OK VERTEX D'ABORD, LIGNES ENSUITE

This commit is contained in:
Jean Sirmai 2023-10-17 20:41:32 +02:00
parent 853856955d
commit ab5942d0bf
Signed by: jean
GPG Key ID: FB3115C340E057E3
2 changed files with 23 additions and 25 deletions

View File

@ -151,7 +151,7 @@ void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z)
buffer_vertex_origin[buffer_vertex_size + 1] = y;
buffer_vertex_origin[buffer_vertex_size + 2] = z;
printf("buffer_vertex_size = %d (%6.3f,%6.3f,%6.3f)\n", buffer_vertex_size, x, y, z);
if (0) printf("buffer_vertex_size = %d (%6.3f,%6.3f,%6.3f)\n", buffer_vertex_size, x, y, z);
buffer_vertex_size += 3;
}
@ -677,17 +677,17 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
int rand(void);
void srand(unsigned int seed); // printf ("Valeur max : %d\n", RAND_MAX); min + rand() % (max+1 - min);
int arbitrary = 30;
int arbitrary = 300;
int space_X = 1 + rand() % arbitrary,
space_Y = 1 + rand() % arbitrary,
space_Z = 1 + rand() % arbitrary;
int density_max = space_X * space_Y * space_Z;
int max = fmax(space_X, space_Y); max = fmax(max, space_Z);
int show_space_design = 0, print_arrows_data = 0;
int show_space_design = 1, print_arrows_data = 1;
int load = 0, site = 0, x = 0, y = 0, z = 0;
int specif_arrows_nb = 0;//rand() % density_max / 3;
int specif_arrows_nb = rand() % density_max / 3;
int arrows_nb = 0;
while (arrows_nb < specif_arrows_nb){
@ -716,13 +716,13 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
offset_vertex += write_space_ridges_vertex (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z);
offset_colors = offset_vertex;
printf("offset_vertex after writing_space_ridges_vertex : %d (x 3 = %d)\n\n", offset_vertex, offset_vertex * 3);
if (0) printf("offset_vertex after writing_space_ridges_vertex : %d (x 3 = %d)\n\n", offset_vertex, offset_vertex * 3);
offset_vertex += write_grids_on_space_faces_vertex (offset_vertex, offset_colors, offset_lines, space_X, space_Y, space_Z, show_space_design);
offset_colors = offset_vertex;
printf("offset_vertex after writing_space_faces_vertex = %2d - 8 = %d (x 3 = %d)\n", offset_vertex, offset_vertex - 8, (offset_vertex - 8) * 3);
printf("(space_X - 1) * 4 + (space_Y - 1) * 4 + (space_Z - 1) * 4 = %2d (x 3 = %d)\n\n",\
if (0) printf("offset_vertex after writing_space_faces_vertex = %4d - 8 = %3d (x 3 = %4d)\n", offset_vertex, offset_vertex - 8, (offset_vertex - 8) * 3);
if (0) printf("(space_X - 1) * 4 + (space_Y - 1) * 4 + (space_Z - 1) * 4 = %3d (x 3 = %4d)\n\n",\
(space_X - 1) * 4 + (space_Y - 1) * 4 + (space_Z - 1) * 4, ((space_X - 1) * 4 + (space_Y - 1) * 4 + (space_Z - 1) * 4) * 3);
@ -741,7 +741,7 @@ void __attribute__((optimize("no-unroll-loops"))) main_test_graphics (void)
offset_colors = offset_vertex;
}
printf("offset_vertex after writing_arrows_vertex : %d (x 3 = %d) (arrows_nb = %d)\n", offset_vertex, offset_vertex * 3, arrows_nb);
if (0) printf("offset_vertex after writing_arrows_vertex : %d (x 3 = %d) (arrows_nb = %d)\n", offset_vertex, offset_vertex * 3, arrows_nb);
/*---------------------------------------------------------------*/

