b1217241b9
Re #712 Port from bundled SOLID 2 to 3rd party Free Solid for all platforms (with temporary option to disable if needed) git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4790 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 1e245a29829973f5e1fe8dc1784fb508201be89e Former-commit-id: c0d7956316c9ad71fc203674961e2e654ada1847
150 lines
6.2 KiB
CMake
150 lines
6.2 KiB
CMake
################################################################################################
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# Find a generic dependency, handling debug suffix
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# all the parameters are required ; in case of lists or empty parameter, use "" when calling
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################################################################################################
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MACRO(FIND_DEPENDENCY DEP_NAME INCLUDE_FILE INCLUDE_SUBDIRS LIBRARY_NAMES SEARCH_PATH_LIST DEBUG_SUFFIX)
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#MESSAGE(STATUS "Searching for 3rd party dependency DEP_NAME='${DEP_NAME}' INCLUDE_FILE='${INCLUDE_FILE}' INCLUDE_SUBDIRS='${INCLUDE_SUBDIRS}' LIBRARY_NAMES='${LIBRARY_NAMES}' SEARCH_PATH_LIST='${SEARCH_PATH_LIST}' DEBUG_SUFFIX='${DEBUG_SUFFIX}' ...")
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# Convert possibly a simple string to a real list.
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SET(_INCLUDE_SUBDIRS)
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LIST(APPEND _INCLUDE_SUBDIRS ${INCLUDE_SUBDIRS})
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LIST(LENGTH _INCLUDE_SUBDIRS _NB_DIRS)
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#MESSAGE(STATUS "_INCLUDE_SUBDIRS=${_INCLUDE_SUBDIRS}, _NB_DIRS=${_NB_DIRS}")
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# Find include dirs
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SET(MY_PATH_INCLUDE )
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FOREACH(MY_PATH ${SEARCH_PATH_LIST} )
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IF(${_NB_DIRS} GREATER 0)
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FOREACH(MY_SUBDIR ${_INCLUDE_SUBDIRS} )
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#MESSAGE(STATUS "MY_PATH='${MY_PATH}', MY_SUBDIR='${MY_SUBDIR}'")
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IF(NOT "${MY_SUBDIR}" STREQUAL "")
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SET(MY_SUBDIR "/${MY_SUBDIR}")
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ENDIF(NOT "${MY_SUBDIR}" STREQUAL "")
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SET(MY_PATH_INCLUDE ${MY_PATH_INCLUDE} ${MY_PATH}/include${MY_SUBDIR})
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ENDFOREACH(MY_SUBDIR ${_INCLUDE_SUBDIRS} )
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ELSE(${_NB_DIRS} GREATER 0)
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SET(MY_PATH_INCLUDE ${MY_PATH_INCLUDE} ${MY_PATH}/include)
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ENDIF(${_NB_DIRS} GREATER 0)
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ENDFOREACH(MY_PATH ${SEARCH_PATH_LIST} )
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#MESSAGE(STATUS "MY_PATH_INCLUDE='${MY_PATH_INCLUDE}'")
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FIND_PATH("${DEP_NAME}_INCLUDE_DIR" ${INCLUDE_FILE}
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${MY_PATH_INCLUDE}
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NO_DEFAULT_PATH
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)
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MARK_AS_ADVANCED("${DEP_NAME}_INCLUDE_DIR")
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#MESSAGE(" ${DEP_NAME}_INCLUDE_DIR = '${${DEP_NAME}_INCLUDE_DIR}'")
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# Find library files
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SET(MY_PATH_LIB )
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FOREACH(MY_PATH ${SEARCH_PATH_LIST} )
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SET(MY_PATH_LIB ${MY_PATH_LIB} ${MY_PATH}/lib)
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ENDFOREACH(MY_PATH ${SEARCH_PATH_LIST} )
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FIND_LIBRARY("${DEP_NAME}_LIBRARY"
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NAMES ${LIBRARY_NAMES}
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PATHS ${MY_PATH_LIB}
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NO_DEFAULT_PATH
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)
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MARK_AS_ADVANCED("${DEP_NAME}_LIBRARY")
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#MESSAGE(" ${DEP_NAME}_LIBRARY = '${${DEP_NAME}_LIBRARY}'")
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# Whatever happened, done.
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SET(${DEP_NAME}_FOUND "NO" )
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IF(${DEP_NAME}_INCLUDE_DIR AND ${DEP_NAME}_LIBRARY)
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SET( ${DEP_NAME}_FOUND "YES" )
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ENDIF(${DEP_NAME}_INCLUDE_DIR AND ${DEP_NAME}_LIBRARY)
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ENDMACRO(FIND_DEPENDENCY DEP_NAME INCLUDE_FILE INCLUDE_SUBDIRS LIBRARY_NAMES SEARCH_PATH_LIST DEBUG_SUFFIX)
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################################################################################################
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# this Macro is tailored to Mike dependencies
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################################################################################################
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MACRO(SEARCH_3RDPARTY ROOT_DIR)
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FIND_DEPENDENCY(SDL sdl.h "SDL;SDL2" sdl "${ROOT_DIR}" "")
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FIND_DEPENDENCY(SDLMAIN sdl_main.h "SDL;SDL2" sdlmain "${ROOT_DIR}" "")
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IF(SDL_FOUND) # Dirty hack to make FindPackage(SDL) work later.
