987 lines
34 KiB
Markdown
987 lines
34 KiB
Markdown
# Coding Style
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This document describes the preferred C coding style for the
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coreboot project. It is in many ways exactly the same as the Linux
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kernel coding style. In fact, most of this document has been copied from
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the [Linux kernel coding style](http://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/plain/Documentation/CodingStyle?id=HEAD)
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The guidelines in this file should be seen as a strong suggestion, and
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should overrule personal preference. But they may be ignored in
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individual instances when there are good practical reasons to do so, and
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reviewers are in agreement.
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Any style questions that are not mentioned in here should be decided
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between the author and reviewers on a case-by-case basis. When modifying
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existing files, authors should try to match the prevalent style in that
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file -- otherwise, they should try to match similar existing files in
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coreboot.
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Bulk style changes to existing code ("cleanup patches") should avoid
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changing existing style choices unless they actually violate this style
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guide, or there is broad consensus that the new version is an
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improvement. By default the style choices of the original author should
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be honored. (Note that `checkpatch.pl` is not part of this style guide,
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and neither is `clang-format`. These tools can be useful to find
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potential issues or simplify formatting in new submissions, but they
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were not designed to directly match this guide and may have false
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positives. They should not be bulk-applied to change existing code.)
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## Indentation
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Tabs are 8 characters, and thus indentations are also 8 characters.
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There are heretic movements that try to make indentations 4 (or even 2!)
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characters deep, and that is akin to trying to define the value of PI to
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be 3.
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Rationale: The whole idea behind indentation is to clearly define where
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a block of control starts and ends. Especially when you've been looking
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at your screen for 20 straight hours, you'll find it a lot easier to
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see how the indentation works if you have large indentations.
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Now, some people will claim that having 8-character indentations makes
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the code move too far to the right, and makes it hard to read on a
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80-character terminal screen. The answer to that is that if you need
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more than 3 levels of indentation, you're screwed anyway, and should
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fix your program.
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In short, 8-char indents make things easier to read, and have the added
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benefit of warning you when you're nesting your functions too deep.
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Heed that warning.
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The preferred way to ease multiple indentation levels in a switch
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statement is to align the "switch" and its subordinate "case" labels
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in the same column instead of "double-indenting" the "case" labels.
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E.g.:
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```c
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switch (suffix) {
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case 'G':
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case 'g':
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mem <<= 30;
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break;
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case 'M':
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case 'm':
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mem <<= 20;
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break;
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case 'K':
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case 'k':
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mem <<= 10;
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/* fall through */
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default:
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break;
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}
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```
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Don't put multiple statements on a single line unless you have
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something to hide:
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```c
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if (condition) do_this;
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do_something_everytime;
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```
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Don't put multiple assignments on a single line either. Kernel coding
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style is super simple. Avoid tricky expressions.
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Outside of comments, documentation and except in Kconfig, spaces are
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never used for indentation, and the above example is deliberately
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broken.
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Get a decent editor and don't leave whitespace at the end of lines.
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## Breaking long lines and strings
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Coding style is all about readability and maintainability using commonly
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available tools.
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The limit on the length of lines is 96 columns and this is a strongly
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preferred limit.
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Statements longer than 96 columns will be broken into sensible chunks,
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unless exceeding 96 columns significantly increases readability and does
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not hide information. Descendants are always substantially shorter than
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the parent and are placed substantially to the right. The same applies
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to function headers with a long argument list. However, never break
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user-visible strings such as printk messages, because that breaks the
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ability to grep for them.
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## Placing Braces and Spaces
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The other issue that always comes up in C styling is the placement of
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braces. Unlike the indent size, there are few technical reasons to
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choose one placement strategy over the other, but the preferred way, as
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shown to us by the prophets Kernighan and Ritchie, is to put the opening
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brace last on the line, and put the closing brace first, thusly:
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```c
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if (x is true) {
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we do y
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}
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```
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This applies to all non-function statement blocks (if, switch, for,
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while, do). E.g.:
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```c
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switch (action) {
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case KOBJ_ADD:
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return "add";
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case KOBJ_REMOVE:
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return "remove";
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case KOBJ_CHANGE:
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return "change";
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default:
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return NULL;
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}
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```
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However, there is one special case, namely functions: they have the
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opening brace at the beginning of the next line, thus:
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```c
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int function(int x)
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{
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body of function
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}
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```
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Heretic people all over the world have claimed that this inconsistency
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is ... well ... inconsistent, but all right-thinking people know that
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(a) K&R are _right_ and (b) K&R are right. Besides, functions are
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special anyway (you can't nest them in C).
