WIP: avant de reprendre entièrement cette fonction: vx = (2 * i / x - 1) * x / max + (1 / max);
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@ -173,14 +173,14 @@ static void show_one_arrow_data_1(int offset_vertex, int offset_colors,
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offset_vertex, offset_colors, weight, site, x, y, z);
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}
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static void show_one_arrow_data_2(int offset_vertex, float max, int uxi, int uyi, int uzi,
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float ux, float uy, float uz, float vx, float vy, float vz)
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static void show_one_arrow_data_2(int offset_vertex, int max, int uxi, int uyi, int uzi,
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int ux, int uy, int uz, float vx, float vy, float vz)
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{
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printf("offset_vertex = %d max = %8.5f\n\
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xi = %6d yi = %6d zi = %6d\n\
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ux = %8.5f uy = %8.5f uz = %8.5f\n\
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vx = %8.5f vy = %8.5f vz = %8.5f\n",\
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offset_vertex, max, ux, uy, uz, vx, vy, vz);
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printf("offset_vertex = %d (x3 = %d) max = %d\n\
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xi = %d yi = %d zi = %d\n\
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ux = %d uy = %d uz = %d\n\
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vx = %6.3f vy = %6.3f vz = %6.3f\n",\
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offset_vertex, offset_vertex * 3, max, ux, uy, uz, vx, vy, vz);
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}
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@ -200,17 +200,17 @@ void write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
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uyi = (2 * y) / space_Y_int,
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uzi = (2 * z) / space_Z_int;
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float ux = uxi, uy = uyi, uz = uzi;
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int ux = uxi, uy = uyi, uz = uzi;
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float vx = (ux - 1.0f) * (space_X / max) + (1.0f / max),
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vy = (uy - 1.0f) * (space_Y / max) + (1.0f / max),
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vz = (uz - 1.0f) * (space_Z / max) + (1.0f / max);
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float vx = (ux - 1) * (space_X / max) + (1.0f / max),
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vy = (uy - 1) * (space_Y / max) + (1.0f / max),
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vz = (uz - 1) * (space_Z / max) + (1.0f / max);
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show_one_arrow_data_2 (offset_vertex, max,
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uxi, uyi, uzi, ux, uy, uz, vx, vy, vz);
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// arrow_basis_width donne la dimension de l'étoile centrale
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float arrow_basis_width = 0.3f * (1 / max),
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GLfloat arrow_basis_width = 0.3f * (1 / max),
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// décale légèrement les pointes des flèches
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// pour qu'elles n'aillent pas jusqu'aux faces des cubes
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@ -245,7 +245,7 @@ void write_one_arrow(int offset_vertex, int offset_colors, int offset_lines,
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float nuance = 0.24f;
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GLfloat nuance = 0.24f;
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// X - X (EAST - WEST) axis - arrows tips (red - green)
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graphics_write_vertex (vx + (1 / max) - arrow_tip_padding, vy, vz);
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@ -153,7 +153,7 @@ void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z)
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buffer_vertex_size += 3;
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//printf("Created vertex (%f,%f,%f), size is %d\n", x,y,z, buffer_vertex_size);
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printf("new vertex : (%9.6f, %9.6f, %9.6f) <> buffer size : %3d\n", x,y,z, buffer_vertex_size);
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}
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/*
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@ -891,11 +891,12 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 0, 0, style);
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long offset_vertex = 0, offset_colors = 0, offset_lines = 0; // if this function is called first
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int offset_vertex = 0, offset_colors = 0, offset_lines = 0; // if this function is called first
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write_space_ridges (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z);
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offset_vertex = 8, offset_colors = 8, offset_lines = 12; // if space edges are drawn
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write_grids_on_space_faces (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z, style);
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write_grids_on_space_faces (offset_vertex, offset_colors, offset_lines,
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space_X, space_Y, space_Z, style);
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/* ARROWS */
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@ -926,6 +927,8 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
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weight, site, x, y, z);
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}
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show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 0, 0, style);
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free(arrows);
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arrows = NULL;
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arrows_nb = 0;
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@ -19,16 +19,25 @@
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* aint with this program. If not, see <http://www.gnu.org/licenses/>.
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../include/base.h"
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#include "../../include/graphics.h"
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/* void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z) { */
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/* buffer_vertex_origin = g_realloc (buffer_vertex_origin, (buffer_vertex_size + 3) * sizeof(GLfloat)); */
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/* buffer_vertex_origin[buffer_vertex_size + 0] = x; */
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/* buffer_vertex_origin[buffer_vertex_size + 1] = y; */
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/* buffer_vertex_origin[buffer_vertex_size + 2] = z; */
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/* buffer_vertex_size += 3; */
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/* //printf("Created vertex (%f,%f,%f), size is %d\n", x,y,z, buffer_vertex_size); */
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/* } */
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void write_space_ridges (long offset_vertex, long offset_colors, long offset_lines, long x, long y, long z)
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{
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float max = fmax(x, y); max = fmax(max, z);
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graphics_write_vertex (offset_vertex - x / max, offset_vertex - y / max, - z / max);
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graphics_write_vertex (offset_vertex + x / max, offset_vertex - y / max, - z / max);
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