Prevent build breakage without consoles enabled
If all console types are disabled, coreboot will fail to compile because static code is unused. This patch fixes the issue. Signed-off-by: Stefan Reinauer <reinauer@google.com> Change-Id: Ie9c8bf2a78e3aeba4c2908b06bc03f0f5af37db2 Reviewed-on: http://review.coreboot.org/260 Tested-by: build bot (Jenkins) Reviewed-by: Marc Jones <marcj303@gmail.com>
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@ -120,6 +120,8 @@ static struct lb_serial *lb_serial(struct lb_header *header)
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#endif
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#endif
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}
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}
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#if CONFIG_CONSOLE_SERIAL8250 || CONFIG_CONSOLE_SERIAL8250MEM || \
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CONFIG_CONSOLE_LOGBUF || CONFIG_USBDEBUG
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static void add_console(struct lb_header *header, u16 consoletype)
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static void add_console(struct lb_header *header, u16 consoletype)
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{
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{
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struct lb_console *console;
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struct lb_console *console;
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@ -130,6 +132,8 @@ static void add_console(struct lb_header *header, u16 consoletype)
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console->type = consoletype;
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console->type = consoletype;
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}
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}
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#endif
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static void lb_console(struct lb_header *header)
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static void lb_console(struct lb_header *header)
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{
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{
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#if CONFIG_CONSOLE_SERIAL8250
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#if CONFIG_CONSOLE_SERIAL8250
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