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2 Commits
fe047b5c2f
...
89bde1d284
Author | SHA1 | Date |
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Jean Sirmai | 89bde1d284 | |
Jean Sirmai | 01b59ee7ac |
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@ -42,15 +42,18 @@ enum fsm_choice_EXEC_EDIT { EXEC, EDIT }; // xor
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enum fsm_choice_STATE_RULES_DATA { STATE, RULES, DATA }; // xor
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enum fsm_choice_STORE_RESTORE_RESET { STORE, RESTORE, RESET }; // xor
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#define n_objects 32
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#define n_situations 128
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int fsm_get_exec_edit ();
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int fsm_get_state_rules_data ();
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int fsm_get_objects_box_reset_value ();
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int fsm_get_situations_box_reset_value ();
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int fsm_get_store_restore_reset ();
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void fsm_set_exec_edit (int value);
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void fsm_set_state_rules_data (int value);
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void fsm_set_store_restore_reset (int target, int value);
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void fsm_reset_all_situations_transparencies_at_value (int value);
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@ -33,3 +33,11 @@
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#include <gtk-4.0/gtk/gtk.h>
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void print_sth(char *msg);
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struct preferences {
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int id;
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};
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void pref_store_objects_transparencies_values ();
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void pref_restore_previous_objects_transparencies_values ();
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void pref_reset_objects_transparencies_values();
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@ -80,7 +80,7 @@ void on_toggle_state_rules_data (GtkWidget *btt_STATE_RULES_DATA, gpointer user_
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/******************************************************************************/
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/*************n_objects*****************************************************************/
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/* D I A L O G W I N D O W */
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/******************************************************************************/
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@ -31,9 +31,6 @@
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#pragma once
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#include <gtk-4.0/gtk/gtk.h>
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#define n_objects 32
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#define n_situations 128
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/******************************************************************************/
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/* W I N D O W S */
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/******************************************************************************/
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110
src/fsm.c
110
src/fsm.c
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@ -41,136 +41,92 @@ static int choice_EXEC_EDIT = EXEC;
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static int choice_STATE_RULES_DATA = STATE;
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static int choice_STORE_RESTORE_RESET = STORE;
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static int choice_OBJECTS_box_RESET_VALUE = -1;
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static int choice_SITUATIONS_box_RESET_VALUE = -1;
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int fsm_get_exec_edit () {return choice_EXEC_EDIT;}
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int fsm_get_state_rules_data () {return choice_STATE_RULES_DATA;}
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int fsm_get_store_restore_reset () {return choice_STORE_RESTORE_RESET;}
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/******************************************************************************/
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/* T R A N S I T I O N S */
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/******************************************************************************/
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static void debug_printing (int value, int sub_automaton);
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static void debug_printing (int choice, int value, int sub_automaton);
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void fsm_set_exec_edit (int value)
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void fsm_set_exec_edit (int choice)
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{
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if (choice_EXEC_EDIT != value) {
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debug_printing (value, 0); // EXEC_EDIT is sub_automaton 0
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choice_EXEC_EDIT = value;
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if (choice_EXEC_EDIT != choice) {
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debug_printing (choice, 0, 0); // EXEC_EDIT is sub_automaton 0
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choice_EXEC_EDIT = choice;
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}
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}
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void fsm_set_state_rules_data (int value)
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void fsm_set_state_rules_data (int choice)
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{
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if (choice_STATE_RULES_DATA != value) {
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debug_printing (value, 1); // STATE_RULES_DATA is sub_automaton 1
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choice_STATE_RULES_DATA = value;
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if (choice_STATE_RULES_DATA != choice) {
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debug_printing (choice, 0, 1); // STATE_RULES_DATA is sub_automaton 1
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choice_STATE_RULES_DATA = choice;
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}
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}
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void fsm_set_store_restore_reset (int target, int value)
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void fsm_set_store_restore_reset (int choice, int value)
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{
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printf("fsm_set_store_restore_reset(%d,%3d) > ", target, value);
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switch (target) {
