WIP: avant débug de set_arrow()
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@ -52,41 +52,50 @@ static int buffer_plans_size = 0;
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// par model_space_size_x, y, z et le nombre de sites
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static GLuint arrows[] = {
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1, 0, 0, 0, 0,
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1, 1, 0, 0, 0,
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1, 2, 0, 0, 0,
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1, 3, 0, 0, 0,
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1, 4, 0, 0, 0,
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1, 5, 0, 0, 0,
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// load, site, x, y, z
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1, 1, 1, 0, 0,
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/* 1, 1, 0, 0, 0, */
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/* 1, 2, 0, 0, 0, */
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/* 1, 3, 0, 0, 0, */
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/* 1, 4, 0, 0, 0, */
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/* 1, 5, 0, 0, 0, */
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// load, site, x, y, z
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};
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static void show_user_choices(long space_size_x,
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long space_size_y,
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long space_size_z,
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static int get_arrows_nb(){
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if (sizeof(arrows) == 0) return 0;
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else return sizeof(arrows) / sizeof(arrows[0]) / 5;
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}
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static void show_user_choices(int space_size_x,
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int space_size_y,
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int space_size_z,
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int prefer)
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{
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int arrows_nb = sizeof(arrows) / sizeof(arrows[0]) / 5;
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printf("model + user constraints : space size x,y,z = %ld,%ld,%ld ", space_size_x, space_size_y, space_size_z);
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int arrows_nb = get_arrows_nb();
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printf("model + user constraints : space size x,y,z = %d,%d,%d ", space_size_x, space_size_y, space_size_z);
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if (arrows_nb > 0) printf("[%d] arrows ", arrows_nb);
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if (prefer == 0) printf("prefer = %d <> show all grids ", prefer);
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if (prefer == 1) printf("prefer = %d <> show no grid ", prefer);
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if (prefer > 1) printf("pref_show_grids = %d ", prefer);
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if (arrows_nb == 0) printf("\tbuffer_vertex_size = %d\t lines = %d\n", buffer_vertex_size, buffer_lines_size);
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if (arrows_nb > 0) printf("\n| < arrows array > \
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|\n[ n] load site x y z \n-----------------------------\n");
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for (int i = 0; i < arrows_nb; i++) printf("[%2d] = %2d, %2d, %2d, %2d, %2d\n",\
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if (arrows_nb > 0) printf("\n [ n] load | site x y z \n -------------------------------\n");
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for (int i = 0; i < arrows_nb; i++) printf(" [%2d] = %2d | %2d %2d %2d %2d\n",\
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i, *(arrows + i * 5 + 0), *(arrows + i * 5 + 1), *(arrows + i * 5 + 2), *(arrows + i * 5 + 3), *(arrows + i * 5 + 4));
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if (arrows_nb > 0) printf("-----------------------------\n");}
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if (arrows_nb > 0) printf(" -------------------------------\n");}
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static int set_arrow (GLuint *arrows, int weight, int site, int x, int y, int z);
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static void get_model_data_and_user_preferences()
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{
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model_space_size_x = 1; // 0 < model_space_size_x
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model_space_size_x = 2; // 0 < model_space_size_x
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model_space_size_y = 1; // 0 < model_space_size_y
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model_space_size_z = 1; // 0 < model_space_size_z
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pref_show_grids = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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show_user_choices(model_space_size_x, model_space_size_y, model_space_size_z,
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pref_show_grids);
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// set_arrow(arrows, 1, 1, 1, 0, 0);
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}
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/* -------------------------------------------------------------------------- */
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@ -96,6 +105,138 @@ static void get_model_data_and_user_preferences()
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#define DETAIL 0
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static bool rewrite_arrow (GLuint *arrows, int address, int weight,
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int site, int x, int y, int z)
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{