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Note that the closing brace is empty on a line of its own, _except_ in
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the cases where it is followed by a continuation of the same statement,
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ie a "while" in a do-statement or an "else" in an if-statement, like
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this:
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```c
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do {
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body of do-loop
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} while (condition);
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```
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and
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```c
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if (x == y) {
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..
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} else if (x > y) {
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...
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} else {
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....
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}
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```
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Rationale: K&R.
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Also, note that this brace-placement also minimizes the number of empty
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(or almost empty) lines, without any loss of readability. Thus, as the
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supply of new-lines on your screen is not a renewable resource (think
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25-line terminal screens here), you have more empty lines to put
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comments on.
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Do not unnecessarily use braces where a single statement will do.
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```c
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if (condition)
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action();
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```
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and
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```c
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if (condition)
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do_this();
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else
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do_that();
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```
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This does not apply if only one branch of a conditional statement is a
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single statement; in the latter case use braces in both branches:
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```c
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if (condition) {
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do_this();
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do_that();
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} else {
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otherwise();
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}
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```
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### Spaces
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Linux kernel style for use of spaces depends (mostly) on
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function-versus-keyword usage. Use a space after (most) keywords. The
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notable exceptions are sizeof, typeof, alignof, and __attribute__,
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which look somewhat like functions (and are usually used with
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parentheses in Linux, although they are not required in the language, as
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in: "sizeof info" after "struct fileinfo info;" is declared).
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So use a space after these keywords:
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```
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if, switch, case, for, do, while
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```
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but not with sizeof, typeof, alignof, or __attribute__. E.g.,
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```c
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s = sizeof(struct file);
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```
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Do not add spaces around (inside) parenthesized expressions. This
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example is
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- bad*:
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```c
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s = sizeof( struct file );
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```
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When declaring pointer data or a function that returns a pointer type,
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the preferred use of '*' is adjacent to the data name or function
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name and not adjacent to the type name. Examples:
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```c
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char *linux_banner;
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unsigned long long memparse(char *ptr, char **retptr);
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char *match_strdup(substring_t *s);
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```
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Use one space around (on each side of) most binary and ternary
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operators, such as any of these:
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```
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= + - < > * / % | & ^ <= >= == != ? :
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```
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but no space after unary operators:
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```
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& * + - ~ ! sizeof typeof alignof __attribute__ defined
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```
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no space before the postfix increment & decrement unary operators:
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```
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++ --
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```
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no space after the prefix increment & decrement unary operators:
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```
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++ --
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```
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and no space around the '.' and "->" structure member operators.
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Do not leave trailing whitespace at the ends of lines. Some editors with
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"smart" indentation will insert whitespace at the beginning of new
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lines as appropriate, so you can start typing the next line of code
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right away. However, some such editors do not remove the whitespace if
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you end up not putting a line of code there, such as if you leave a
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blank line. As a result, you end up with lines containing trailing
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whitespace.
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Git will warn you about patches that introduce trailing whitespace, and
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can optionally strip the trailing whitespace for you; however, if
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applying a series of patches, this may make later patches in the series
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fail by changing their context lines.
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### Naming
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C is a Spartan language, and so should your naming be. Unlike Modula-2
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and Pascal programmers, C programmers do not use cute names like
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ThisVariableIsATemporaryCounter. A C programmer would call that variable
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"tmp", which is much easier to write, and not the least more difficult
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to understand.
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HOWEVER, while mixed-case names are frowned upon, descriptive names for
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global variables are a must. To call a global function "foo" is a
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shooting offense.
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GLOBAL variables (to be used only if you _really_ need them) need to
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have descriptive names, as do global functions. If you have a function
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that counts the number of active users, you should call that
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"count_active_users()" or similar, you should _not_ call it
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"cntusr()".
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Encoding the type of a function into the name (so-called Hungarian
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notation) is brain damaged - the compiler knows the types anyway and can
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check those, and it only confuses the programmer. No wonder MicroSoft
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makes buggy programs.
