2cb1d17a10
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@8604 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: ae0f9d61c485e550e1f923c19e13f1a3ab75378d Former-commit-id: 2586269e72a351ce98d87d719c2e0024c6b9b3b5
108 lines
4.5 KiB
Text
108 lines
4.5 KiB
Text
License
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-------
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The whole distribution is licensed according to the GPL 2+ and the Free Art Licenses.
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Installation instructions
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-------------------------
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Among the 5 binary packages (speed-dreams-xxxx-2.3.0-rYYYY-win32-setup.exe),
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only the "base" one is mandatory : it contains the core components of the game.
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It is also a kind of "demo" package, as it also ships 1 track (Espie)
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and 1 car set (the Supercars), plus the relevant AI drivers :
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that way, you can quickly get the taste of Speed Dreams.
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If you're reading this, sure you already installed it :-)
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Then, you might want to download and install at least one
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of the "HQ cars and tracks" packages :-)
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You can install them in any order, either by directly running them,
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or by re-running the "base" installer and "Add / re-install components".
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Completing the installation
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---------------------------
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After installing Speed Dreams and starting it, if you get and error box
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that says something like "Can't find MSVCxxx.dll" or so,
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try installing the MS Visual C++ redistribuable package :
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- Be carefull to use the x86 (32bits) version,
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- You can download it here, at Microsoft's official web site:
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https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist
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Game Requirements
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-----------------
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Torcs was told to need at least a 600 MHz CPU (800 MHz recommended), 128 Mb RAM (256 Mb
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recommended) and an OpenGL 1.3 capable graphics card with 32Mb GRAM (64Mb recommended).
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You need more now, as Speed Dreams is constantly improving visual rendering :
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- Video card : at least 128Mb ; better with 256 Mb or more
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- CPU : at least 1 GHz ; better with 1.5 or 2.0 GHz
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- RAM : from at least 512 Mb (Win XP 32) to 2Gb (Win Vista 32) ; better with 1 to 3 Gb
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For more details, see http://sourceforge.net/p/speed-dreams/wiki/HardSoftRequirements
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Moreover: Make sure that you have installed the latest sound and graphics drivers.
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Running the game
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----------------
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- Read the "User manual" :
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* Simon's great online tutorial videos http://www.youtube.com/user/mungewell/feed?feature=context https://www.youtube.com/user/mungewell/videos
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* WIP online manual http://sourceforge.net/p/speed-dreams/wiki/SD2.0Manual https://sourceforge.net/p/speed-dreams/wiki/SD2.0Manual/
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* Windows : Start menu / Programs / Speed Dreams x.y.z / User Manual
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* Others (soon available online at https://sourceforge.net/projects/speed-dreams/) :
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- source distribution : open speed-dreams-x.y.z-src/doc/userman/how_to_drive.html
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in a web browser
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- SubVersion repository : download a GNU tarball of the user manual here :
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http://speed-dreams.svn.sourceforge.net/p/speed-dreams/code/HEAD/tree/tags/x.y.z/doc/userman
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then uncompress it and finally open how_to_drive.html in a web browser
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- Start the game :
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* Windows : Start menu / Programs / Speed Dreams x.y.z / Speed Dreams
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* Linux : after (compiling it from the source distribution and) installing it,
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run /usr/local/games/speed-dreams-2 in a shell.
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Note: Under Windows XP at least, first-ever startups sometimes fail to correctly write
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the necesary stuff into <My documents>\speed-dreams-2.settings and this prevents
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the game from starting.
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If this happens, remove the <My documents>\speed-dreams-2.settings folder
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with the Windows explorer, and restart the game : it should now work.
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- Press F1 in any screen to get help (do it as well during the ride, to learn about the options).
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- Read the FAQ to learn about split screen multiplayer and more.
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Getting Help
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------------
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See here : https://sourceforge.net/projects/speed-dreams/
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Car Setups
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----------
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For the player driver, the default car parameters are located in the files
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"<install>/drivers/human/car*.xml" depending on the car used.
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You can have your own customized version of these files by copying them
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to <My documents>/speed-dreams-2.settings/drivers/human/car*.xml
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and changing them with a text editor ; for more information look into the
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robot tutorial chapter 5 (http://www.berniw.org/tutorials/robot/).
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Creating Tracks
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---------------
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There is a new track editor in development (by Robert) :
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have a look soon at Speed Dreams SVN repository (https://sourceforge.net/p/speed-dreams/code/HEAD/tree/trunk/src/tools/trackeditor/).
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Robot programming
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-----------------
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You'll find a robot programming tutorial at http://www.berniw.org/tutorials/robot/ in the TORCS section.
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Wolf-Dieter is also starting a new "Robot Programming Academy" : soon news !
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Robot racing
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------------
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Visit www.berniw.org/trb for more information.
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