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if (DETAIL) printf("write the arrow weight to %d at (%d, %d, %d, %d)\n",\
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weight, site, x, y, z);
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*(arrows + address + 0) = weight;
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return 1; /* replaces the load of the existing arrow by the load 'weight' */
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}
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static bool create_arrow (GLuint *arrows, int weight, int site, int x, int y, int z)
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{
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int arrows_nb = get_arrows_nb();
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arrows_nb ++;
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buffer_lines_size += (3 + 4) * 2;
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buffer_lines_origin = g_realloc(buffer_lines_origin, buffer_lines_size * 2 * sizeof(GLuint));
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if (1) printf("create a new arrow with weight = %d at (%d, %d, %d, %d)\n",\
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weight, site, x, y, z);
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*(arrows + arrows_nb * 5 + 0) = weight;
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*(arrows + arrows_nb * 5 + 1) = site;
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*(arrows + arrows_nb * 5 + 2) = x;
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*(arrows + arrows_nb * 5 + 3) = y;
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*(arrows + arrows_nb * 5 + 4) = z;
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return 1;
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}
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static bool erase_arrow (GLuint *arrows, int address,
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int site, int x, int y, int z)
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{
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int arrows_nb = get_arrows_nb();
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if (DETAIL) printf("erase arrow at address %d with values (%d, %d, %d, %d)",\
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address / 5, site, x, y, z);
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if (DETAIL) printf(" last arrow is %d, %d, %d, %d, %d\n",
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*(arrows + (arrows_nb - 1) * 5 + 0),
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*(arrows + (arrows_nb - 1) * 5 + 1),
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*(arrows + (arrows_nb - 1) * 5 + 2),
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*(arrows + (arrows_nb - 1) * 5 + 3),
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*(arrows + (arrows_nb - 1) * 5 + 4));
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*(arrows + address + 0) = *(arrows + (arrows_nb - 1) * 5 + 0);
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*(arrows + address + 1) = *(arrows + (arrows_nb - 1) * 5 + 1);
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*(arrows + address + 2) = *(arrows + (arrows_nb - 1) * 5 + 2);
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*(arrows + address + 3) = *(arrows + (arrows_nb - 1) * 5 + 3);
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*(arrows + address + 4) = *(arrows + (arrows_nb - 1) * 5 + 4);
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arrows_nb --;
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buffer_lines_size -= (3 + 4) * 2;
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buffer_lines_origin = g_realloc(buffer_lines_origin, buffer_lines_size * 2 * sizeof(GLuint));
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return 1;
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}
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static int check_for_arrow (GLuint *arrows, int site, int x, int y, int z)
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{
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int arrows_nb = get_arrows_nb();
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if (arrows_nb == 0) return -1;
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int address = -1, f_weight = -1, f_site = -1, f_x = -1, f_y = -1, f_z = -1;
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for (int i = 0; i < arrows_nb; i++)
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{
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f_weight = *(arrows + i * 5 + 0);
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f_site = *(arrows + i * 5 + 1);
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f_x = *(arrows + i * 5 + 2);
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f_y = *(arrows + i * 5 + 3);
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f_z = *(arrows + i * 5 + 4);
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if (f_site == site && f_x == x && f_y == y && f_z == z) {
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address = i * 5;
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if (DETAIL) printf("arrows_nb = %d checked arrow (%d,%d,%d,%d) found at address %d (line %d)",\
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arrows_nb, site, x, y, z, address, address / 5);
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if (DETAIL && f_weight > 1) printf(" weight = %d", f_weight);
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if (DETAIL) printf("\n");
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}
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}
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return address; /* returns the address of the arrow if there is one
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* or (-1) if there is none */
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}
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static void show_arrows_array (GLuint *arrows, int address, int weight, int site, int x, int y, int z)
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{
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int arrows_nb = get_arrows_nb();
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printf("\n [ n] load | site x y z ----- < arrows_nb = %d > ------", arrows_nb);