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LOCAL variable names should be short, and to the point. If you have some
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random integer loop counter, it should probably be called "i". Calling
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it "loop_counter" is non-productive, if there is no chance of it
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being mis-understood. Similarly, "tmp" can be just about any type of
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variable that is used to hold a temporary value.
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If you are afraid to mix up your local variable names, you have another
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problem, which is called the function-growth-hormone-imbalance syndrome.
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See chapter 6 (Functions).
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## Typedefs
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Please don't use things like "vps_t".
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It's a _mistake_ to use typedef for structures and pointers. When you
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see a
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```c
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vps_t a;
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```
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in the source, what does it mean?
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In contrast, if it says
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```c
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struct virtual_container *a;
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```
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you can actually tell what "a" is.
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Lots of people think that typedefs "help readability". Not so. They
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are useful only for:
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(a) totally opaque objects (where the typedef is actively used to
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_hide_ what the object is).
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Example: "pte_t" etc. opaque objects that you can only access using
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the proper accessor functions.
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NOTE! Opaqueness and "accessor functions" are not good in themselves.
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The reason we have them for things like pte_t etc. is that there really
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is absolutely _zero_ portably accessible information there.
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(b) Clear integer types, where the abstraction _helps_ avoid confusion
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whether it is "int" or "long".
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u8/u16/u32 are perfectly fine typedefs, although they fit into category
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(d) better than here.
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NOTE! Again - there needs to be a _reason_ for this. If something is
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"unsigned long", then there's no reason to do
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```c
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typedef unsigned long myflags_t;
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```
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but if there is a clear reason for why it under certain circumstances
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might be an "unsigned int" and under other configurations might be
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"unsigned long", then by all means go ahead and use a typedef.
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(c) when you use sparse to literally create a _new_ type for
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type-checking.
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(d) New types which are identical to standard C99 types, in certain
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exceptional circumstances.
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Although it would only take a short amount of time for the eyes and
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brain to become accustomed to the standard types like 'uint32_t',
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some people object to their use anyway.
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Therefore, the Linux-specific 'u8/u16/u32/u64' types and their signed
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equivalents which are identical to standard types are permitted --
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although they are not mandatory in new code of your own.
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When editing existing code which already uses one or the other set of
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types, you should conform to the existing choices in that code.
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(e) Types safe for use in userspace.
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In certain structures which are visible to userspace, we cannot require
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C99 types and cannot use the 'u32' form above. Thus, we use __u32
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and similar types in all structures which are shared with userspace.
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Maybe there are other cases too, but the rule should basically be to
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NEVER EVER use a typedef unless you can clearly match one of those
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rules.
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In general, a pointer, or a struct that has elements that can reasonably
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be directly accessed should _never_ be a typedef.
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## Functions
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Functions should be short and sweet, and do just one thing. They should
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fit on one or two screenfuls of text (the ISO/ANSI screen size is 80x24,
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as we all know), and do one thing and do that well.
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The maximum length of a function is inversely proportional to the
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complexity and indentation level of that function. So, if you have a
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conceptually simple function that is just one long (but simple)
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case-statement, where you have to do lots of small things for a lot of
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different cases, it's OK to have a longer function.
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However, if you have a complex function, and you suspect that a
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less-than-gifted first-year high-school student might not even
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understand what the function is all about, you should adhere to the
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maximum limits all the more closely. Use helper functions with
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descriptive names (you can ask the compiler to in-line them if you think
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it's performance-critical, and it will probably do a better job of it
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than you would have done).
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Another measure of the function is the number of local variables. They
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shouldn't exceed 5-10, or you're doing something wrong. Re-think the
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function, and split it into smaller pieces. A human brain can generally
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easily keep track of about 7 different things, anything more and it gets
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confused. You know you're brilliant, but maybe you'd like to
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understand what you did 2 weeks from now.
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In source files, separate functions with one blank line. If the function
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is exported, the EXPORT* macro for it should follow immediately after
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the closing function brace line. E.g.:
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```c
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int system_is_up(void)
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{
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return system_state == SYSTEM_RUNNING;
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}
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EXPORT_SYMBOL(system_is_up);
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```
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In function prototypes, include parameter names with their data types.
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Although this is not required by the C language, it is preferred in
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Linux because it is a simple way to add valuable information for the
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reader.
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## Centralized exiting of functions
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Albeit deprecated by some people, the equivalent of the goto statement
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is used frequently by compilers in form of the unconditional jump
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instruction.
