WIP: un peu de nettoyage et de cosmétique avant de commencer le travail sérieux
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@ -42,75 +42,11 @@ static volatile int buffer_lines_size = 0;
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static volatile int buffer_colors_size = 0;
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static volatile int buffer_plans_size = 0;
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// model_data_and_user_preferences :
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static int pref_show_grids = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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static int space_X = 0;
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static int space_Y = 0;
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static int space_Z = 0;
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static void show_user_choices(GLuint *arrows, int arrows_nb,
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int space_size_x, int space_size_y, int space_size_z,
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int prefer, int show_all)
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{
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printf("model + user constraints :\tspace size x,y,z = %d,%d,%d\t", space_size_x, space_size_y, space_size_z);
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if (prefer == 0) printf("prefer = %d <> show all grids", prefer);
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if (prefer == 1) printf("prefer = %d <> show no grid", prefer);
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if (prefer > 1) printf("pref_show_grids = %d", prefer);
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if (show_all) {
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printf("\n\t\t\t\t\t buffer_vertex_size = %d\t buffer_lines_size = %d", buffer_vertex_size, buffer_lines_size);
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if (arrows_nb > 0) printf("\n [%2d] load | site x y z\
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< initial data\n -------------------------------", arrows_nb);
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for (int i = 0; i < arrows_nb; i++) printf("\n [%2d] = %2d | %2d %2d %2d %2d",\
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i, *(arrows + i * 5 + 0), *(arrows + i * 5 + 1), *(arrows + i * 5 + 2), *(arrows + i * 5 + 3), *(arrows + i * 5 + 4));
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if (arrows_nb > 0) printf("\n -------------------------------\n");}
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}
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static void get_model_data_and_user_preferences(GLuint *arrows, int arrows_nb)
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{
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space_X = 4; // 0 < model_space_size_x
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space_Y = 1; // 0 < model_space_size_y
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space_Z = 1; // 0 < model_space_size_z
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pref_show_grids = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 1);
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}
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/* -------------------------------------------------------------------------- */
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static void show_arrows_array (GLuint *arrows, int arrows_nb, int address, int current_weigh, int weight, int site, int x, int y, int z);
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@ -819,29 +755,48 @@ bool graphics_shutdown(const void *gl_area)
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/* -------------------------------------------------------------------------- */
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static void show_user_choices(GLuint *arrows, int arrows_nb,
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int space_size_x, int space_size_y, int space_size_z,
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int prefer, int show_all)
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{
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printf("model + user constraints :\tspace size x,y,z = %d,%d,%d\t", space_size_x, space_size_y, space_size_z);
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if (prefer == 0) printf("prefer = %d <> show all grids", prefer);
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if (prefer == 1) printf("prefer = %d <> show no grid", prefer);
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if (prefer > 1) printf("pref_show_grids = %d", prefer);
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if (show_all) {
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printf("\n\t\t\t\t\t buffer_vertex_size = %d\t buffer_lines_size = %d", buffer_vertex_size, buffer_lines_size);
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if (arrows_nb > 0) printf("\n [%2d] load | site x y z\
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< initial data\n -------------------------------", arrows_nb);
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for (int i = 0; i < arrows_nb; i++) printf("\n [%2d] = %2d | %2d %2d %2d %2d",\
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i, *(arrows + i * 5 + 0), *(arrows + i * 5 + 1), *(arrows + i * 5 + 2), *(arrows + i * 5 + 3), *(arrows + i * 5 + 4));
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if (arrows_nb > 0) printf("\n -------------------------------\n");}
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}
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void main_test_graphics (void)
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{
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if (0) printf("buffer_vertex_offset_before_grid = %d\n", buffer_vertex_size / 3);
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// assert : l'emplacement des flèches est contraint
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// par model_space_size_x, y, z et le nombre de sites. TODO
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// assert : pas de doublons (une seule flèche max par site). TODO
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// assert : space dimensions (x,y,z) > 0 TODO
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// assert : arrows localization within space and sites TODO
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// assert : no more than one arrow per address TODO
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space_X = 4; space_Y = 1; space_Z = 1;
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pref_show_grids = 0; // 0, 1, 2, 3, 5, 6, 10, 15, 30, etc
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// xyz, 0, x, y, z, xy, xz, yz, xyz
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GLuint arrows[] = {
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1, 0, 0, 0, 0,
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// 1, 1, 0, 0, 0,
