Go to file
Ronald G. Minnich b2893a0169 Provide support for setting up the framebuffer from EDID
Add three functions to edid.c:

void set_vbe_mode_info_valid(struct edid *edid, uintptr_t fb_addr)
takes an edid and uintptr_t, and fills in a static lb_framebuffer struct
as well as setting the static vbe_valid to 1 unless some problem
is found in the edid. The intent here is that this could be called from
the native graphics setup code on both ARM and x86.

int vbe_mode_info_valid(void)
returns value of the static vbe_valid.

void fill_lb_framebuffer(struct lb_framebuffer *framebuffer)
copies the static edid_fb to lb_framebuffer.

There is now a common vbe.h in src/include, removed the two special ones.

In general, graphics in coreboot is a mess, but graphics is always a
mess.  We don't have a clean way to try two different ways to turn on
a device and use the one that works. One battle at a time. Overall,
things are much better.

The best part: this code would also work for ARM, which also uses EDID.

Change-Id: Id23eb61498b331d44ab064b8fb4cb10f07cff7f3
Signed-off-by: Ronald G. Minnich <rminnich@google.com>
Signed-off-by: Gabe Black <gabeblack@chromium.org>
Reviewed-on: http://review.coreboot.org/3636
Tested-by: build bot (Jenkins)
Reviewed-by: Stefan Reinauer <stefan.reinauer@coreboot.org>
2013-07-10 02:39:28 +02:00
3rdparty@e934f70a1a Update 3rdparty mark to latest repository 2013-06-28 00:56:55 +02:00
documentation Get rid of MAXIMUM_CONSOLE_LOGLEVEL; compile all messages into the coreboot binary 2013-05-10 17:33:49 +02:00
payloads libpayload: Add strerror 2013-06-28 10:39:57 +02:00
src Provide support for setting up the framebuffer from EDID 2013-07-10 02:39:28 +02:00
util msrtool: Fix verbose ignored by cpuid(). 2013-07-08 19:39:00 +02:00
.gitignore ifdfake - Create an IFD with just a section layout 2013-06-24 17:56:42 +02:00
.gitmodules gitmodules: Fix 3rdparty updates 2013-06-28 00:56:43 +02:00
.gitreview add .gitreview 2012-11-01 23:13:39 +01:00
COPYING update license template. 2006-08-12 22:03:36 +00:00
Makefile Make: Use unaltered object list for dependency inclusion 2013-05-20 10:28:25 +02:00
Makefile.inc sandybridge: Make build possible without descriptor.bin 2013-06-24 17:42:48 +02:00
README Update README with newer version of the text from the web page 2011-06-15 10:16:33 +02:00

README

-------------------------------------------------------------------------------
coreboot README
-------------------------------------------------------------------------------

coreboot is a Free Software project aimed at replacing the proprietary BIOS
(firmware) found in most computers.  coreboot performs a little bit of
hardware initialization and then executes additional boot logic, called a
payload.

With the separation of hardware initialization and later boot logic,
coreboot can scale from specialized applications that run directly
firmware, run operating systems in flash, load custom
bootloaders, or implement firmware standards, like PC BIOS services or
UEFI. This allows for systems to only include the features necessary
in the target application, reducing the amount of code and flash space
required.

coreboot was formerly known as LinuxBIOS.


Payloads
--------

After the basic initialization of the hardware has been performed, any
desired "payload" can be started by coreboot.

See http://www.coreboot.org/Payloads for a list of supported payloads.


Supported Hardware
------------------

coreboot supports a wide range of chipsets, devices, and mainboards.

For details please consult:

 * http://www.coreboot.org/Supported_Motherboards
 * http://www.coreboot.org/Supported_Chipsets_and_Devices


Build Requirements
------------------

 * gcc / g++
 * make

Optional:

 * doxygen (for generating/viewing documentation)
 * iasl (for targets with ACPI support)
 * gdb (for better debugging facilities on some targets)
 * ncurses (for 'make menuconfig')
 * flex and bison (for regenerating parsers)


Building coreboot
-----------------

Please consult http://www.coreboot.org/Build_HOWTO for details.


Testing coreboot Without Modifying Your Hardware
------------------------------------------------

If you want to test coreboot without any risks before you really decide
to use it on your hardware, you can use the QEMU system emulator to run
coreboot virtually in QEMU.

Please see http://www.coreboot.org/QEMU for details.


Website and Mailing List
------------------------

Further details on the project, a FAQ, many HOWTOs, news, development
guidelines and more can be found on the coreboot website:

  http://www.coreboot.org

You can contact us directly on the coreboot mailing list:

  http://www.coreboot.org/Mailinglist


Copyright and License
---------------------

The copyright on coreboot is owned by quite a large number of individual
developers and companies. Please check the individual source files for details.

coreboot is licensed under the terms of the GNU General Public License (GPL).
Some files are licensed under the "GPL (version 2, or any later version)",
and some files are licensed under the "GPL, version 2". For some parts, which
were derived from other projects, other (GPL-compatible) licenses may apply.
Please check the individual source files for details.

This makes the resulting coreboot images licensed under the GPL, version 2.