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The goto statement comes in handy when a function exits from multiple
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locations and some common work such as cleanup has to be done. If there
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is no cleanup needed then just return directly.
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The rationale is:
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- unconditional statements are easier to understand and follow
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- nesting is reduced
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- errors by not updating individual exit points when making
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modifications are prevented
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- saves the compiler work to optimize redundant code away ;)
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```c
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int fun(int a)
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{
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int result = 0;
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char *buffer = kmalloc(SIZE);
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if (buffer == NULL)
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return -ENOMEM;
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if (condition1) {
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while (loop1) {
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...
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}
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result = 1;
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goto out;
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}
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...
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out:
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kfree(buffer);
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return result;
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}
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```
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## Commenting
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Comments are good, but there is also a danger of over-commenting. NEVER
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try to explain HOW your code works in a comment: it's much better to
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write the code so that the _working_ is obvious, and it's a waste of
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time to explain badly written code.
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Generally, you want your comments to tell WHAT your code does, not HOW.
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Also, try to avoid putting comments inside a function body: if the
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function is so complex that you need to separately comment parts of it,
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you should probably go back to chapter 6 for a while. You can make small
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comments to note or warn about something particularly clever (or ugly),
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but try to avoid excess. Instead, put the comments at the head of the
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function, telling people what it does, and possibly WHY it does it.
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When commenting the kernel API functions, please use the kernel-doc
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format. See the files Documentation/kernel-doc-nano-HOWTO.txt and
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scripts/kernel-doc for details.
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coreboot style for comments is the C89 "/* ... */" style. You may
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use C99-style "// ..." comments.
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The preferred style for *short* (multi-line) comments is:
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```c
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/* This is the preferred style for short multi-line
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comments in the Linux kernel source code.
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Please use it consistently. */
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```
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The preferred style for *long* (multi-line) comments is:
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```c
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/*
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* This is the preferred style for multi-line
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* comments in the Linux kernel source code.
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* Please use it consistently.
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*
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* Description: A column of asterisks on the left side,
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* with beginning and ending almost-blank lines.
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*/
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```
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It's also important to comment data, whether they are basic types or
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derived types. To this end, use just one data declaration per line (no
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commas for multiple data declarations). This leaves you room for a small
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comment on each item, explaining its use.
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## You've made a mess of it
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That's OK, we all do. You've probably been told by your long-time Unix user
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helper that "GNU emacs" automatically formats the C sources for you, and
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you've noticed that yes, it does do that, but the defaults it uses are less
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than desirable (in fact, they are worse than random typing - an infinite
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number of monkeys typing into GNU emacs would never make a good program).
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So, you can either get rid of GNU emacs, or change it to use saner values.
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To do the latter, you can stick the following in your .emacs file:
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```lisp
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(defun c-lineup-arglist-tabs-only (ignored)
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"Line up argument lists by tabs, not spaces"
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(let* ((anchor (c-langelem-pos c-syntactic-element))
|
||
(column (c-langelem-2nd-pos c-syntactic-element))
|
||
(offset (- (1+ column) anchor))
|
||
(steps (floor offset c-basic-offset)))
|
||
(* (max steps 1)
|
||
c-basic-offset)))
|
||
|
||
(add-hook 'c-mode-common-hook
|
||
(lambda ()
|
||
;; Add kernel style
|
||
(c-add-style
|
||
"linux-tabs-only"
|
||
'("linux" (c-offsets-alist
|
||
(arglist-cont-nonempty
|
||
c-lineup-gcc-asm-reg
|
||
c-lineup-arglist-tabs-only))))))
|
||
|
||
(add-hook 'c-mode-hook
|
||
(lambda ()
|
||
(let ((filename (buffer-file-name)))
|
||
;; Enable kernel mode for the appropriate files
|
||
(when (and filename
|
||
(string-match (expand-file-name "~/src/linux-trees")
|
||
filename))
|
||
(setq indent-tabs-mode t)
|
||
(c-set-style "linux-tabs-only")))))
|
||
```
|
||
|
||
This will make emacs go better with the kernel coding style for C files
|
||
below ~/src/linux-trees.
|
||
|
||
But even if you fail in getting emacs to do sane formatting, not
|
||
everything is lost: use "indent".
|
||
|
||
Now, again, GNU indent has the same brain-dead settings that GNU emacs
|
||
has, which is why you need to give it a few command line options.
