e31ceadeb0
Upstream rhash requires to define RHASH_XVERSION as: printf "0x%02x%02x%02x%02x" major minor patch 0 However, the CMakeLists.txt introduced by the experimental branch [1] did not include this definition. Since calculating this string requires complex string manipulation in CMake, a new file, namely rhash-tohex.cmake, and a function with the same name have been introduced. git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@9569 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: f4600f8fdd048d6638cfb600443c7c15e87cbc5e Former-commit-id: 42557b46093e35d032de3d3aa7cf190ab5da3e9b |
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Licenses | ||
patches | ||
CMakeLists.txt | ||
COPYING | ||
LICENSE | ||
readme.txt | ||
thirdpartydefinitions.cmake | ||
thirdpartydownloader.cmake | ||
TODO.txt | ||
x86_64-w64-mingw32.cmake |
Building the dependencies for Speed-Dreams makes use of CMake's ExternalProject module. The source for each is downloaded from each project's site, patched if necessary, and built. This can take considerable time and accesses several different sites. See the thirdpartydefinitions.cmake file for the exact sites. The installation also contains a folder 3rdParty/source_info in which you will find the source link for each project. ============================================================================= Windows As of version 2.3, this will download approximately 35MB of compressed source files. You will need more than 1GB of free disk space for the build. Prerequisites: DirectX SDK (June 2010) - needed by SDL and possibly OpenAL http://www.microsoft.com/en-us/download/details.aspx?id=6812 CMake version 3.4 or greater. Building the 3rd Party dependencies for Windows Get the code Using Subversion: svn co https://svn.code.sf.net/p/speed-dreams/code/trunk/packaging/3rdParty-devel C:\src\3rdParty-devel If you already have the speed-dreams code: copy <Path-to sd-code>\packaging\3rdParty-devel\*.* C:\src\3rdParty-devel Important - Keep the path short ie: C:\src\3rdParty-devel The building of OpenSceneGraph with CMake's ExternalProject_Add creates quite a deep tree and the build may fail. CMake CLI Build Make a directory under the source directory (C:\src\3rdParty-devel) mkdir build-vs2015-release Change to the new directory: cd build-vs2015-release Generate the build system: cmake -G "Visual Studio 14 2015" .. -D CMAKE_BUILD_TYPE=Release -A Win32 Build the package: cmake --build . --target PACKAGE --config Release Note: To build with VS2019 on Windows 7 or 8x, you may need to add -D CMAKE_SYSTEM_VERSION=10.0 to the command line: cmake -G "Visual Studio 16 2019" .. -D CMAKE_BUILD_TYPE=Release -D CMAKE_SYSTEM_VERSION=10.0 -A Win32 ============================================================================= OS X TODO ============================================================================= Linux TODO