View File

@ -40,14 +40,14 @@ int write_space_ridges_vertex (long offset_vertex, long offset_colors, long offs
graphics_write_vertex (offset_vertex + x / max, + y / max, + z / max);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_color (0.9f, 0.2f, 0.1f);
graphics_write_color (0.9f, 0.7f, 0.4f);
graphics_write_color (0.9f, 0.7f, 0.4f);
graphics_write_color (0.9f, 0.7f, 0.4f);
graphics_write_color (0.9f, 0.7f, 0.4f);
graphics_write_color (0.9f, 0.7f, 0.4f);
graphics_write_color (0.9f, 0.7f, 0.4f);
graphics_write_color (0.9f, 0.7f, 0.4f);
graphics_write_color (0.9f, 0.7f, 0.4f);
return 8;
}
@ -69,7 +69,7 @@ long write_grids_on_space_faces_vertex (long offset_vertex, long offset_colors,
{
float i, max = fmax(x, y); max = fmax(max, z);
for (i = 1; i < x; i++) { // (x - 2) * 4
for (i = 0; i < x; i++) {
graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, - z / max);
graphics_write_vertex ((2 * i / x - 1) * x / max, - y / max, z / max);
@ -85,7 +85,7 @@ long write_grids_on_space_faces_vertex (long offset_vertex, long offset_colors,
offset_vertex += (x - 1) * 4;
offset_colors += (x - 1) * 4;
for (i = 1; i < y; i++) { // (y - 2) * 4
for (i = 1; i < y; i++) {
graphics_write_vertex (- x / max, (2 * i / y - 1) * y / max, - z / max);
graphics_write_vertex (- x / max, (2 * i / y - 1) * y / max, z / max);
@ -101,7 +101,7 @@ long write_grids_on_space_faces_vertex (long offset_vertex, long offset_colors,
offset_vertex += (y - 1) * 4;
offset_colors += (y - 1) * 4;
for (i = 1; i < z; i++) { // (z - 2) * 4
for (i = 1; i < z; i++) {
graphics_write_vertex (- x / max, - y / max, (2 * i / z - 1) * z / max);
graphics_write_vertex (- x / max, y / max, (2 * i / z - 1) * z / max);
@ -114,7 +114,7 @@ long write_grids_on_space_faces_vertex (long offset_vertex, long offset_colors,
graphics_write_color (0.5f, 0.5f, 0.5f);
}
return (x + y + z - 3) * 4;
return (x + y + z - 3) * 3;
}
@ -122,7 +122,7 @@ long write_grids_on_space_faces_lines (long offset_vertex, long offset_colors, l
{
float i, max = fmax(x, y); max = fmax(max, z);
design = 1;
design = 0;
for (i = 0; i < x - 1; i ++) {
@ -134,7 +134,7 @@ long write_grids_on_space_faces_lines (long offset_vertex, long offset_colors, l
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
}
/* if (design) offset_lines += (x - 1) * 2; else offset_lines += (x - 1) * 4; */
if (design) offset_vertex += (x - 1) * 2; else offset_vertex += (x - 1) * 4;
for (i = 0; i < y - 1; i ++) {
@ -146,7 +146,7 @@ long write_grids_on_space_faces_lines (long offset_vertex, long offset_colors, l
graphics_write_line (offset_vertex + i * 4 + 3, offset_vertex + i * 4 + 0);
}
/* if (design) offset_lines += (y - 1) * 2; else offset_lines += (y - 1) * 4; */
if (design) offset_vertex += (y - 1) * 2; else offset_vertex += (y - 1) * 4;
for (i = 0; i < z - 1; i ++) {
@ -161,7 +161,5 @@ long write_grids_on_space_faces_lines (long offset_vertex, long offset_colors, l
return (x + y + z - 3) * 4;
/* if (design) offset_lines += 2 * (space_X + space_Y + space_Z - 3); */
/* else offset_lines += 4 * (space_X + space_Y + space_Z - 3); */
}