WIP: avant de reprendre entièrement cette fonction: vx = (2 * i / x - 1) * x / max + (1 / max);

This commit is contained in:
Jean Sirmai 2023-10-15 23:19:52 +02:00
parent 1a074fb0c9
commit 35bd253b3d
Signed by: jean
GPG Key ID: FB3115C340E057E3
3 changed files with 30 additions and 18 deletions

View File

@ -173,14 +173,14 @@ static void show_one_arrow_data_1(int offset_vertex, int offset_colors,
offset_vertex, offset_colors, weight, site, x, y, z);
}
static void show_one_arrow_data_2(int offset_vertex, float max, int uxi, int uyi, int uzi,
float ux, float uy, float uz, float vx, float vy, float vz)
static void show_one_arrow_data_2(int offset_vertex, int max, int uxi, int uyi, int uzi,
int ux, int uy, int uz, float vx, float vy, float vz)
{
printf("offset_vertex = %d max = %8.5f\n\
xi = %6d yi = %6d zi = %6d\n\
ux = %8.5f uy = %8.5f uz = %8.5f\n\
vx = %8.5f vy = %8.5f vz = %8.5f\n",\
offset_vertex, max, ux, uy, uz, vx, vy, vz);
printf("offset_vertex = %d (x3 = %d) max = %d\n\
xi = %d yi = %d zi = %d\n\
ux = %d uy = %d uz = %d\n\
vx = %6.3f vy = %6.3f vz = %6.3f\n",\
offset_vertex, offset_vertex * 3, max, ux, uy, uz, vx, vy, vz);
}
@ -200,17 +200,17 @@ void write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
uyi = (2 * y) / space_Y_int,
uzi = (2 * z) / space_Z_int;
float ux = uxi, uy = uyi, uz = uzi;
int ux = uxi, uy = uyi, uz = uzi;
float vx = (ux - 1.0f) * (space_X / max) + (1.0f / max),
vy = (uy - 1.0f) * (space_Y / max) + (1.0f / max),
vz = (uz - 1.0f) * (space_Z / max) + (1.0f / max);
float vx = (ux - 1) * (space_X / max) + (1.0f / max),
vy = (uy - 1) * (space_Y / max) + (1.0f / max),
vz = (uz - 1) * (space_Z / max) + (1.0f / max);
show_one_arrow_data_2 (offset_vertex, max,
uxi, uyi, uzi, ux, uy, uz, vx, vy, vz);
// arrow_basis_width donne la dimension de l'étoile centrale
float arrow_basis_width = 0.3f * (1 / max),
GLfloat arrow_basis_width = 0.3f * (1 / max),
// décale légèrement les pointes des flèches
// pour qu'elles n'aillent pas jusqu'aux faces des cubes
@ -245,7 +245,7 @@ void write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
float nuance = 0.24f;
GLfloat nuance = 0.24f;
// X - X (EAST - WEST) axis - arrows tips (red - green)
graphics_write_vertex (vx + (1 / max) - arrow_tip_padding, vy, vz);

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@ -153,7 +153,7 @@ void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z)
buffer_vertex_size += 3;
//printf("Created vertex (%f,%f,%f), size is %d\n", x,y,z, buffer_vertex_size);
printf("new vertex : (%9.6f, %9.6f, %9.6f) <> buffer size : %3d\n", x,y,z, buffer_vertex_size);
}
/*
@ -891,11 +891,12 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 0, 0, style);
long offset_vertex = 0, offset_colors = 0, offset_lines = 0; // if this function is called first
int offset_vertex = 0, offset_colors = 0, offset_lines = 0; // if this function is called first
write_space_ridges (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z);
offset_vertex = 8, offset_colors = 8, offset_lines = 12; // if space edges are drawn
write_grids_on_space_faces (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z, style);
write_grids_on_space_faces (offset_vertex, offset_colors, offset_lines,
space_X, space_Y, space_Z, style);
/* ARROWS */
@ -926,6 +927,8 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
weight, site, x, y, z);
}
show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 0, 0, style);
free(arrows);
arrows = NULL;
arrows_nb = 0;

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@ -19,16 +19,25 @@
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* aint with this program. If not, see <http://www.gnu.org/licenses/>.
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../include/base.h"
#include "../../include/graphics.h"
/* void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z) { */
/* buffer_vertex_origin = g_realloc (buffer_vertex_origin, (buffer_vertex_size + 3) * sizeof(GLfloat)); */
/* buffer_vertex_origin[buffer_vertex_size + 0] = x; */
/* buffer_vertex_origin[buffer_vertex_size + 1] = y; */
/* buffer_vertex_origin[buffer_vertex_size + 2] = z; */
/* buffer_vertex_size += 3; */
/* //printf("Created vertex (%f,%f,%f), size is %d\n", x,y,z, buffer_vertex_size); */
/* } */
void write_space_ridges (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z)
{
float max = fmax(x, y); max = fmax(max, z);
graphics_write_vertex (offset_vertex - x / max, offset_vertex - y / max, - z / max);
graphics_write_vertex (offset_vertex + x / max, offset_vertex - y / max, - z / max);