|
||
However, that's not too bad, because even the makers of GNU indent
|
||
recognize the authority of K&R (the GNU people aren't evil, they are
|
||
just severely misguided in this matter), so you just give indent the
|
||
options "-kr -i8" (stands for "K&R, 8 character indents"), or use
|
||
"scripts/Lindent", which indents in the latest style.
|
||
|
||
"indent" has a lot of options, and especially when it comes to comment
|
||
re-formatting you may want to take a look at the man page. But remember:
|
||
"indent" is not a fix for bad programming.
|
||
|
||
## Kconfig configuration files
|
||
|
||
For all of the Kconfig* configuration files throughout the source tree,
|
||
the indentation is somewhat different. Lines under a "config"
|
||
definition are indented with one tab, while help text is indented an
|
||
additional two spaces. Example:
|
||
|
||
```kconfig
|
||
config AUDIT
|
||
bool "Auditing support"
|
||
depends on NET
|
||
help
|
||
Enable auditing infrastructure that can be used with another
|
||
kernel subsystem, such as SELinux (which requires this for
|
||
logging of avc messages output). Does not do system-call
|
||
auditing without CONFIG_AUDITSYSCALL.
|
||
```
|
||
|
||
Seriously dangerous features (such as write support for certain
|
||
filesystems) should advertise this prominently in their prompt string:
|
||
|
||
```kconfig
|
||
config ADFS_FS_RW
|
||
bool "ADFS write support (DANGEROUS)"
|
||
depends on ADFS_FS
|
||
...
|
||
```
|
||
|
||
For full documentation on the configuration files, see the file
|
||
Documentation/kbuild/kconfig-language.txt.
|
||
|
||
Data structures
|
||
---------------
|
||
|
||
Data structures that have visibility outside the single-threaded
|
||
environment they are created and destroyed in should always have
|
||
reference counts. In the kernel, garbage collection doesn't exist (and
|
||
outside the kernel garbage collection is slow and inefficient), which
|
||
means that you absolutely _have_ to reference count all your uses.
|
||
|
||
Reference counting means that you can avoid locking, and allows multiple
|
||
users to have access to the data structure in parallel - and not having
|
||
to worry about the structure suddenly going away from under them just
|
||
because they slept or did something else for a while.
|
||
|
||
Note that locking is _not_ a replacement for reference counting.
|
||
Locking is used to keep data structures coherent, while reference
|
||
counting is a memory management technique. Usually both are needed, and
|
||
they are not to be confused with each other.
|
||
|
||
Many data structures can indeed have two levels of reference counting,
|
||
when there are users of different "classes". The subclass count counts
|
||
the number of subclass users, and decrements the global count just once
|
||
when the subclass count goes to zero.
|
||
|
||
Examples of this kind of "multi-level-reference-counting" can be found
|
||
in memory management ("struct mm_struct": mm_users and mm_count),
|
||
and in filesystem code ("struct super_block": s_count and
|
||
s_active).
|
||
|
||
Remember: if another thread can find your data structure, and you don't
|
||
have a reference count on it, you almost certainly have a bug.
|
||
|
||
Macros, Enums and RTL
|
||
---------------------
|
||
|
||
Names of macros defining constants and labels in enums are capitalized.
|
||
|
||
```c
|
||
#define CONSTANT 0x12345
|
||
```
|
||
|
||
Enums are preferred when defining several related constants.
|
||
|
||
CAPITALIZED macro names are appreciated but macros resembling functions
|
||
may be named in lower case.
|
||
|
||
Generally, inline functions are preferable to macros resembling
|
||
functions.
|
||
|
||
Macros with multiple statements should be enclosed in a do - while
|
||
block:
|
||
|
||
```c
|
||
#define macrofun(a, b, c) \
|
||
do { \
|
||
if (a == 5) \
|
||
do_this(b, c); \
|
||
} while (0)
|
||
```
|
||
|
||
Things to avoid when using macros:
|
||
|
||
1) macros that affect control flow:
|
||
|
||
```c
|
||
#define FOO(x) \
|
||
do { \
|
||
if (blah(x) < 0) \
|
||
return -EBUGGERED; \
|
||
} while(0)
|
||
```
|
||
|
||
is a *very* bad idea. It looks like a function call but exits the
|
||
"calling" function; don't break the internal parsers of those who
|
||
will read the code.
