4.7 as explained above)
. Debugger : Browse and select the MinGW debugger executable
(C:\MinGW\bin\gdb.exe if you installed MinGW 4.7 as explained above)
. ABI, mkspec : leave as is,
- Apply (at the bottom right corner),
- Select the "CMake" tab,
- Browse and select your CMake executable (ex: C:\Program Files\CMake 2.8\bin\cmake.exe),
- OK (at the bottom right corner).
f. Download the "MinGW 4.7.0" release of the Speed Dreams "3rdParty" binary package from SF.net
http://sourceforge.net/projects/speed-dreams/files/3rd%20party/MinGW%204.7.0/
(it contains necessary 3rd party libs compiled with/for MinGW 4.7.0)
g. Install it in the right folder :
* If you are using MSYS, extract it to the /usr folder from the MSYS shell :
$ cd /usr
$ tar xvfz .../3rdParty-2.1-win32-mingw470-g-O2.tar.gz
Note: this will populate the MSYS /usr/local tree, just as under Linux :-)
Or
* If you are using QtCreator, extract it into the "3rdParty" folder,
in the same folder as the one which contains your SD source tree :
- let's say (as an example) that your SD trunk source tree is inside the "sd" folder :
(so in this folder, you have the "trunk" folder, containing "src", "data", "credits.xml" and so on),
- open 3rdParty-2.1-win32-mingw470-g-O2.tar.gz in your favorite archive manager
(7zip is an excellent tool for this : http://www.7-zip.org/),
- extract the whole "local" folder into the "sd" folder,
- rename it to "3rdParty".
h. Run CMake to configure the build (here we assume CMake 2.8, but newer versions should work) :
* If you are using MSYS, in the MSYS shell :
$ cd /path/to/sd/sources/trunk
$ mkdir build
$ cd build
$ /c/Program\ Files/CMake\ 2.8/bin/cmake -G "MSYS Makefiles" -DOPTION_OFFICIAL_ONLY:BOOL=On -DCMAKE_PREFIX_PATH:STRING=/usr/local -DCMAKE_BUILD_TYPE:STRING=Release ..
Note: The 'Release' build gives you -O3-optimised binaries.
Or
* If you are using QtCreator (solution 1) :
- Start QtCreator,
- File / Open a file or project ...
- Browse and select the master CMakeLists.txt of Speed Dreams
(at the top of the source tree, next to the src and data folders)
- Then the CMake wizard opens up :
. Build location page :
+ Browse and select a build folder (CMake will create and use it for building)
(ex: <path to CMakeLists.txt/../build)
. Next
. Run CMake page : use :
+ CMake generator : "MinGW generator" (mandatory choice here !)
+ CMake arguments :
-DOPTION_OFFICIAL_ONLY:BOOL=On -DCMAKE_BUILD_TYPE:STRING=Release
+ Click on the Run CMake button
Note: See II.2.c above for more about possible / useful CMake arguments.
Note: The 'Release' build gives you -O3-optimised binaries.
Apart from "won't build" or "won't install" message (don't care),
all should go smoothly, especially the detection of the 3rd party libraries.
. Done
- Then QtCreator opens your brand new project !
Note:
. Later on, when starting again QtCreator, the project will be automatically
loaded in the default session.
. If you need to re-run CMake (sometimes, QtCreator can't detect it, like after adding
new / removing files in the source tree, or if you need to change the configuration
settings), simply use the menu : Compile / Run CMake.
Or
* If you are using QtCreator (solution 2) :
You can also use standard CMake GUI to do this before opening the master CMakeLists.txt in QtCreator,
but you have to first add C:\MinGW\bin to your PATH environment variable
otherwise CMake GUI won't propose you the "MinGW generator", which is the one you have to use
("MSYS makefiles" does not work with QtCreator).
- See below 2)f.g.h for how to use CMake GUI, but BEWARE, you have to select
the "MinGW generator" as the "compiler" (mandatory choice).
Note: The 'Release' build gives you -O3-optimised binaries.
Note: Apart from "won't build" or "won't install" message (don't care),
all should go smoothly, especially the detection of the 3rd party libraries.
- Start QtCreator,
- File / Open a file or project ...
- Browse and select the master CMakeLists.txt of Speed Dreams
(at the top of the source tree, next to the src and data folders)
- Then the CMake wizard opens up :
. Build location page :
+ Browse and select the build folder you chose when running CMake GUI
. Next
. Run CMake page : you normally don't need to change anything,
as QtCreator read it from the CMake generated CMakeCache.txt file :
+ CMake generator : "MinGW generator" (mandatory choice here !)
+ CMake arguments : <leave empty>
+ Click on the Run CMake button
(Yes, CMake already ran, but needed again because ... hmmm ...
TODO : discover and then explain why :-)
Apart from "won't build" or "won't install" message (don't care),
all should go smoothly, especially the detection of the 3rd party libraries.
. Done
- Then QtCreator opens the project !
Note:
. Later on, when starting again QtCreator, the project will be automatically
loaded in the default session (or any session you saved it in).
. If you need to re-run CMake (sometimes, QtCreator can't detect it, like after adding
new / removing files in the source tree, or if you need to change the configuration
settings), simply use the menu : Compile / Run CMake.
i. Configure the build and deployment steps of your project
* click on the "Projects" button on the left vertical bar
in order to get the projects configuration panel
* select your project's tab on the top
* in the "Compile settings" sub-tab :
- stay with the default" "all" compile configuration (we need only this)
- don't change "CMake" section (note that you can re-run CMake from here,
you'd get into the wizard we used at the beginning)
- in the "Compilation steps" section, click on the "Details" button of the 1st step,
and add some arguments to the default "mingw32-make.exe" command :
. at least the "all" target, at the end of the argument line,
. and may be some "-j2" of "-j4" boosting option if you own a dual/quad-core CPU :-)
- leave the other sections as is, they are OK.
