WIP: avant rebase
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@ -33,46 +33,12 @@
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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static GLuint arrows[] = {
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1, 0, 1, 2, 4,
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1, 1, 1, 2, 4,
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1, 2, 1, 2, 4,
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1, 3, 1, 2, 4,
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1, 4, 1, 2, 4,
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1, 5, 1, 2, 4,
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1, 1, 0, 0, 0,
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1, 3, 0, 0, 0,
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1, 5, 0, 0, 0,
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1, 0, 2, 0, 0,
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1, 3, 2, 0, 0,
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1, 5, 2, 0, 0,
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1, 1, 0, 4, 0,
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1, 2, 0, 4, 0,
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1, 5, 0, 4, 0,
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1, 1, 0, 0, 6,
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1, 3, 0, 0, 6,
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1, 4, 0, 0, 6,
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1, 0, 2, 4, 0,
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1, 2, 2, 4, 0,
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1, 5, 2, 4, 0,
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1, 0, 2, 0, 6,
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1, 3, 2, 0, 6,
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1, 4, 2, 0, 6,
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1, 1, 0, 4, 6,
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1, 2, 0, 4, 6,
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1, 4, 0, 4, 6,
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1, 0, 2, 4, 6,
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1, 2, 2, 4, 6,
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1, 4, 2, 4, 6,
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1, 0, 1, 2, 3,
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1, 1, 1, 2, 3,
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1, 2, 1, 2, 3,
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1, 3, 1, 2, 3,
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1, 4, 1, 2, 3,
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1, 5, 1, 2, 3,
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// load, site, x, y, z
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};
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@ -162,6 +128,38 @@ static void graphics_debug_callback(GLenum source, GLenum type, GLuint id,
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/* -------------------------------------------------------------------------- */
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/*
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* DEBUG
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*
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*/
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static void show_user_choices(long model_space_size_x,
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long model_space_size_y,
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long model_space_size_z,
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GLuint *arrows,
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int model_arrows_nb,
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int pref_show_grid)
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{
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printf("model + user constraints : space size x,y,z = %ld,%ld,%ld ", model_space_size_x, model_space_size_y, model_space_size_z);
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if (model_arrows_nb > 0) printf("[%d] arrows ", model_arrows_nb);
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if (pref_show_grid == 1) printf("pref_show_grid = %d <> show no grid ", pref_show_grid);
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if (pref_show_grid == 0) printf("pref_show_grid = %d <> show all grids ", pref_show_grid);
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if (pref_show_grid == 2) printf("pref_show_grid = %d <> show grid xy ", pref_show_grid);
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if (pref_show_grid == 3) printf("pref_show_grid = %d <> show grid xz ", pref_show_grid);
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if (pref_show_grid == 5) printf("pref_show_grid = %d <> show grid yz ", pref_show_grid);
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if (pref_show_grid == 6) printf("pref_show_grid = %d <> show grids xy & xz ", pref_show_grid);
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if (pref_show_grid == 10) printf("pref_show_grid = %d <> show grids xy & yz ", pref_show_grid);
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if (pref_show_grid == 15) printf("pref_show_grid = %d <> show grids xz & yz ", pref_show_grid);
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if (model_arrows_nb == 0) printf("\tbuffer_vertex_size = %d\t lines = %d\n",\
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buffer_vertex_size, buffer_lines_size);
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if (model_arrows_nb > 0) printf("\n--- < arrows array >\
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---\n[ n] load site x y z \n-----------------------------\n");
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for (int i = 0; i < model_arrows_nb; i++)
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printf("[%2d] = %2d, %2d, %2d, %2d, %2d \n",\
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i, *(arrows + i * 5 + 0), *(arrows + i * 5 + 1), *(arrows + i * 5 + 2), *(arrows + i * 5 + 3), *(arrows + i * 5 + 4));
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}
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static void get_model_data_and_user_preferences()
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{
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model_space_size_x = 3; // 0 < model_space_size_x
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@ -176,8 +174,14 @@ static void get_model_data_and_user_preferences()
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// ! WARNING ! Pour l'instant égal au nombre de flèches ! (central stars réécrites)
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central_stars_nb = model_arrows_nb;
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pref_show_grid = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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pref_show_grid = 1; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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show_user_choices(model_space_size_x, model_space_size_y, model_space_size_z,
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arrows, model_arrows_nb,
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pref_show_grid);
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}
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/* -------------------------------------------------------------------------- */
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@ -488,38 +492,6 @@ void graphics_draw(const void *gl_area)
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}
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/* -------------------------------------------------------------------------- */
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/*
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* DEBUG
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*
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*/
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static void show_user_choices(long model_space_size_x,
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long model_space_size_y,
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long model_space_size_z,
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GLuint *arrows,
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int model_arrows_nb,
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int pref_show_grid)
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{
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printf("model + user constraints : space size x,y,z = %ld,%ld,%ld ", model_space_size_x, model_space_size_y, model_space_size_z);
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if (model_arrows_nb > 0) printf("[%d] arrows ", model_arrows_nb);