|
||
|
||
2) macros that depend on having a local variable with a magic name:
|
||
|
||
```c
|
||
#define FOO(val) bar(index, val)
|
||
```
|
||
|
||
might look like a good thing, but it's confusing as hell when one reads
|
||
the code and it's prone to breakage from seemingly innocent changes.
|
||
|
||
3) macros with arguments that are used as l-values: FOO(x) = y; will
|
||
bite you if somebody e.g. turns FOO into an inline function.
|
||
|
||
4) forgetting about precedence: macros defining constants using
|
||
expressions must enclose the expression in parentheses. Beware of
|
||
similar issues with macros using parameters.
|
||
|
||
```c
|
||
#define CONSTANT 0x4000
|
||
#define CONSTEXP (CONSTANT | 3)
|
||
```
|
||
|
||
The cpp manual deals with macros exhaustively. The gcc internals manual
|
||
also covers RTL which is used frequently with assembly language in the
|
||
kernel.
|
||
|
||
Printing kernel messages
|
||
------------------------
|
||
|
||
Kernel developers like to be seen as literate. Do mind the spelling of
|
||
kernel messages to make a good impression. Do not use crippled words
|
||
like "dont"; use "do not" or "don't" instead. Make the messages
|
||
concise, clear, and unambiguous.
|
||
|
||
Kernel messages do not have to be terminated with a period.
|
||
|
||
Printing numbers in parentheses (%d) adds no value and should be
|
||
avoided.
|
||
|
||
There are a number of driver model diagnostic macros in
|
||
<linux/device.h> which you should use to make sure messages are
|
||
matched to the right device and driver, and are tagged with the right
|
||
level: dev_err(), dev_warn(), dev_info(), and so forth. For messages
|
||
that aren't associated with a particular device, <linux/printk.h>
|
||
defines pr_debug() and pr_info().
|
||
|
||
Coming up with good debugging messages can be quite a challenge; and
|
||
once you have them, they can be a huge help for remote troubleshooting.
|
||
Such messages should be compiled out when the DEBUG symbol is not
|
||
defined (that is, by default they are not included). When you use
|
||
dev_dbg() or pr_debug(), that's automatic. Many subsystems have
|
||
Kconfig options to turn on -DDEBUG. A related convention uses
|
||
VERBOSE_DEBUG to add dev_vdbg() messages to the ones already enabled
|
||
by DEBUG.
|
||
|
||
Allocating memory
|
||
-----------------
|
||
|
||
coreboot provides a single general purpose memory allocator: malloc()
|
||
|
||
The preferred form for passing a size of a struct is the following:
|
||
|
||
```c
|
||
p = malloc(sizeof(*p));
|
||
```
|
||
|
||
The alternative form where struct name is spelled out hurts readability
|
||
and introduces an opportunity for a bug when the pointer variable type
|
||
is changed but the corresponding sizeof that is passed to a memory
|
||
allocator is not.
|
||
|
||
Casting the return value which is a void pointer is redundant. The
|
||
conversion from void pointer to any other pointer type is guaranteed by
|
||
the C programming language.
|
||
|
||
You should contain your memory usage to stack variables whenever
|
||
possible. Only use malloc() as a last resort. In ramstage, you may also
|
||
be able to get away with using static variables. Never use malloc()
|
||
outside of ramstage.
|
||
|
||
Since coreboot only runs for a very short time, there is no memory
|
||
deallocator, although a corresponding free() is offered. It is a no-op.
|
||
Use of free() is not required though it is accepted. It is useful when
|
||
sharing code with other codebases that make use of free().
|
||
|
||
The inline disease
|
||
------------------
|
||
|
||
There appears to be a common misperception that gcc has a magic "make
|
||
me faster" speedup option called "inline". While the use of inlines
|
||
can be appropriate (for example as a means of replacing macros, see
|
||
Chapter 12), it very often is not. Abundant use of the inline keyword
|
||
leads to a much bigger kernel, which in turn slows the system as a whole
|
||
down, due to a bigger icache footprint for the CPU and simply because
|
||
there is less memory available for the pagecache. Just think about it; a
|
||
pagecache miss causes a disk seek, which easily takes 5 milliseconds.
|
||
There are a LOT of cpu cycles that can go into these 5 milliseconds.
