Merge branch 'dev/graphics2' into devel
This commit is contained in:
commit
cca4759fa3
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@ -68,6 +68,7 @@ static inline char *read_file(char *filename)
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filesize = lseek(fd, 0, SEEK_END) + 1 ;
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filesize = lseek(fd, 0, SEEK_END) + 1 ;
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contents = g_malloc(filesize * sizeof(char));
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contents = g_malloc(filesize * sizeof(char));
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assert (contents);
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lseek(fd, 0, SEEK_SET);
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lseek(fd, 0, SEEK_SET);
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read(fd,contents,filesize);
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read(fd,contents,filesize);
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@ -24,6 +24,7 @@
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*/
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*/
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#pragma once
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#pragma once
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#include "base.h"
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#include <unistd.h>
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#include <unistd.h>
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#include <stdbool.h>
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#include <stdbool.h>
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#include <epoxy/gl.h>
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#include <epoxy/gl.h>
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@ -223,6 +224,7 @@ static inline GLuint create_shader(int type, const char *src)
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
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buffer = g_malloc(log_len + 1);
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buffer = g_malloc(log_len + 1);
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assert (buffer);
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glGetShaderInfoLog(shader, log_len, NULL, buffer);
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glGetShaderInfoLog(shader, log_len, NULL, buffer);
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g_warning("Compile failure in %s shader:\n%s",
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g_warning("Compile failure in %s shader:\n%s",
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@ -33,12 +33,46 @@
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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#define FRAG_SHADER_FILE "src/shaders/shader.frag"
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static GLuint arrows[] = {
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static GLuint arrows[] = {
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1, 0, 0, 0, 0,
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1, 0, 1, 2, 4,
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1, 1, 1, 2, 4,
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1, 2, 1, 2, 4,
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1, 3, 1, 2, 4,
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1, 4, 1, 2, 4,
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1, 5, 1, 2, 4,
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1, 1, 0, 0, 0,
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1, 1, 0, 0, 0,
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1, 2, 0, 0, 0,
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1, 3, 0, 0, 0,
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1, 3, 0, 0, 0,
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1, 4, 0, 0, 0,
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1, 5, 0, 0, 0,
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1, 5, 0, 0, 0,
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1, 0, 2, 0, 0,
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1, 3, 2, 0, 0,
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1, 5, 2, 0, 0,
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1, 1, 0, 4, 0,
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1, 2, 0, 4, 0,
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1, 5, 0, 4, 0,
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1, 1, 0, 0, 6,
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1, 3, 0, 0, 6,
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1, 4, 0, 0, 6,
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1, 0, 2, 4, 0,
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1, 2, 2, 4, 0,
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1, 5, 2, 4, 0,
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1, 0, 2, 0, 6,
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1, 3, 2, 0, 6,
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1, 4, 2, 0, 6,
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1, 1, 0, 4, 6,
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1, 2, 0, 4, 6,
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1, 4, 0, 4, 6,
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1, 0, 2, 4, 6,
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1, 2, 2, 4, 6,
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1, 4, 2, 4, 6,
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// load, site, x, y, z
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// load, site, x, y, z
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};
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};
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@ -130,9 +164,9 @@ static void graphics_debug_callback(GLenum source, GLenum type, GLuint id,
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static void get_model_data_and_user_preferences()
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static void get_model_data_and_user_preferences()
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{
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{
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model_space_size_x = 2; // 0 < model_space_size_x
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model_space_size_x = 3; // 0 < model_space_size_x
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model_space_size_y = 2; // 0 < model_space_size_y
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model_space_size_y = 5; // 0 < model_space_size_y
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model_space_size_z = 2; // 0 < model_space_size_z
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model_space_size_z = 7; // 0 < model_space_size_z
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model_arrows_nb = sizeof(arrows) / (5 * 4);
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model_arrows_nb = sizeof(arrows) / (5 * 4);
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// assert : l'emplacement des flèches est contraint
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// assert : l'emplacement des flèches est contraint
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@ -188,7 +222,7 @@ void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z)
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buffer_vertex_size += 3;
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buffer_vertex_size += 3;
