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Patrick Georgi 1d3661be0a google/slippy: Don't force native graphics init
The board dutifully registers an int15h handler and provides the
defaults to add a VGABIOS.
That should be good enough to initialize graphics through the VGABIOS
file.

Fixes build on Chrome OS configurations (at least until the Ada toolchain
situation is resolved over there).

Change-Id: I1d956b5a163b7cdf2bd467197fba95f16e5e8fa3
Signed-off-by: Patrick Georgi <pgeorgi@google.com>
Reviewed-on: https://review.coreboot.org/20218
Tested-by: build bot (Jenkins) <no-reply@coreboot.org>
Reviewed-by: Nico Huber <nico.h@gmx.de>
Reviewed-by: Matt DeVillier <matt.devillier@gmail.com>
2017-06-16 08:06:15 +02:00
3rdparty 3rdparty/libgfxinit: Update submodule pointer 2017-06-08 14:15:19 +02:00
Documentation Documentation: change coreboot to lowercase 2017-06-12 04:06:40 +02:00
configs Kconfig: Add choice of framebuffer mode 2017-06-04 18:47:19 +02:00
payloads payloads/Kconfig: Add NO_DEFAULT_PAYLOAD 2017-06-07 13:10:48 +02:00
src google/slippy: Don't force native graphics init 2017-06-16 08:06:15 +02:00
util inteltool/Makefile: Clean .dependencies too 2017-06-14 12:54:40 +02:00
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MAINTAINERS MAINTAINERS: Add Julius as ARM architecture maintainer 2017-06-12 20:14:31 +02:00
Makefile Makefile: add 'filelist' target 2017-06-07 23:13:05 +02:00
Makefile.inc Use more secure HTTPS URLs for coreboot sites 2017-06-07 12:04:50 +02:00
README Use more secure HTTPS URLs for coreboot sites 2017-06-07 12:04:50 +02:00
gnat.adc
toolchain.inc

README

-------------------------------------------------------------------------------
coreboot README
-------------------------------------------------------------------------------

coreboot is a Free Software project aimed at replacing the proprietary BIOS
(firmware) found in most computers.  coreboot performs a little bit of
hardware initialization and then executes additional boot logic, called a
payload.

With the separation of hardware initialization and later boot logic,
coreboot can scale from specialized applications that run directly
firmware, run operating systems in flash, load custom
bootloaders, or implement firmware standards, like PC BIOS services or
UEFI. This allows for systems to only include the features necessary
in the target application, reducing the amount of code and flash space
required.

coreboot was formerly known as LinuxBIOS.


Payloads
--------

After the basic initialization of the hardware has been performed, any
desired "payload" can be started by coreboot.

See https://www.coreboot.org/Payloads for a list of supported payloads.


Supported Hardware
------------------

coreboot supports a wide range of chipsets, devices, and mainboards.

For details please consult:

 * https://www.coreboot.org/Supported_Motherboards
 * https://www.coreboot.org/Supported_Chipsets_and_Devices


Build Requirements
------------------

 * make
 * gcc / g++
   Because Linux distribution compilers tend to use lots of patches. coreboot
   does lots of "unusual" things in its build system, some of which break due
   to those patches, sometimes by gcc aborting, sometimes - and that's worse -
   by generating broken object code.
   Two options: use our toolchain (eg. make crosstools-i386) or enable the
   ANY_TOOLCHAIN Kconfig option if you're feeling lucky (no support in this
   case).
 * iasl (for targets with ACPI support)

Optional:

 * doxygen (for generating/viewing documentation)
 * gdb (for better debugging facilities on some targets)
 * ncurses (for 'make menuconfig' and 'make nconfig')
 * flex and bison (for regenerating parsers)


Building coreboot
-----------------

Please consult https://www.coreboot.org/Build_HOWTO for details.


Testing coreboot Without Modifying Your Hardware
------------------------------------------------

If you want to test coreboot without any risks before you really decide
to use it on your hardware, you can use the QEMU system emulator to run
coreboot virtually in QEMU.

Please see https://www.coreboot.org/QEMU for details.


Website and Mailing List
------------------------

Further details on the project, a FAQ, many HOWTOs, news, development
guidelines and more can be found on the coreboot website:

  https://www.coreboot.org

You can contact us directly on the coreboot mailing list:

  https://www.coreboot.org/Mailinglist


Copyright and License
---------------------

The copyright on coreboot is owned by quite a large number of individual
developers and companies. Please check the individual source files for details.

coreboot is licensed under the terms of the GNU General Public License (GPL).
Some files are licensed under the "GPL (version 2, or any later version)",
and some files are licensed under the "GPL, version 2". For some parts, which
were derived from other projects, other (GPL-compatible) licenses may apply.
Please check the individual source files for details.

This makes the resulting coreboot images licensed under the GPL, version 2.