WIP: première matrice 3D complète paramétrable (un peu...) => une bonne base pour corriger les erreurs !
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@ -52,8 +52,8 @@ int plans_ndx = 0;
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#define EDGE 0.999999
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#define EDGE 0.999999
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#define S 0
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#define S 0
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#define S3 1
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#define S3 0
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#define SA 1
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#define SA 0
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#define A3 0
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#define A3 0
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#define L 0
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#define L 0
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@ -328,15 +328,13 @@ static bool compute_space_3D (int size_x,
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*(vertex_origin + vertex_ndx + 1) = y;
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*(vertex_origin + vertex_ndx + 1) = y;
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*(vertex_origin + vertex_ndx + 2) = z;
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*(vertex_origin + vertex_ndx + 2) = z;
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vertex_ndx += 3;
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vertex_ndx += 3; // if (V) printf(" => vertex_ndx = %3d\n", vertex_ndx);
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// if (V) printf(" => vertex_ndx = %3d\n", vertex_ndx);
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*(color_origin + colors_ndx + 0) = x;
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*(color_origin + colors_ndx + 0) = x;
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*(color_origin + colors_ndx + 1) = 3 * y / 2;
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*(color_origin + colors_ndx + 1) = 3 * y / 2;
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*(color_origin + colors_ndx + 2) = z;
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*(color_origin + colors_ndx + 2) = z;
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colors_ndx += 3;
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colors_ndx += 3; // if (C) printf(" => colors_ndx = %3d\n", colors_ndx);
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// if (C) printf(" => colors_ndx = %3d\n", colors_ndx);
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if (P) printf("(%1.0f*%1.0f*%1.0f)<>[%6.3f %6.3f %6.3f] ", i, j, k, x, y, z);
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if (P) printf("(%1.0f*%1.0f*%1.0f)<>[%6.3f %6.3f %6.3f] ", i, j, k, x, y, z);
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}
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}
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@ -345,11 +343,19 @@ static bool compute_space_3D (int size_x,
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if (P) printf("\n");
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if (P) printf("\n");
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};
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};
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for (int u = 0; u < (size_x + 1) * (size_y + 1); u ++){ // << cette boucle est à remplacer, sur le modèle de la suivante.
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for (int u = 0; u < size_y + 1; u ++){
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*(line_origin + lines_ndx) = u * (size_z + 1);
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for (int w = 0; w < size_z + 1; w ++){
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lines_ndx += 1;
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*(line_origin + lines_ndx) = w + (size_z + 1) * u; lines_ndx += 1;
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*(line_origin + lines_ndx) = u * (size_z + 1) + size_z;
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*(line_origin + lines_ndx) = (size_x + 1) * (size_y + 1) * (size_z + 1)
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lines_ndx += 1;
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- (size_y + 1) * (size_z + 1) + w + (size_z + 1) * u; lines_ndx += 1;
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}
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}
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for (int u = 0; u <= size_y; u ++){
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for (int w = 0; w < size_x + 1; w ++){
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*(line_origin + lines_ndx) = (size_z + 1) * (size_y + 1) * w + (size_z + 1) * u; lines_ndx += 1;
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*(line_origin + lines_ndx) = (size_z + 1) * (size_y + 1) * w + size_z + (size_z + 1) * u; lines_ndx += 1;
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}
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}
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}
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for (int u = 0; u <= size_x; u ++){
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for (int u = 0; u <= size_x; u ++){
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@ -539,7 +539,7 @@ GLubyte arrows[] = {
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static void get_model_data_and_user_preferences(){
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static void get_model_data_and_user_preferences(){
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model_space_size_x = 5; // 0 < model_space_size_x
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model_space_size_x = 10; // 0 < model_space_size_x
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model_space_size_y = 4; // 0 < model_space_size_y
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model_space_size_y = 4; // 0 < model_space_size_y
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model_space_size_z = 3; // 0 < model_space_size_z
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model_space_size_z = 3; // 0 < model_space_size_z
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model_arrows_nb = 0; // assert : l'emplacement des flèches est contraint
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model_arrows_nb = 0; // assert : l'emplacement des flèches est contraint
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