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if (pref_show_grid == 1) printf("pref_show_grid = %d <> show no grid ", pref_show_grid);
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if (pref_show_grid == 0) printf("pref_show_grid = %d <> show all grids ", pref_show_grid);
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if (pref_show_grid == 2) printf("pref_show_grid = %d <> show grid xy ", pref_show_grid);
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if (pref_show_grid == 3) printf("pref_show_grid = %d <> show grid xz ", pref_show_grid);
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if (pref_show_grid == 5) printf("pref_show_grid = %d <> show grid yz ", pref_show_grid);
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if (pref_show_grid == 6) printf("pref_show_grid = %d <> show grids xy & xz ", pref_show_grid);
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if (pref_show_grid == 10) printf("pref_show_grid = %d <> show grids xy & yz ", pref_show_grid);
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if (pref_show_grid == 15) printf("pref_show_grid = %d <> show grids xz & yz ", pref_show_grid);
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if (model_arrows_nb == 0) printf("\tbuffer_vertex_size = %d\t lines = %d\n",\
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buffer_vertex_size, buffer_lines_size);
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if (model_arrows_nb > 0) printf("\n[ n] load site x y z ---- < arrows array >\
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------------------------------------------------------------\n");
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for (int i = 0; i < model_arrows_nb; i++)
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printf("[%2d] = %2d, %2d, %2d, %2d, %2d \n",\
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i, *(arrows + i * 5 + 0), *(arrows + i * 5 + 1), *(arrows + i * 5 + 2), *(arrows + i * 5 + 3), *(arrows + i * 5 + 4));
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}
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/*
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* Find gl_area_entry from a gl_area ptr
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*
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@ -656,10 +628,6 @@ void main_test_graphics (void)
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long site = 0, x = 0, y = 0, z = 0;
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show_user_choices(model_space_size_x, model_space_size_y, model_space_size_z,
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arrows, model_arrows_nb,
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pref_show_grid);
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printf("offset_before_grid = %d\n", buffer_vertex_size / 3);
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/* GRID */
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@ -717,10 +685,6 @@ void main_test_graphics (void)
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}
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}
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show_user_choices(model_space_size_x, model_space_size_y, model_space_size_z,
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arrows, model_arrows_nb,
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pref_show_grid);
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printf("main_test_graphics [ok]\n");
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}
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@ -62,37 +62,24 @@ void grid_write_ridges (long x,
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long y,
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long z)
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{
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long step_x = (z + 1) * (y + 1),
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step_y = z + 1,
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step_z = 1;
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long step_x = (z + 1) * (y + 1),
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step_y = z + 1,
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step_z = 1;
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long r_000 = step_z * 0 + step_y * 0 + step_x * 0,
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r_100 = step_z * 0 + step_y * 0 + step_x * x,
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r_010 = step_z * 0 + step_y * y + step_x * 0,
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r_001 = step_z * z + step_y * 0 + step_x * 0,
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r_011 = step_z * z + step_y * y + step_x * 0,
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r_101 = step_z * z + step_y * 0 + step_x * x,
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r_110 = step_z * 0 + step_y * y + step_x * x,
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r_111 = step_z * z + step_y * y + step_x * x;
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graphics_write_line (step_z * 0 + step_y * 0 + step_x * 0,
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step_z * 0 + step_y * 0 + step_x * x);
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graphics_write_line (step_z * 0 + step_y * 0 + step_x * 0,
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step_z * 0 + step_y * y + step_x * 0);
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graphics_write_line (step_z * 0 + step_y * 0 + step_x * 0,
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step_z * z + step_y * 0 + step_x * 0);
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graphics_write_line (step_z * z + step_y * y + step_x * x,
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step_z * 0 + step_y * y + step_x * x);
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graphics_write_line (step_z * z + step_y * y + step_x * x,
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step_z * z + step_y * y + step_x * 0);
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graphics_write_line (step_z * z + step_y * y + step_x * x,
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step_z * z + step_y * 0 + step_x * x);
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graphics_write_line (step_z * 0 + step_y * 0 + step_x * x,
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step_z * 0 + step_y * y + step_x * x);
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graphics_write_line (step_z * 0 + step_y * 0 + step_x * x,
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step_z * z + step_y * 0 + step_x * x);
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graphics_write_line (step_z * z + step_y * 0 + step_x * 0,
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step_z * z + step_y * y + step_x * 0);
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graphics_write_line (step_z * 0 + step_y * y + step_x * 0,
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step_z * 0 + step_y * y + step_x * x);
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graphics_write_line (step_z * 0 + step_y * y + step_x * 0,
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step_z * z + step_y * y + step_x * 0);
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graphics_write_line (step_z * z + step_y * 0 + step_x * 0,
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step_z * z + step_y * 0 + step_x * x);
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graphics_write_line (r_000, r_100); graphics_write_line (r_111, r_011);
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graphics_write_line (r_000, r_010); graphics_write_line (r_111, r_101);
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graphics_write_line (r_000, r_001); graphics_write_line (r_111, r_110);
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graphics_write_line (r_100, r_110); graphics_write_line (r_011, r_001);
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graphics_write_line (r_100, r_101); graphics_write_line (r_011, r_010);
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graphics_write_line (r_010, r_110); graphics_write_line (r_101, r_001);
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}
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/*
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@ -16,3 +16,5 @@ void main(void)
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projection_matrix * view_matrix * model_matrix * vec4(in_position, zoom);
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color = vec4 (chrominance * in_color.rgb, luminance);
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}
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// https://learnopengl.com/Getting-started/Shaders
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