CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
/*
|
|
|
|
* This file is part of the coreboot project.
|
|
|
|
*
|
|
|
|
* Copyright (C) 2011 The ChromiumOS Authors. All rights reserved.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; version 2 of the License.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA, 02110-1301 USA
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <console/console.h>
|
2014-02-17 20:34:42 +01:00
|
|
|
#include <console/cbmem_console.h>
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
#include <cbmem.h>
|
2013-06-19 21:25:44 +02:00
|
|
|
#include <arch/early_variables.h>
|
New mechanism to define SRAM/memory map with automatic bounds checking
This patch creates a new mechanism to define the static memory layout
(primarily in SRAM) for a given board, superseding the brittle mass of
Kconfigs that we were using before. The core part is a memlayout.ld file
in the mainboard directory (although boards are expected to just include
the SoC default in most cases), which is the primary linker script for
all stages (though not rmodules for now). It uses preprocessor macros
from <memlayout.h> to form a different valid linker script for all
stages while looking like a declarative, boilerplate-free map of memory
addresses to the programmer. Linker asserts will automatically guarantee
that the defined regions cannot overlap. Stages are defined with a
maximum size that will be enforced by the linker. The file serves to
both define and document the memory layout, so that the documentation
cannot go missing or out of date.
The mechanism is implemented for all boards in the ARM, ARM64 and MIPS
architectures, and should be extended onto all systems using SRAM in the
future. The CAR/XIP environment on x86 has very different requirements
and the layout is generally not as static, so it will stay like it is
and be unaffected by this patch (save for aligning some symbol names for
consistency and sharing the new common ramstage linker script include).
BUG=None
TEST=Booted normally and in recovery mode, checked suspend/resume and
the CBMEM console on Falco, Blaze (both normal and vboot2), Pinky and
Pit. Compiled Ryu, Storm and Urara, manually compared the disassemblies
with ToT and looked for red flags.
Change-Id: Ifd2276417f2036cbe9c056f17e42f051bcd20e81
Signed-off-by: Patrick Georgi <pgeorgi@chromium.org>
Original-Commit-Id: f1e2028e7ebceeb2d71ff366150a37564595e614
Original-Change-Id: I005506add4e8fcdb74db6d5e6cb2d4cb1bd3cda5
Original-Signed-off-by: Julius Werner <jwerner@chromium.org>
Original-Reviewed-on: https://chromium-review.googlesource.com/213370
Reviewed-on: http://review.coreboot.org/9283
Tested-by: build bot (Jenkins)
Reviewed-by: Stefan Tauner <stefan.tauner@gmx.at>
Reviewed-by: Aaron Durbin <adurbin@google.com>
2014-08-21 00:29:56 +02:00
|
|
|
#include <symbols.h>
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
#include <string.h>
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Structure describing console buffer. It is overlaid on a flat memory area,
|
2013-07-10 05:51:14 +02:00
|
|
|
* with buffer_body covering the extent of the memory. Once the buffer is
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
* full, the cursor keeps going but the data is dropped on the floor. This
|
|
|
|
* allows to tell how much data was lost in the process.
|
|
|
|
*/
|
|
|
|
struct cbmem_console {
|
|
|
|
u32 buffer_size;
|
|
|
|
u32 buffer_cursor;
|
|
|
|
u8 buffer_body[0];
|
|
|
|
} __attribute__ ((__packed__));
|
|
|
|
|
2013-05-10 07:45:37 +02:00
|
|
|
static struct cbmem_console *cbmem_console_p CAR_GLOBAL;
|
|
|
|
|
2014-12-21 07:55:47 +01:00
|
|
|
static void copy_console_buffer(struct cbmem_console *old_cons_p,
|
|
|
|
struct cbmem_console *new_cons_p);
|
|
|
|
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
#ifdef __PRE_RAM__
|
|
|
|
/*
|
|
|
|
* While running from ROM, before DRAM is initialized, some area in cache as
|
|
|
|
* ram space is used for the console buffer storage. The size and location of
|
New mechanism to define SRAM/memory map with automatic bounds checking
This patch creates a new mechanism to define the static memory layout
(primarily in SRAM) for a given board, superseding the brittle mass of
Kconfigs that we were using before. The core part is a memlayout.ld file
in the mainboard directory (although boards are expected to just include
the SoC default in most cases), which is the primary linker script for
all stages (though not rmodules for now). It uses preprocessor macros
from <memlayout.h> to form a different valid linker script for all
stages while looking like a declarative, boilerplate-free map of memory
addresses to the programmer. Linker asserts will automatically guarantee
that the defined regions cannot overlap. Stages are defined with a
maximum size that will be enforced by the linker. The file serves to
both define and document the memory layout, so that the documentation
cannot go missing or out of date.