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printf("Created vertex (%f,%f,%f), size is %d\n", x,y,z, buffer_vertex_size);
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//printf("Created vertex (%f,%f,%f), size is %d\n", x,y,z, buffer_vertex_size);
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}
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}
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/*
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/*
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@ -259,7 +293,7 @@ void graphics_init_buffers(const void *gl_area)
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// colors
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// colors
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glGenBuffers(1, &color_buffer);
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glGenBuffers(1, &color_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
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glBindBuffer(GL_ARRAY_BUFFER, color_buffer);
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glBufferData(GL_ARRAY_BUFFER, buffer_colors_size * sizeof(buffer_colors_origin), buffer_colors_origin, GL_STATIC_DRAW);
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glBufferData(GL_ARRAY_BUFFER, buffer_colors_size * sizeof(buffer_colors_origin[0]), buffer_colors_origin, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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// We only use one VAO, so we always keep it bound
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// We only use one VAO, so we always keep it bound
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@ -343,6 +377,7 @@ bool graphics_init_shaders(const void *gl_area)
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
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buffer = g_malloc(log_len + 1);
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buffer = g_malloc(log_len + 1);
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assert(buffer);
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glGetProgramInfoLog(program, log_len, NULL, buffer);
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glGetProgramInfoLog(program, log_len, NULL, buffer);
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g_warning("Linking failure:\n%s", buffer);
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g_warning("Linking failure:\n%s", buffer);
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@ -539,12 +574,14 @@ bool graphics_init(const char *gl_area)
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// If it does not exist, allocs it
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// If it does not exist, allocs it
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if (gl_area_array == NULL) {
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if (gl_area_array == NULL) {
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gl_area_array = g_malloc0(sizeof(struct gl_area_entry *) * 2);
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gl_area_array = g_malloc0(sizeof(struct gl_area_entry *) * 2);
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assert(gl_area_array);
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// If it does exist, g_reallocs it
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// If it does exist, g_reallocs it
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} else {
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} else {
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gl_area_array = g_realloc(gl_area_array,
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gl_area_array = g_realloc(gl_area_array,
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(array_size + 1)
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(array_size + 1)
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* sizeof(struct gl_area_entry *));
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* sizeof(struct gl_area_entry *));
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assert (gl_area_array);
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if (gl_area_array == NULL) {
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if (gl_area_array == NULL) {
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perror("Not enough memory to allocate gl_area_array");
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perror("Not enough memory to allocate gl_area_array");
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return false;
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return false;
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@ -556,6 +593,7 @@ bool graphics_init(const char *gl_area)
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// Alloc new entry
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// Alloc new entry
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gl_area_array[array_size] = g_malloc0(sizeof(struct gl_area_entry));
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gl_area_array[array_size] = g_malloc0(sizeof(struct gl_area_entry));
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assert(gl_area_array[array_size]);
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strcpy(gl_area_array[array_size]->name, gl_area);
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strcpy(gl_area_array[array_size]->name, gl_area);
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@ -599,6 +637,7 @@ bool graphics_shutdown(const void *gl_area)
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gl_area_array = g_realloc(gl_area_array,
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gl_area_array = g_realloc(gl_area_array,
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(gl_area_size())
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(gl_area_size())
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* sizeof(struct gl_area_entry *));
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* sizeof(struct gl_area_entry *));
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assert (gl_area_array || !gl_area_size());
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g_free(buffer_vertex_origin);
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g_free(buffer_vertex_origin);
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g_free(buffer_colors_origin);
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g_free(buffer_colors_origin);
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@ -649,8 +688,7 @@ void main_test_graphics (void)
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y = arrows[i * 5 + 3];
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y = arrows[i * 5 + 3];
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z = arrows[i * 5 + 4];
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z = arrows[i * 5 + 4];
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printf("[%ld]\tsite = %d\tx = %ld\ty = %ld\tz = %ld\tstep x = %ld\tstep y = %ld\n",
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// printf("[%ld]\tsite = %d\tx = %ld\ty = %ld\tz = %ld\tstep x = %ld\tstep y = %ld\n", site, i, x, y, z, stx, sty);
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site, i, x, y, z, stx, sty);
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arrows_write_basis (offset_after_grid + 12 * (stx * x + sty * y + stz * z)); // XXX 1 + 12 ?
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arrows_write_basis (offset_after_grid + 12 * (stx * x + sty * y + stz * z)); // XXX 1 + 12 ?