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if (arrows_nb == 0) printf("--------------------------- no arrows\n");
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else if (address == -1) printf("--------------------------- create new arrow\n");
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else printf("--------------------------- erase arrow at address = %d / 5\n", address);
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for (int i = 0; i < arrows_nb; i++)
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{
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printf(" [%2d] = %2d | %2d, %2d, %2d, %2d ",\
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i, *(arrows + i * 5 + 0), *(arrows + i * 5 + 1), *(arrows + i * 5 + 2),\
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*(arrows + i * 5 + 3), *(arrows + i * 5 + 4));
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if (weight == 0 && i == address / 5) printf(" <<<| < - > (%d, %d, %d, %d) @ [%d]",\
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*(arrows + i * 5 + 1), *(arrows + i * 5 + 2),\
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*(arrows + i * 5 + 3), *(arrows + i * 5 + 4), address / 5);
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if (weight > 0 && i == arrows_nb - 1) printf(" <<< < + > (%d, %d, %d, %d) @ [%d]",\
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*(arrows + i * 5 + 1), *(arrows + i * 5 + 2),\
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*(arrows + i * 5 + 3), *(arrows + i * 5 + 4), address / 5);
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if (weight == 0 && i > address / 5 && i < arrows_nb - 1) printf(" |");
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if (weight == 0 && i == arrows_nb - 1 && i != address / 5) printf(" >>>|");
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printf("\n");
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}
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}
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static int set_arrow (GLuint *arrows, int weight, int site, int x, int y, int z)
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{
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int address = (check_for_arrow (arrows, site, x, y, z));
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show_arrows_array(arrows, address, weight, site, x, y, z);
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if (address == -1 && weight == 0) return 0;
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if (address == -1 && weight > 0) return create_arrow (arrows, weight, site, x, y, z);
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if (address >= 0 && weight == 0) return erase_arrow (arrows, address, site, x, y, z);
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if (address >= 0 && weight > 0) return rewrite_arrow (arrows, address, weight, site, x, y, z);
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return 0;
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}
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@ -197,7 +338,7 @@ static void graphics_debug_callback(GLenum source, GLenum type, GLuint id,
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void graphics_write_line (GLuint a, GLuint b)
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{
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buffer_lines_origin = g_realloc (buffer_lines_origin,
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(buffer_lines_size + 2) * sizeof(GLuint));
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(buffer_lines_size + 2) * sizeof(GLuint));
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assert (buffer_lines_origin);
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@ -261,7 +402,7 @@ void graphics_write_color (GLfloat r, GLfloat g, GLfloat b)
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void graphics_write_plan (GLuint a, GLuint b, GLuint c)
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{
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buffer_plans_origin = g_realloc (buffer_plans_origin,
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(buffer_plans_size + 3) * sizeof(GLuint));
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(buffer_plans_size + 3) * sizeof(GLuint));
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assert (buffer_plans_origin);
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@ -552,7 +693,7 @@ bool graphics_init(const char *gl_area)
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// If it does exist, g_reallocs it
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} else {
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gl_area_array = g_realloc(gl_area_array,
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(array_size + 1)
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(array_size + 1)
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* sizeof(struct gl_area_entry *));
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assert (gl_area_array);
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if (gl_area_array == NULL) {
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@ -645,13 +786,13 @@ void main_test_graphics (void)
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int offset_after_grids = buffer_vertex_size / 3;
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if (1) printf("buffer_vertex_offset_after grids = %d (x+1)*(y+1)*(z+1) = %ld\n",\
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if (1) printf("buffer_vertex_offset_after grids = %d (x+1)*(y+1)*(z+1) = %ld\n",\
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offset_after_grids, (x+1)*(y+1)*(z+1));
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/* ARROWS */
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arrows_write_terminations (x, y, z);
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int arrows_nb = sizeof(arrows) / sizeof(arrows[0]) / 5;
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int arrows_nb = get_arrows_nb();
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for (int i = 0; i < arrows_nb; i++) {
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site = arrows[i * 5 + 1];
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