The mechanism is implemented for all boards in the ARM, ARM64 and MIPS
architectures, and should be extended onto all systems using SRAM in the
future. The CAR/XIP environment on x86 has very different requirements
and the layout is generally not as static, so it will stay like it is
and be unaffected by this patch (save for aligning some symbol names for
consistency and sharing the new common ramstage linker script include).
BUG=None
TEST=Booted normally and in recovery mode, checked suspend/resume and
the CBMEM console on Falco, Blaze (both normal and vboot2), Pinky and
Pit. Compiled Ryu, Storm and Urara, manually compared the disassemblies
with ToT and looked for red flags.
Change-Id: Ifd2276417f2036cbe9c056f17e42f051bcd20e81
Signed-off-by: Patrick Georgi <pgeorgi@chromium.org>
Original-Commit-Id: f1e2028e7ebceeb2d71ff366150a37564595e614
Original-Change-Id: I005506add4e8fcdb74db6d5e6cb2d4cb1bd3cda5
Original-Signed-off-by: Julius Werner <jwerner@chromium.org>
Original-Reviewed-on: https://chromium-review.googlesource.com/213370
Reviewed-on: http://review.coreboot.org/9283
Tested-by: build bot (Jenkins)
Reviewed-by: Stefan Tauner <stefan.tauner@gmx.at>
Reviewed-by: Aaron Durbin <adurbin@google.com>
2014-08-21 00:29:56 +02:00
|
|
|
* the area are defined by the linker script with _(e)preram_cbmem_console.
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
*/
|
2011-10-01 13:27:32 +02:00
|
|
|
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
#else
|
|
|
|
|
|
|
|
/*
|
|
|
|
* When running from RAM, a lot of console output is generated before CBMEM is
|
|
|
|
* reinitialized. This static buffer is used to store that output temporarily,
|
|
|
|
* to be concatenated with the CBMEM console buffer contents accumulated
|
|
|
|
* during the ROM stage, once CBMEM becomes available at RAM stage.
|
|
|
|
*/
|
2013-09-09 20:22:18 +02:00
|
|
|
|
2014-12-19 07:20:45 +01:00
|
|
|
#if IS_ENABLED(CONFIG_EARLY_CBMEM_INIT)
|
2013-09-09 20:22:18 +02:00
|
|
|
#define STATIC_CONSOLE_SIZE 1024
|
|
|
|
#else
|
2013-11-27 21:54:11 +01:00
|
|
|
#define STATIC_CONSOLE_SIZE CONFIG_CONSOLE_CBMEM_BUFFER_SIZE
|
2013-09-09 20:22:18 +02:00
|
|
|
#endif
|
|
|
|
static u8 static_console[STATIC_CONSOLE_SIZE];
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
#endif
|
|
|
|
|
2014-12-21 07:55:47 +01:00
|
|
|
/* flags for init */
|
|
|
|
#define CBMEMC_RESET (1<<0)
|
|
|
|
#define CBMEMC_APPEND (1<<1)
|
|
|
|
|
2013-05-10 07:45:37 +02:00
|
|
|
static inline struct cbmem_console *current_console(void)
|
|
|
|
{
|
2014-12-31 17:34:59 +01:00
|
|
|
return car_sync_var(cbmem_console_p);
|
2013-05-10 07:45:37 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
static inline void current_console_set(struct cbmem_console *new_console_p)
|
|
|
|
{
|
|
|
|
car_set_var(cbmem_console_p, new_console_p);
|
|
|
|
}
|
|
|
|
|
2014-12-21 07:55:47 +01:00
|
|
|
static inline void init_console_ptr(void *storage, u32 total_space, int flags)
|
2013-05-10 07:45:37 +02:00
|
|
|
{
|
|
|
|
struct cbmem_console *cbm_cons_p = storage;
|
|
|
|
|
2014-12-21 07:55:47 +01:00
|
|
|
if (!cbm_cons_p) {
|
|
|
|
current_console_set(NULL);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flags & CBMEMC_RESET) {
|
|
|
|