|
||
|
||
A reasonable rule of thumb is to not put inline at functions that have
|
||
more than 3 lines of code in them. An exception to this rule are the
|
||
cases where a parameter is known to be a compile time constant, and as a
|
||
result of this constantness you *know* the compiler will be able to
|
||
optimize most of your function away at compile time. For a good example
|
||
of this later case, see the kmalloc() inline function.
|
||
|
||
Often people argue that adding inline to functions that are static and
|
||
used only once is always a win since there is no space tradeoff. While
|
||
this is technically correct, gcc is capable of inlining these
|
||
automatically without help, and the maintenance issue of removing the
|
||
inline when a second user appears outweighs the potential value of the
|
||
hint that tells gcc to do something it would have done anyway.
|
||
|
||
Function return values and names
|
||
--------------------------------
|
||
|
||
Functions can return values of many different kinds, and one of the most
|
||
common is a value indicating whether the function succeeded or failed.
|
||
Such a value can be represented as an error-code integer (-Exxx =
|
||
failure, 0 = success) or a "succeeded" boolean (0 = failure, non-zero
|
||
= success).
|
||
|
||
Mixing up these two sorts of representations is a fertile source of
|
||
difficult-to-find bugs. If the C language included a strong distinction
|
||
between integers and booleans then the compiler would find these
|
||
mistakes for us... but it doesn't. To help prevent such bugs, always
|
||
follow this convention:
|
||
|
||
If the name of a function is an action or an imperative command,
|
||
the function should return an error-code integer. If the name
|
||
is a predicate, the function should return a "succeeded" boolean.
|
||
|
||
For example, "add work" is a command, and the add_work() function
|
||
returns 0 for success or -EBUSY for failure. In the same way, "PCI
|
||
device present" is a predicate, and the pci_dev_present() function
|
||
returns 1 if it succeeds in finding a matching device or 0 if it
|
||
doesn't.
|
||
|
||
All EXPORTed functions must respect this convention, and so should all
|
||
public functions. Private (static) functions need not, but it is
|
||
recommended that they do.
|
||
|
||
Functions whose return value is the actual result of a computation,
|
||
rather than an indication of whether the computation succeeded, are not
|
||
subject to this rule. Generally they indicate failure by returning some
|
||
out-of-range result. Typical examples would be functions that return
|
||
pointers; they use NULL or the ERR_PTR mechanism to report failure.
|
||
|
||
Headers and includes
|
||
---------------
|
||
|
||
Headers should always be included at the top of the file. Includes should
|
||
always use the `#include <file.h>` notation, except for rare cases where a file
|
||
in the same directory that is not part of a normal include path gets included
|
||
(e.g. local headers in mainboard directories), which should use `#include
|
||
"file.h"`. Local "file.h" includes should always come separately after all
|
||
<file.h> includes. Headers that can be included from both assembly files and
|
||
.c files should keep all C code wrapped in `#ifndef __ASSEMBLER__` blocks,
|
||
including includes to other headers that don't follow that provision. Where a
|
||
specific include order is required for technical reasons, it should be clearly
|
||
documented with comments.
|
||
|
||
Files should generally include every header they need a definition from
|
||
directly (and not include any unnecessary extra headers). Excepted from
|
||
this are certain headers that intentionally chain-include other headers
|
||
which logically belong to them and are just factored out into a separate
|
||
location for implementation or organizatory reasons. This could be
|
||
because part of the definitions is generic and part SoC-specific (e.g.
|
||
`<gpio.h>` chain-including `<soc/gpio.h>`), architecture-specific (e.g.
|
||
`<device/mmio.h>` chain-including `<arch/mmio.h>`), separated out into
|
||
commonlib[/bsd] for sharing/license reasons (e.g. `<cbfs.h>`
|
||
chain-including `<commonlib/bsd/cbfs_serialized.h>`) or just split out
|
||
to make organizing subunits of a larger header easier. This can also
|
||
happen when certain definitions need to be in a specific header for
|
||
legacy POSIX reasons but we would like to logically group them together
|
||
(e.g. `uintptr_t` is in `<stdint.h>` and `size_t` in `<stddef.h>`, but
|
||
it's nicer to be able to just include `<types.h>` and get all the common
|
||
type and helper function stuff we need everywhere).
