cbgfx: coreboot graphics library
This change introduces cbgfx, a graphics library, which provides APIs for drawing basic shapes, texts, graphic data, etc. on a screen. BUG=chrome-os-partner:43444 BRANCH=tot TEST=Drew boxes by draw command of depthcharge cli on Samus Change-Id: I6019e5998e65dca3ab4785a90669b5db02463d2e Signed-off-by: Patrick Georgi <patrick@georgi-clan.de> Original-Commit-Id: 5b3ebce8eae91be742e4f977d3407d24e1537580 Original-Reviewed-on: https://chromium-review.googlesource.com/290301 Original-Reviewed-by: Stefan Reinauer <reinauer@google.com> Original-Change-Id: I10db27715cb907bdc451a33ed99d257e3af241b7 Original-Signed-off-by: Daisuke Nojiri <dnojiri@chromium.org> Original-Reviewed-on: https://chromium-review.googlesource.com/291065 Original-Reviewed-by: Aaron Durbin <adurbin@chromium.org> Reviewed-on: http://review.coreboot.org/11408 Tested-by: build bot (Jenkins) Reviewed-by: Patrick Georgi <pgeorgi@google.com>
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@ -68,6 +68,9 @@ libc-$(CONFIG_LP_GEODELX_VIDEO_CONSOLE) += video/font8x16.c
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libc-$(CONFIG_LP_COREBOOT_VIDEO_CONSOLE) += video/corebootfb.c
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libc-$(CONFIG_LP_COREBOOT_VIDEO_CONSOLE) += video/font8x16.c
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# cbgfx: coreboot graphics library
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libc-y += video/graphics.c
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# AHCI/ATAPI driver
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libc-$(CONFIG_LP_STORAGE) += storage/storage.c
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libc-$(CONFIG_LP_STORAGE_AHCI) += storage/ahci.c
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@ -0,0 +1,148 @@
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/*
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* This file is part of the libpayload project.
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*
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* Copyright (C) 2015 Google, Inc.
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*/
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#include <libpayload.h>
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#include <sysinfo.h>
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/*
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* 'canvas' is the drawing area located in the center of the screen. It's a
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* square area, stretching vertically to the edges of the screen, leaving
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* non-drawing areas on the left and right. The screen is assumed to be
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* landscape.
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*/
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static struct vector canvas;
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static uint32_t canvas_offset; /* horizontal position of canvas */
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/*
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* Framebuffer is assumed to assign a higher coordinate (larger x, y) to
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* a higher address
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*/
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static struct cb_framebuffer *fbinfo;
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static uint8_t *fbaddr;
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static char initialized = 0;
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#define LOG(x...) printf("CBGFX: " x)
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static void add_vectors(struct vector *out,
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const struct vector *v1, const struct vector *v2)
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{
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out->x = v1->x + v2->x;
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out->y = v1->y + v2->y;
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}
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static void to_canvas(const struct vector *relative, struct vector *absolute)
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{
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absolute->x = canvas.width * relative->x / CANVAS_SCALE;
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absolute->y = canvas.height * relative->y / CANVAS_SCALE;
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}
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static int within_canvas(const struct vector *v)
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{
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return v->x < canvas.width && v->y < canvas.height;
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}
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static inline uint32_t calculate_color(const struct rgb_color *rgb)
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{
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uint32_t color = 0;
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color |= (rgb->red >> (8 - fbinfo->red_mask_size))
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<< fbinfo->red_mask_pos;
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color |= (rgb->green >> (8 - fbinfo->green_mask_size))
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<< fbinfo->green_mask_pos;
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color |= (rgb->blue >> (8 - fbinfo->blue_mask_size))
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<< fbinfo->blue_mask_pos;
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return color;
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}
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/*
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* Plot a pixel in a framebuffer. This is called from tight loops. Keep it slim
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* and do the validation at callers' site.
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*/
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static inline void set_pixel(struct vector *coord, uint32_t color)
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{
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const int bpp = fbinfo->bits_per_pixel;
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int i;
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uint8_t * const pixel = fbaddr + (coord->x + canvas_offset +
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coord->y * fbinfo->x_resolution) * bpp / 8;
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for (i = 0; i < bpp / 8; i++)
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pixel[i] = (color >> (i * 8));
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}
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/*
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* Initializes the library. Automatically called by APIs. It sets up
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* the canvas and the framebuffer.