cbm_cons_p->buffer_size = total_space - sizeof(struct cbmem_console);
|
|
|
|
cbm_cons_p->buffer_cursor = 0;
|
|
|
|
}
|
|
|
|
if (flags & CBMEMC_APPEND) {
|
|
|
|
struct cbmem_console *tmp_cons_p = current_console();
|
|
|
|
if (tmp_cons_p)
|
|
|
|
copy_console_buffer(tmp_cons_p, cbm_cons_p);
|
|
|
|
}
|
|
|
|
|
|
|
|
current_console_set(cbm_cons_p);
|
2013-05-10 07:45:37 +02:00
|
|
|
}
|
|
|
|
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
void cbmemc_init(void)
|
|
|
|
{
|
|
|
|
#ifdef __PRE_RAM__
|
2014-12-21 07:55:47 +01:00
|
|
|
int flags = CBMEMC_RESET;
|
|
|
|
|
|
|
|
/* Do not clear output from bootblock. */
|
|
|
|
if (ENV_ROMSTAGE && !IS_ENABLED(CONFIG_CACHE_AS_RAM))
|
|
|
|
if (IS_ENABLED(CONFIG_BOOTBLOCK_CONSOLE))
|
|
|
|
flags = 0;
|
|
|
|
|
New mechanism to define SRAM/memory map with automatic bounds checking
This patch creates a new mechanism to define the static memory layout
(primarily in SRAM) for a given board, superseding the brittle mass of
Kconfigs that we were using before. The core part is a memlayout.ld file
in the mainboard directory (although boards are expected to just include
the SoC default in most cases), which is the primary linker script for
all stages (though not rmodules for now). It uses preprocessor macros
from <memlayout.h> to form a different valid linker script for all
stages while looking like a declarative, boilerplate-free map of memory
addresses to the programmer. Linker asserts will automatically guarantee
that the defined regions cannot overlap. Stages are defined with a
maximum size that will be enforced by the linker. The file serves to
both define and document the memory layout, so that the documentation
cannot go missing or out of date.
The mechanism is implemented for all boards in the ARM, ARM64 and MIPS
architectures, and should be extended onto all systems using SRAM in the
future. The CAR/XIP environment on x86 has very different requirements
and the layout is generally not as static, so it will stay like it is
and be unaffected by this patch (save for aligning some symbol names for
consistency and sharing the new common ramstage linker script include).
BUG=None
TEST=Booted normally and in recovery mode, checked suspend/resume and
the CBMEM console on Falco, Blaze (both normal and vboot2), Pinky and
Pit. Compiled Ryu, Storm and Urara, manually compared the disassemblies
with ToT and looked for red flags.
Change-Id: Ifd2276417f2036cbe9c056f17e42f051bcd20e81
Signed-off-by: Patrick Georgi <pgeorgi@chromium.org>
Original-Commit-Id: f1e2028e7ebceeb2d71ff366150a37564595e614
Original-Change-Id: I005506add4e8fcdb74db6d5e6cb2d4cb1bd3cda5
Original-Signed-off-by: Julius Werner <jwerner@chromium.org>
Original-Reviewed-on: https://chromium-review.googlesource.com/213370
Reviewed-on: http://review.coreboot.org/9283
Tested-by: build bot (Jenkins)
Reviewed-by: Stefan Tauner <stefan.tauner@gmx.at>
Reviewed-by: Aaron Durbin <adurbin@google.com>
2014-08-21 00:29:56 +02:00
|
|
|
init_console_ptr(_preram_cbmem_console,
|
|
|
|
_preram_cbmem_console_size, flags);
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
#else
|
|
|
|
/*
|
|
|
|
* Initializing before CBMEM is available, use static buffer to store
|
|
|
|
* the log.