|
||
|
||
The headers `<kconfig.h>`, `<rules.h>` and `<commonlib/bsd/compiler.h>`
|
||
are always automatically included in all compilation units by the build
|
||
system and should not be included manually.
|
||
|
||
Don't re-invent common macros
|
||
-----------------------------
|
||
|
||
The header file `src/commonlib/bsd/include/commonlib/bsd/helpers.h`
|
||
contains a number of macros that you should use, rather than explicitly
|
||
coding some variant of them yourself. For example, if you need to
|
||
calculate the length of an array, take advantage of the macro
|
||
|
||
```c
|
||
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
|
||
```
|
||
|
||
Editor modelines and other cruft
|
||
--------------------------------
|
||
|
||
Some editors can interpret configuration information embedded in source
|
||
files, indicated with special markers. For example, emacs interprets
|
||
lines marked like this:
|
||
|
||
```
|
||
-*- mode: c -*-
|
||
```
|
||
|
||
Or like this:
|
||
|
||
```
|
||
/*
|
||
Local Variables:
|
||
compile-command: "gcc -DMAGIC_DEBUG_FLAG foo.c"
|
||
End:
|
||
*/
|
||
```
|
||
|
||
Vim interprets markers that look like this:
|
||
|
||
```
|
||
/* vim:set sw=8 noet */
|
||
```
|
||
|
||
Do not include any of these in source files. People have their own
|
||
personal editor configurations, and your source files should not
|
||
override them. This includes markers for indentation and mode
|
||
configuration. People may use their own custom mode, or may have some
|
||
other magic method for making indentation work correctly.
|
||
|
||
Inline assembly
|
||
---------------
|
||
|
||
In architecture-specific code, you may need to use inline assembly to
|
||
interface with CPU or platform functionality. Don't hesitate to do so
|
||
when necessary. However, don't use inline assembly gratuitously when C
|
||
can do the job. You can and should poke hardware from C when possible.
|
||
|
||
Consider writing simple helper functions that wrap common bits of inline
|
||
assembly, rather than repeatedly writing them with slight variations.
|
||
Remember that inline assembly can use C parameters.
|
||
|
||
Large, non-trivial assembly functions should go in .S files, with
|
||
corresponding C prototypes defined in C header files. The C prototypes
|
||
for assembly functions should use "asmlinkage".
|
||
|
||
You may need to mark your asm statement as volatile, to prevent GCC from
|
||
removing it if GCC doesn't notice any side effects. You don't always
|
||
need to do so, though, and doing so unnecessarily can limit
|
||
optimization.
|
||
|
||
When writing a single inline assembly statement containing multiple
|
||
instructions, put each instruction on a separate line in a separate
|
||
quoted string, and end each string except the last with nt to
|
||
properly indent the next instruction in the assembly output:
|
||
|
||
```c
|
||
asm ("magic %reg1, #42nt"
|
||
"more_magic %reg2, %reg3"
|
||
: /* outputs */ : /* inputs */ : /* clobbers */);
|
||
```
|
||
|
||
References
|
||
----------
|
||
|
||
The C Programming Language, Second Edition by Brian W. Kernighan and
|
||
Dennis M. Ritchie. Prentice Hall, Inc., 1988. ISBN 0-13-110362-8
|
||
(paperback), 0-13-110370-9 (hardback). URL:
|
||
<https://duckduckgo.com/?q=isbn+0-13-110362-8> or
|
||
<https://www.google.com/search?q=isbn+0-13-110362-8.
|
||
|
||
|
||
The Practice of Programming by Brian W. Kernighan and Rob Pike.
|
||
Addison-Wesley, Inc., 1999. ISBN 0-201-61586-X. URL:
|
||
<https://duckduckgo.com/?q=ISBN+0-201-61586-X> or
|
||
<https://www.google.com/search?q=ISBN+0-201-61586-X>
|
||
|
||
GNU manuals - where in compliance with K&R and this text - for cpp, gcc,
|
||
gcc internals and indent, all available from
|
||
<http://www.gnu.org/manual/>
|
||
|
||
WG14 is the international standardization working group for the
|
||
programming language C, URL: <http://www.open-std.org/JTC1/SC22/WG14/>
|
||
|
||
Kernel CodingStyle, by greg@kroah.com at OLS 2002:
|
||
<http://www.kroah.com/linux/talks/ols_2002_kernel_codingstyle_talk/html/>
|