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// 1, 0, 1, 0, 0,
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// 1, 1, 1, 0, 0,
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1, 0, 1, 0, 0,
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1, 1, 1, 0, 0,
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1, 0, 2, 0, 0,
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1, 1, 2, 0, 0,
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// 1, 0, 3, 0, 0,
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1, 1, 3, 0, 0,
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// load, site, x, y, z
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};
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int arrows_nb = sizeof(arrows) / sizeof(arrows[0]) / 5;
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get_model_data_and_user_preferences(arrows, arrows_nb);
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show_user_choices(arrows, arrows_nb, space_X, space_Y, space_Z, pref_show_grids, 1);
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long weight = 0, site = 0,
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stx = space_Z * space_Y, sty = space_Z, stz = 1, arrow_offset = 0;
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@ -861,16 +816,13 @@ void main_test_graphics (void)
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/* ARROWS */
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arrows_write_terminations (space_X, space_Y, space_Z); // Independent of the number of arrows
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/* The 12 vertices required to draw 6 arrows in each cube
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* are always defined (whether arrows are drawn or not). */
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set_arrow (arrows, arrows_nb, 0, 1, 2, 0, 0); arrows_nb --;
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set_arrow (arrows, arrows_nb, 1, 1, 2, 0, 0); arrows_nb ++;
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// set_arrow (arrows, arrows_nb, 0, 1, 1, 0, 0); arrows_nb --;
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// set_arrow (arrows, arrows_nb, 0, 1, 0, 0, 0); arrows_nb --;
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arrows_write_terminations (space_X, space_Y, space_Z);
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// set_arrow (arrows, arrows_nb, 0, 0, 0, 0, 0); arrows_nb --;
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// set_arrow (arrows, arrows_nb, 1, 0, 5, 0, 0); arrows_nb ++;
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// set_arrow (arrows, arrows_nb, 1, 1, 1, 0, 0); arrows_nb ++;
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// set_arrow (arrows, arrows_nb, 1, 0, 0, 0, 0); arrows_nb ++;
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for (int i = 0; i < arrows_nb; i++) {
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weight = arrows[i * 5 + 0];
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@ -881,6 +833,7 @@ void main_test_graphics (void)
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offset_up_to_this_cube_coords = 12 * (stx * x + sty * y + stz * z);
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arrow_offset = offset_after_grids + offset_up_to_this_cube_coords;
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arrows_write_basis (arrow_offset);
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switch(site){
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@ -893,20 +846,16 @@ void main_test_graphics (void)
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int offset_after_arrows = buffer_vertex_size / 3, difference = offset_after_arrows - offset_after_grids;
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if (1) printf("\n buffer_vertex_offset_after grids = %6d\t%6d = (x+1)*(y+1)*(z+1); <--> (x,y,z = %d,%d,%d)",\
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offset_after_grids, (space_X + 1)*(space_Y + 1)*(space_Z + 1), space_X, space_Y, space_Z);
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if (1) printf("\n buffer_vertex_offset_after arrows = %6d\t%6d = %d + %d; <--> %d = 12 x %d (there are %d cubes)",\
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offset_after_arrows, offset_after_arrows, offset_after_grids,\
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printf("\n buffer_vertex_offset_after grids = %6d\t%6d = (x+1)*(y+1)*(z+1); <--> (x,y,z = %d,%d,%d)",\
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offset_after_grids, (space_X + 1)*(space_Y + 1)*(space_Z + 1), space_X, space_Y, space_Z);
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printf("\n buffer_vertex_offset_after arrows = %6d\t%6d = %d + %d; <--> %d = 12 x %d (there are %d cubes)",\
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offset_after_arrows, offset_after_arrows, offset_after_grids,\
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difference, difference, difference / 12, difference / 12);
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if (1) printf("\n buffer_lines_offset after cubes = %6d\t%6d = 2 * (%dx%d + %dx%d + %dx%d); <--> 2 * (x*y + x*z + y*z)",\
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buffer_lines_size_after_cubes, ((space_X+1) * (space_Y+1) + (space_X+1) * (space_Z+1) + (space_Y+1) * (space_Z+1)) * 2,
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space_X+1, space_Y+1, space_X+1, space_Z+1, space_Y+1, space_Z+1);
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if (1) printf("\n buffer_lines_offset after arrows = %6d\t%6d = %d + %d; <--> %d = (3 + 4) x 2 x %d (arrows_nb = %d)\n", buffer_lines_size,\
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buffer_lines_size, buffer_lines_size_after_cubes, buffer_lines_size - buffer_lines_size_after_cubes,\
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arrows_nb * 14, arrows_nb, arrows_nb);
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if (0) printf("main_test_graphics [ok]\n");
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printf("\n buffer_lines_offset after cubes = %6d\t%6d = 2 * (%dx%d + %dx%d + %dx%d); <--> 2 * (x*y + x*z + y*z)",\
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buffer_lines_size_after_cubes, ((space_X+1) * (space_Y+1) + (space_X+1) * (space_Z+1) + (space_Y+1) * (space_Z+1)) * 2,
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space_X+1, space_Y+1, space_X+1, space_Z+1, space_Y+1, space_Z+1);
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printf("\n buffer_lines_offset after arrows = %6d\t%6d = %d + %d; <--> %d = (3 + 4) x 2 x %d (arrows_nb = %d)\n",\
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buffer_lines_size, buffer_lines_size, buffer_lines_size_after_cubes,\
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buffer_lines_size - buffer_lines_size_after_cubes, arrows_nb * 14, arrows_nb, arrows_nb);
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}
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