|
|
|
|
*/
|
2014-12-21 07:55:47 +01:00
|
|
|
init_console_ptr(static_console, sizeof(static_console), CBMEMC_RESET);
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void cbmemc_tx_byte(unsigned char data)
|
|
|
|
{
|
2013-05-10 07:45:37 +02:00
|
|
|
struct cbmem_console *cbm_cons_p = current_console();
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
u32 cursor;
|
2013-05-10 07:45:37 +02:00
|
|
|
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
if (!cbm_cons_p)
|
|
|
|
return;
|
|
|
|
|
|
|
|
cursor = cbm_cons_p->buffer_cursor++;
|
|
|
|
if (cursor < cbm_cons_p->buffer_size)
|
|
|
|
cbm_cons_p->buffer_body[cursor] = data;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Copy the current console buffer (either from the cache as RAM area, or from
|
|
|
|
* the static buffer, pointed at by cbmem_console_p) into the CBMEM console
|
|
|
|
* buffer space (pointed at by new_cons_p), concatenating the copied data with
|
|
|
|
* the CBMEM console buffer contents.
|
|
|
|
*
|
|
|
|
* If there is overflow - add to the destination area a string, reporting the
|
2013-07-10 05:51:14 +02:00
|
|
|
* overflow and the number of dropped characters.
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
*/
|
2014-12-21 07:55:47 +01:00
|
|
|
static void copy_console_buffer(struct cbmem_console *old_cons_p,
|
|
|
|
struct cbmem_console *new_cons_p)
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
{
|
2013-11-27 16:51:31 +01:00
|
|
|
u32 copy_size, dropped_chars;
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
u32 cursor = new_cons_p->buffer_cursor;
|
2013-05-10 07:45:37 +02:00
|
|
|
|
2013-11-27 16:51:31 +01:00
|
|
|
if (old_cons_p->buffer_cursor < old_cons_p->buffer_size)
|
|
|
|
copy_size = old_cons_p->buffer_cursor;
|
|
|
|
else
|
|
|
|
copy_size = old_cons_p->buffer_size;
|
|
|
|
|
|
|
|
if (cursor > new_cons_p->buffer_size)
|
|
|
|
copy_size = 0;
|
|
|
|
else if (cursor + copy_size > new_cons_p->buffer_size)
|
|
|
|
copy_size = new_cons_p->buffer_size - cursor;
|
|
|
|
|
|
|
|
dropped_chars = old_cons_p->buffer_cursor - copy_size;
|
|
|
|
if (dropped_chars) {
|
|
|
|
/* Reserve 80 chars to report overflow, if possible. */
|
|
|
|
if (copy_size < 80)
|
|
|
|
return;
|
|
|
|
copy_size -= 80;
|
|
|
|
dropped_chars += 80;
|
|
|
|
}
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
|
2013-05-10 07:45:37 +02:00
|
|
|
memcpy(new_cons_p->buffer_body + cursor, old_cons_p->buffer_body,
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
copy_size);
|
|
|
|
|
|
|
|
cursor += copy_size;
|
|
|
|
|
2013-11-27 16:51:31 +01:00
|
|
|
if (dropped_chars) {
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
const char loss_str1[] = "\n\n*** Log truncated, ";
|
|
|
|
const char loss_str2[] = " characters dropped. ***\n\n";
|
|
|
|
|
|
|
|
/*
|
|
|
|
* When running from ROM sprintf is not available, a simple
|
|
|
|
* itoa implementation is used instead.
