tegra132: use padconfig for initializing uart pads
Start using the soc_configure_pads() API. This allows for bulk processing of pads. BUG=chrome-os-partner:31105 BUG=chrome-os-partner:31104 BUG=chrome-os-partner:29981 BRANCH=None TEST=Built and can get console messages on rush. Change-Id: Id2c8a685a4566bda8fc260f74f5dffdd0da03056 Signed-off-by: Patrick Georgi <pgeorgi@chromium.org> Original-Commit-Id: bbd7c81bc0777b38bb641b9fcf89425bfd93566d Original-Change-Id: Iaa6a6ff4d559aedb98b078e87b0ecddefd3402d6 Original-Signed-off-by: Aaron Durbin <adurbin@chromium.org> Original-Reviewed-on: https://chromium-review.googlesource.com/210834 Original-Reviewed-by: Furquan Shaikh <furquan@chromium.org> Reviewed-on: http://review.coreboot.org/8876 Tested-by: build bot (Jenkins) Reviewed-by: Stefan Reinauer <stefan.reinauer@coreboot.org>
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@ -23,11 +23,25 @@
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#include <console/console.h>
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#include <program_loading.h>
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#include <soc/clock.h>
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#include <soc/padconfig.h>
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#include <soc/nvidia/tegra/apbmisc.h>
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#include "pinmux.h"
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#include "power.h"
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static const struct pad_config uart_console_pads[] = {
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/* Hard coded pad usage for UARTA. */
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PAD_CFG_SFIO(KB_ROW9, 0, UA3),
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PAD_CFG_SFIO(KB_ROW10, PINMUX_INPUT_ENABLE | PINMUX_PULL_UP, UA3),
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/*
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* Disable UART2 pads as they are default connected to UARTA controller.
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*/
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PAD_CFG_UNUSED(UART2_RXD),
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PAD_CFG_UNUSED(UART2_TXD),
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PAD_CFG_UNUSED(UART2_RTS_N),
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PAD_CFG_UNUSED(UART2_CTS_N),
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};
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void main(void)
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{
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// enable pinmux clamp inputs
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@ -38,18 +52,7 @@ void main(void)
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clock_early_uart();
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// Serial out, tristate off.
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pinmux_set_config(PINMUX_KB_ROW9_INDEX, PINMUX_KB_ROW9_FUNC_UA3);
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// Serial in, tristate_on.
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pinmux_set_config(PINMUX_KB_ROW10_INDEX, PINMUX_KB_ROW10_FUNC_UA3 |
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PINMUX_PULL_UP |
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PINMUX_INPUT_ENABLE);
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// Mux some pins away from uart A.
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pinmux_set_config(PINMUX_UART2_CTS_N_INDEX,
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PINMUX_UART2_CTS_N_FUNC_UB3 |
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PINMUX_INPUT_ENABLE);
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pinmux_set_config(PINMUX_UART2_RTS_N_INDEX,
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PINMUX_UART2_RTS_N_FUNC_UB3);
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soc_configure_pads(uart_console_pads, ARRAY_SIZE(uart_console_pads));
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if (CONFIG_BOOTBLOCK_CONSOLE) {
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console_init();
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