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@ -683,6 +721,7 @@ void main_test_graphics (void)
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arrows, model_arrows_nb,
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arrows, model_arrows_nb,
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pref_show_grid);
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pref_show_grid);
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printf("main_test_graphics [ok]\n");
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}
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}
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@ -62,22 +62,37 @@ void grid_write_ridges (long x,
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long y,
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long y,
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long z)
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long z)
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{
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{
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long step_x = z * y,
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long step_x = (z + 1) * (y + 1),
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step_y = z,
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step_y = z + 1,
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step_z = 1;
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step_z = 1;
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if (1) graphics_write_line (step_z * 0 + step_y * 0 + step_x * 0, step_z * 0 + step_y * 0 + step_x * x);
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graphics_write_line (step_z * 0 + step_y * 0 + step_x * 0,
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if (1) graphics_write_line (step_z * 0 + step_y * 0 + step_x * 0, step_z * 0 + step_y * y + step_x * 0);
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step_z * 0 + step_y * 0 + step_x * x);
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if (1) graphics_write_line (step_z * 0 + step_y * 0 + step_x * 0, step_z * z + step_y * 0 + step_x * 0);
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graphics_write_line (step_z * 0 + step_y * 0 + step_x * 0,
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if (1) graphics_write_line (step_z * z + step_y * y + step_x * x, step_z * 0 + step_y * y + step_x * x);
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step_z * 0 + step_y * y + step_x * 0);
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if (1) graphics_write_line (step_z * z + step_y * y + step_x * x, step_z * z + step_y * y + step_x * 0);
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graphics_write_line (step_z * 0 + step_y * 0 + step_x * 0,
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if (1) graphics_write_line (step_z * z + step_y * y + step_x * x, step_z * z + step_y * 0 + step_x * x);
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step_z * z + step_y * 0 + step_x * 0);
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if (1) graphics_write_line (step_z * 0 + step_y * 0 + step_x * x, step_z * 0 + step_y * y + step_x * x);
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if (1) graphics_write_line (step_z * 0 + step_y * 0 + step_x * x, step_z * z + step_y * 0 + step_x * x);
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graphics_write_line (step_z * z + step_y * y + step_x * x,
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if (1) graphics_write_line (step_z * z + step_y * 0 + step_x * 0, step_z * z + step_y * y + step_x * 0);
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step_z * 0 + step_y * y + step_x * x);
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if (1) graphics_write_line (step_z * 0 + step_y * y + step_x * 0, step_z * 0 + step_y * y + step_x * x);
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graphics_write_line (step_z * z + step_y * y + step_x * x,
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if (1) graphics_write_line (step_z * 0 + step_y * y + step_x * 0, step_z * z + step_y * y + step_x * 0);
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step_z * z + step_y * y + step_x * 0);
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if (1) graphics_write_line (step_z * z + step_y * 0 + step_x * 0, step_z * z + step_y * 0 + step_x * x);
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graphics_write_line (step_z * z + step_y * y + step_x * x,
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step_z * z + step_y * 0 + step_x * x);
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graphics_write_line (step_z * 0 + step_y * 0 + step_x * x,
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step_z * 0 + step_y * y + step_x * x);
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graphics_write_line (step_z * 0 + step_y * 0 + step_x * x,
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step_z * z + step_y * 0 + step_x * x);
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graphics_write_line (step_z * z + step_y * 0 + step_x * 0,
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step_z * z + step_y * y + step_x * 0);
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graphics_write_line (step_z * 0 + step_y * y + step_x * 0,
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step_z * 0 + step_y * y + step_x * x);
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graphics_write_line (step_z * 0 + step_y * y + step_x * 0,
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step_z * z + step_y * y + step_x * 0);
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graphics_write_line (step_z * z + step_y * 0 + step_x * 0,
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step_z * z + step_y * 0 + step_x * x);
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}
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}
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/*
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/*
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@ -120,7 +135,7 @@ void grid_write_y (long x, long y, long z)
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x ++; y ++; z ++;
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x ++; y ++; z ++;
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float calcul = 0;
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float calcul = 0;
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for (int u = 0; u < y; u++) {
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for (int u = 0; u < z; u++) {
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for (int w = 0; w < x; w ++){
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for (int w = 0; w < x; w ++){
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calcul = step_x * w + step_z * u;
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calcul = step_x * w + step_z * u;
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graphics_write_line (calcul, calcul + step_x - step_y);
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graphics_write_line (calcul, calcul + step_x - step_y);
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