* in the "Run settings" sub-tab :
- in the "Deployment" section,
. (cosmetic) change the name of the "Method" : "No deployment" => "Install"
. click on the "Add the deployment step" button, and select "Make",
. add the "install" argument to the default "mingw32-make.exe" command.
j. Build and install
* If you are using MSYS, in the MSYS shell :
$ make # use -j2 or even -j4 if you own a dual/quad-core CPU
$ make install
* If you are using QtCreator :
- "Build / Compile all" through the menu
k. Run (and debug) Speed Dreams
* Of course you can simply double click on the installed speed-dreams-2.exe executable
(should be in /speed-dreams-2-build/bin with default CMake settings) ...
* But you can run it from QtCreator : usefull for debugging it :-)
* For this, you need one last configuration step in QtCreator :
- click on the "Projects" button on the left vertical bar
in order to get the projects configuration panel
- select your project's tab on the top
- in the "Run settings" sub-tab :
. in the "Run" section, add a custom configuration
(we can't run the generated speed-dreams-2.exe in place,
we must use the "installed" one) :
click on the "Add" button, and select "Custom executable",
. Executable : Browse and select it
(should be in /speed-dreams-2-build/bin with default CMake settings)
. Check the "Run in a terminal" option, to get the run-time traces in a console.
* You can now "Compile / Run" or "Debug / Start debugging / Start debugging" from the menu !
2) Cmake and MS VC++ 2005 (8) / 2008 (9) / 2010 (10) on Windows XP 32
Note: If you use an "Express" version, don't forget to install also the Windows SDK.
a.b.c. See above 0) Initial steps, common to all build methods
d. Download the "MSVC 2005 / 2.0.0-or-earlier" release of the "3rdParty" binary package from SF.net
http://sourceforge.net/projects/speed-dreams/files/3rd%20party
(it contains necessary 3rd party libs compiled with/for MSVC 2005)
e. Extract from the zip file the "3rdParty" directory to where speed-dreams sources
are installed.
Example: If sources are in c:\gamesources\speed-dreams\src-2.0.0
(inside which you should find at least the "src" and "data" folders),
then extract 3rd party zip in c:\gamesources\speed-dreams\3rdParty
(inside which you should find at least the "include" and "lib" folders),
f. Startup CMake GUI and set :
* "Where is the source code" to c:\gamesources\speed-dreams\src-2.0.0
* "Where to build the binaries" to c:\gamesources\speed-dreams\src-2.0.0\build
(if you follow the folder specs above).
g. Press "Configure" button, answer "Yes, create the ...\build folder",
select the compiler and don't change the "Use native compilers" option.
Press the "Configure" button again, until the "OK" button is no more greyed.
h. Press the "Generate" button. CMake will generate the solution file "speed-dreams-2.sln"
and associated project files (*.vcproj) in the ...\build folder
(Note : .sln/.vcproj are OK for MSVC 2005, but you might get other files extensions
the later MSVC versions).
i. Load speed-dreams-2.sln in MSVC IDE.
j. Select the build configuration (Debug, Release, ...).
k. Build the whole Solution (Build / Build Solution)
l. Build the 'INSTALL' project (right click on it and select Build).
m. Double-click on speed-dreams-2.exe in c:\Program Files\speed-dreams-2\bin
Note: First-ever startups sometimes fail to correctly write the necessary stuff
into <My documents>\speed-dreams-2.settings and this prevents the game from starting.
If this happens, simply remove the <My documents>\speed-dreams-2.settings folder
with Windows explorer, and restart the game : it should now work.
Note: This should also work with MSVC 2008/2010.
For MSVC 2003, you'll probably need to rebuild
a dedicated 3rdParty package for this compiler
Note : If you need to recompile the 3rdParty package from sources,
(the "Sources/2.0.0-or-earlier" release of the "3rdParty" package on SF.net Download page)
be carefull then to rebuild :
- everything possible
- for the same configuration (don't mix Release and Debug)
- everything for multithreaded DLL integration (/MD & /MDd),
... or be ready for headaches, and no support at all ;-)
Note: Building from SVN repo at SF.net :
From trunk@r4790, there's CMake support for a new MSVC 2005 3rd party binary package,
with updated releases of the dependencies, + 2 new ones : Expat 2 and FreeSOLID 2,
coming there in order to replace the bundled versions (txml and simuv2.1/SOLID-2.0),
in order SD becomes compatible with FOSS Linux distros (like Fedora, Debian, ...).
See http://sourceforge.net/projects/speed-dreams/files/3rd%20party/MSVC%202005/post-2.0.0
(and http://sourceforge.net/projects/speed-dreams/files/3rd%20party/Sources/post-2.0.0),
along with "II - Linux installation from sources" for some more tips about CMake options.
3) MS VC++ 6 : No more supported.
III - FreeBSD installation from sources
---------------------------------------
Mostly the same as for "Linux installation from sources" ...
Some specific details though :
2 - Installation from official tarballs
b - build and install:
1. cd $HOME/sd/2.0.0/build
2. ccmake ..
3. press (t) for advanced options
4. wanted rows CMake CPPFLAGS
5. press (enter)
6. add /usr/local/include
7. press (enter)
8. press (c) for configure
9. press (g) for generate and press (e)
10. make && sudo make install
TO BE COMPLETED
IV - MacOS X installation from sources
--------------------------------------
To do ...