From 03d72ce39596a90f8e73db4e96b82c787129bcce Mon Sep 17 00:00:00 2001 From: pouillot Date: Mon, 14 Jan 2013 09:30:03 +0000 Subject: [PATCH] Re #771 Updated game start instructions for actually selecting osggraph git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5099 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: c66e803253ac0c0540b95a653ea81b8ce4622acd Former-commit-id: 4830f1a42fd062ea647097bbc4d1bb23d380ae4e --- INSTALL.txt | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/INSTALL.txt b/INSTALL.txt index d36ca186..17110481 100644 --- a/INSTALL.txt +++ b/INSTALL.txt @@ -43,6 +43,8 @@ I - Pre-requisites - zlib - jpeg +And also Open Scene Graph 3.x if you plan to build the work-in-progress next generation "osggraph" 3D graphics engine module. + WARNING: Under Windows, be carefull to compile anything for multi-threaded DLL integration (/MD[d]) @@ -281,6 +283,11 @@ The Speed Dreams Team. $ speed-dreams-2 --help + Note: Running the next-generation graphics module "osggraph" : + There's currently no GUI for selecting the graphics engine ; + you have to manually change the "graphic" attribute of the "Modules" section + in /config/raceengine.xml, and give it the "osggraph" value. + 5 - Known run-time issues : * Under some Linux configurations, the game crashes after restarting a race, @@ -675,7 +682,10 @@ Note: If you use an "Express" version, don't forget to install also the Windows See http://sourceforge.net/projects/speed-dreams/files/3rd%20party/MSVC%202005/post-2.0.0 (and http://sourceforge.net/projects/speed-dreams/files/3rd%20party/Sources/post-2.0.0), along with "II - Linux installation from sources" for some more tips about CMake options. - + + Note: If you plan to build "osggraph", you can try to extract the Open Scene Graph 3.x binaries + (get the ones for your version of MSVC) from Alpha Pixel in you 3rdParty folder : + http://www.alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads 3) MS VC++ 6 : No more supported.