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SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY} CACHE FILEPATH "")
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ENDIF(SDL_FOUND)
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FIND_DEPENDENCY(PLIB plib/sg.h "" sg ${ROOT_DIR} "")
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FIND_DEPENDENCY(PLIB_SSG plib/ssg.h "" ssg ${ROOT_DIR} "")
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FIND_DEPENDENCY(PLIB_SG plib/sg.h "" sg ${ROOT_DIR} "")
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FIND_DEPENDENCY(PLIB_SL plib/sl.h "" sl ${ROOT_DIR} "")
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FIND_DEPENDENCY(PLIB_SSGAUX plib/ssgaux.h "" ssgaux ${ROOT_DIR} "")
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FIND_DEPENDENCY(PLIB_UL plib/ul.h "" ul ${ROOT_DIR} "")
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FIND_DEPENDENCY(PLIB_JS plib/js.h "" js ${ROOT_DIR} "")
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# Note: The Open GL includes are automatically added by MSVC 2005.
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# We simply add here the include path for the Open GL extensions headers,
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# and we use OPENGL_INCLUDE_DIR variable for this,
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# as Find_Package(OpenGL) doesn't seem to set it.
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Find_Package(OpenGL)
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FIND_PATH(OPENGL_INCLUDE_DIR GL/glext.h ${ROOT_DIR}/include NO_DEFAULT_PATH)
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FIND_DEPENDENCY(OPENAL AL/al.h "" openal32 ${ROOT_DIR} "")
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FIND_DEPENDENCY(ENET enet/enet.h "" enet ${ROOT_DIR} "")
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IF(OPTION_3RDPARTY_EXPAT)
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FIND_DEPENDENCY(EXPAT expat.h "" expat ${ROOT_DIR} "")
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ENDIF(OPTION_3RDPARTY_EXPAT)
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IF(OPTION_3RDPARTY_SOLID)
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FIND_DEPENDENCY(SOLID SOLID/solid.h "" "solid;broad" ${ROOT_DIR} "")
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FIND_DEPENDENCY(SOLID_SOLID SOLID/solid.h "" "solid" ${ROOT_DIR} "")
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FIND_DEPENDENCY(SOLID_BROAD SOLID/broad.h "" "broad" ${ROOT_DIR} "")
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IF(SOLID_FOUND)
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# Force subsequent FindSOLID stuff not to search for other variables ... kind of a hack
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SET(SOLID_SOLIDINCLUDE_DIR ${SOLID_INCLUDE_DIR} CACHE FILEPATH "")
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MARK_AS_ADVANCED(SOLID_SOLIDINCLUDE_DIR)
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ENDIF(SOLID_FOUND)
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ENDIF(OPTION_3RDPARTY_SOLID)
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FIND_DEPENDENCY(JPEG jpeglib.h "" jpeg_s ${ROOT_DIR} "")
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FIND_DEPENDENCY(ZLIB zlib.h "" "z;zlib;zlib1" ${ROOT_DIR} "D")
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IF(ZLIB_FOUND)
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FIND_DEPENDENCY(PNG png.h "" "libpng;libpng13;libpng14;libpng15;libpng16" ${ROOT_DIR} "D")
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IF(PNG_FOUND)
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# Force subsequent FindPNG stuff not to search for other variables ... kind of a hack
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SET(PNG_PNG_INCLUDE_DIR ${PNG_INCLUDE_DIR} CACHE FILEPATH "")
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MARK_AS_ADVANCED(PNG_PNG_INCLUDE_DIR)
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ENDIF(PNG_FOUND)
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ENDIF(ZLIB_FOUND)
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ENDMACRO(SEARCH_3RDPARTY ROOT_DIR)
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################################################################################################
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# this is code for handling optional 3DPARTY usage (mainly under Windows)
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################################################################################################
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OPTION(SDEXT_USE_CUSTOM_3DPARTY "Set to ON to use 3rdParty prebuilt API located in <PROJECT_SOURCE_DIR>/../3rdparty" ON)
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MARK_AS_ADVANCED(SDEXT_USE_CUSTOM_3DPARTY)
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IF(SDEXT_USE_CUSTOM_3DPARTY)
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GET_FILENAME_COMPONENT(PARENT_DIR ${PROJECT_SOURCE_DIR} PATH)
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SET(SDEXT_CUSTOM_3DPARTY_DIR "${PARENT_DIR}/3rdparty" CACHE PATH
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"Location of 3rdParty dependencies")
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IF(EXISTS ${SDEXT_CUSTOM_3DPARTY_DIR})
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SEARCH_3RDPARTY(${SDEXT_CUSTOM_3DPARTY_DIR})
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ENDIF(EXISTS ${SDEXT_CUSTOM_3DPARTY_DIR})
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# Not very useful if not Windows.
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IF(NOT WIN32)
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MARK_AS_ADVANCED(SDEXT_CUSTOM_3DPARTY_DIR)
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ENDIF(NOT WIN32)
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ENDIF(SDEXT_USE_CUSTOM_3DPARTY)
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