|
|
|
|
*/
|
|
|
|
int got_first_digit = 0;
|
|
|
|
|
|
|
|
/* Way more than possible number of dropped characters. */
|
|
|
|
u32 mult = 100000;
|
|
|
|
|
|
|
|
strcpy((char *)new_cons_p->buffer_body + cursor, loss_str1);
|
|
|
|
cursor += sizeof(loss_str1) - 1;
|
|
|
|
|
|
|
|
while (mult) {
|
|
|
|
int digit = dropped_chars / mult;
|
|
|
|
if (got_first_digit || digit) {
|
|
|
|
new_cons_p->buffer_body[cursor++] = digit + '0';
|
|
|
|
dropped_chars %= mult;
|
|
|
|
/* Excessive, but keeps it simple */
|
|
|
|
got_first_digit = 1;
|
|
|
|
}
|
|
|
|
mult /= 10;
|
|
|
|
}
|
|
|
|
|
|
|
|
strcpy((char *)new_cons_p->buffer_body + cursor, loss_str2);
|
|
|
|
cursor += sizeof(loss_str2) - 1;
|
|
|
|
}
|
|
|
|
new_cons_p->buffer_cursor = cursor;
|
|
|
|
}
|
|
|
|
|
2013-09-09 23:07:21 +02:00
|
|
|
void cbmemc_reinit(void)
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
{
|
2013-09-09 00:31:22 +02:00
|
|
|
struct cbmem_console *cbm_cons_p = NULL;
|
2014-12-21 07:55:47 +01:00
|
|
|
int flags = CBMEMC_APPEND;
|
2013-09-09 00:31:22 +02:00
|
|
|
|
2014-12-21 07:55:47 +01:00
|
|
|
if (ENV_ROMSTAGE && (CONFIG_CONSOLE_PRERAM_BUFFER_SIZE == 0))
|
2014-11-28 09:13:03 +01:00
|
|
|
return;
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
|
2014-12-21 07:55:47 +01:00
|
|
|
/* If CBMEM entry already existed, old contents is not altered. */
|
|
|
|
cbm_cons_p = cbmem_add(CBMEM_ID_CONSOLE,
|
|
|
|
CONFIG_CONSOLE_CBMEM_BUFFER_SIZE);
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
|
2014-12-21 07:55:47 +01:00
|
|
|
/* Clear old contents of CBMEM buffer. */
|
|
|
|
if (ENV_ROMSTAGE || (CONFIG_CONSOLE_PRERAM_BUFFER_SIZE == 0))
|
|
|
|
flags |= CBMEMC_RESET;
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
|
2014-12-21 07:55:47 +01:00
|
|
|
init_console_ptr(cbm_cons_p,
|
|
|
|
CONFIG_CONSOLE_CBMEM_BUFFER_SIZE, flags);
|
CBMEM CONSOLE: Add CBMEM console driver implementation.
The CBMEM console driver saves console output in a CBMEM area, which
then is made available to Linux applications for perusing.
There are some system limitations which need to be worked around
to achieve this goal:
- some console traffic is generated before DRAM is initialized,
leave alone CBMEM initialized.
- after the RAM based stage starts, a lot of traffic is generated
before CBMEM is initialized.
As a result, the console log lives in three different places -
the bottom of the cache as RAM space, the CBMEM buffer (where it
is expected to be) and a static buffer used early in the RAM
stage.
When execution starts (in the cache as RAM mode), the console
buffer is allocated at the bottom of the cache as RAM memory
address range. Once DRAM is initialized, the CBMEM structure is
initialized, and then the console buffer contents are copied from
the bottom of the cache as RAM space into the CBMEM area right
before the cache as RAM mode is disabled. The
src/lib/cbmem_console.c:cbmemc_reinit() takes care of the
copying.
At this point the cache as RAM memory is about to be disabled,
but the ROM stage is still going generating console output. To
make sure this output is not lost, cbmemc_reinit() saves the new
buffer address at a fixed location (0x600 was chosen for this),
and the actual "printing" function checks to see if the RAM is
already initialized (the stack is in RAM), and if so, gets the
console buffer pointer from this location instead of using the
cache as RAM address.
When the RAM stage starts, a static buffer is used to store the
console output, as the CBMEM buffer location is not known. Then,
when CBMEM is reinitialized, cbmemc_reinit() again takes care of
the copying.
In case the allocated buffers are not large enough, the excessive
data is dropped, and the copying routine adds some text to the
output buffer to indicate that there has been data lost and how
many characters were dropped.
Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc
Signed-off-by: Vadim Bendebury <vbendeb@chromium.org>
Reviewed-on: http://review.coreboot.org/719
Tested-by: build bot (Jenkins)
Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
|
|
|
}
|
2013-09-09 23:07:21 +02:00
|
|
|
/* Call cbmemc_reinit() at CAR migration time. */
|
|
|
|
CAR_MIGRATE(cbmemc_reinit)
|