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*/
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static int cbgfx_init(void)
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{
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if (initialized)
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return 0;
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fbinfo = lib_sysinfo.framebuffer;
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if (!fbinfo)
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return -1;
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fbaddr = phys_to_virt((uint8_t *)(uintptr_t)(fbinfo->physical_address));
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if (!fbaddr)
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return -1;
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/* calculate canvas size, assuming the screen is landscape */
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canvas.height = fbinfo->y_resolution;
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canvas.width = canvas.height;
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canvas_offset = (fbinfo->x_resolution - canvas.width) / 2;
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if (canvas_offset < 0) {
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LOG("Portrait screens are not supported\n");
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return -1;
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}
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initialized = 1;
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LOG("cbgfx initialized: canvas width=%d, height=%d, offset=%d\n",
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canvas.width, canvas.height, canvas_offset);
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return 0;
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}
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int draw_box(const struct vector *top_left_rel,
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const struct vector *size_rel,
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const struct rgb_color *rgb)
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{
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struct vector top_left;
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struct vector size;
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struct vector p, t;
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const uint32_t color = calculate_color(rgb);
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if (cbgfx_init())
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return CBGFX_ERROR_INIT;
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to_canvas(top_left_rel, &top_left);
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to_canvas(size_rel, &size);
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add_vectors(&t, &top_left, &size);
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if (!within_canvas(&t)) {
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LOG("Box exceeds canvas boundary\n");
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return CBGFX_ERROR_BOUNDARY;
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}
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for (p.y = top_left.y; p.y < t.y; p.y++)
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for (p.x = top_left.x; p.x < t.x; p.x++)
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set_pixel(&p, color);
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return CBGFX_SUCCESS;
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}
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int clear_canvas(struct rgb_color *rgb)
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{
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const struct vector coord = {
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.x = 0,
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.y = 0,
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};
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const struct vector size = {
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.width = CANVAS_SCALE,
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.height = CANVAS_SCALE,
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};
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if (cbgfx_init())
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return CBGFX_ERROR_INIT;
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return draw_box(&coord, &size, rgb);
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}
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@ -0,0 +1,66 @@
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/*
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* This file is part of the libpayload project.
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*
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* Copyright (C) 2015 Google, Inc.
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*/
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#include <stdint.h>
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/*
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* API error codes
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*/
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#define CBGFX_SUCCESS 0
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/* unknown error */
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#define CBGFX_ERROR_UNKNOWN 1
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/* failed to initialize cbgfx library */
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#define CBGFX_ERROR_INIT 2
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/* drawing beyond canvas boundary */
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#define CBGFX_ERROR_BOUNDARY 3
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struct vector {
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union {
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uint32_t x;
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uint32_t width;
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};
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union {
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uint32_t y;
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uint32_t height;
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};
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};
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struct rgb_color {
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uint8_t red;
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uint8_t green;
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uint8_t blue;
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};
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/*
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* Resolution of scale parameters used to describe height, width, coordinate,
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* etc. relative to the canvas. For example, if it's 100, scales range from 0 to
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* 100%.
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*/
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#define CANVAS_SCALE 100
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/*
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* The coordinate system is expected to have (0, 0) at top left corner with
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* y values increasing towards bottom of screen.
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*/
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/*
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* draw a box filled with a color on screen
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*
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* top_left_rel: coordinate of top left corner of the box, relative to canvas.
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* (0 - CANVAS_SCALE).
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* size_rel: width and height of the box, relative to canvas. (0 - CANVAS_SCALE)
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* rgb: RGB color of the box.
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*
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* return: CBGFX_* error codes
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*/
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int draw_box(const struct vector *top_left_rel,
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const struct vector *size_rel,
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const struct rgb_color *rgb);
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/*
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* Clear the canvas
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*/
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int clear_canvas(struct rgb_color *rgb);
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@ -44,6 +44,7 @@
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#define _LIBPAYLOAD_H
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#include <libpayload-config.h>
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#include <cbgfx.h>
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#include <ctype.h>
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#include <die.h>
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#include <endian.h>
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