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case (STORE) : printf("STORE\n"); break;
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case (RESTORE) : printf("RESTORE\n"); break;
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case (RESET) : printf("RESET\n"); break;
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choice_STORE_RESTORE_RESET = choice;
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switch (choice) {
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case (STORE) : printf("STORE current values in MEM ");
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pref_store_objects_transparencies_values (); break;
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case (RESTORE) : printf("RESTORE values from MEM "); break;
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case (RESET) : printf("RESET current values from [value] "); break;
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default : printf("default in signal.switch_store_restore_reset()\n");
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}
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// debug_printing (target, 2); // STORE_RESTORE_RESET is sub_automaton 2
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// choice_STORE_RESTORE_RESET = value;
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debug_printing (choice, value, 2); // STORE_RESTORE_RESET is sub_automaton 2
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}
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void fsm_restore_all_objects_transparencies_from_mem (int value)
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{
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print_sth("Officially introducing : ' P R E F E R E N C E S' !");
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debug_printing (value, 2); // OBJECTS_box_RESET_VALUES is sub_automaton 2
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}
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void fsm_store_all_objects_transparencies_current_values (int value)
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{
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debug_printing (value, 3); // OBJECTS_box_STORE_VALUES is sub_automaton 3
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}
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void fsm_reset_all_objects_transparencies_at_value (int value)
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{
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// if (choice_OBJECTS_box_RESET_VALUE != value) { << NON: Je veux pouvoir
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// d'emblée tout remettre à zéro sans avoir eu à manipuler le curseur auparavant.
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// Tant pis si cette fonction s'exécute parce qu'un reset inutile a été demandé.
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debug_printing (value, 4); // OBJECTS_box_RESET_VALUE is sub_automaton 2
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choice_OBJECTS_box_RESET_VALUE = value;
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widget_reset_all_objects_transparencies_to_value (value);
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}
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// ---------------------- S I T U A T I O N S ---------------------------//
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static int choice_SITUATIONS_box_RESET_VALUE = -1;
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void fsm_reset_all_situations_transparencies_at_value (int value)
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{
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debug_printing (value, 5); // SITUATIONS_box_RESTORE_VALUES is sub_automaton 4
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debug_printing (choice_SITUATIONS_box_RESET_VALUE, value, 3);
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// SITUATIONS_box_RESTORE_VALUES is sub_automaton 3
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choice_SITUATIONS_box_RESET_VALUE = value;
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widget_reset_all_situations_transparencies_to_value (value);
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}
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void fsm_set_situations_box_reset_value (int value)
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{
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if (choice_SITUATIONS_box_RESET_VALUE != value) {
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debug_printing (value, 5); // SITUATIONS_box_RESET_VALUE is sub_automaton 5
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choice_SITUATIONS_box_RESET_VALUE = value;
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}
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}
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int fsm_get_exec_edit () {return choice_EXEC_EDIT;}
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int fsm_get_state_rules_data () {return choice_STATE_RULES_DATA;}
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int fsm_get_objects_box_reset_value () {return choice_OBJECTS_box_RESET_VALUE;}
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int fsm_get_situations_box_reset_value () {return choice_SITUATIONS_box_RESET_VALUE;}
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/******************************************************************************/
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/* D E B U G G E R S */
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/******************************************************************************/
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/***************************************************************************ù***/
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static char *tab_0 [] = { "EXEC", "EDIT" };
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static char *tab_1 [] = { "STATE", "RULES", "DATA" };
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static char *tab_2 [] = { "STORE", "RESTORE", "RESET" };
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static void debug_printing (int value, int sub_automaton)
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static void debug_printing (int choice, int value, int sub_automaton)
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{
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switch (sub_automaton) { // sub_automaton 0 is EXEC_EDIT and
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// sub_automaton 1 is STATE_RULES_DATA
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case (0) : printf("switch %5s x %5s > %5s x %5s\n",
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tab_0 [choice_EXEC_EDIT],
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tab_1 [choice_STATE_RULES_DATA],
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tab_0 [value],
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tab_0 [choice],
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tab_1 [choice_STATE_RULES_DATA]);
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break;
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case (1) : printf("switch %5s x %5s > %5s x %5s\n",
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tab_0 [choice_EXEC_EDIT],
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tab_1 [choice_STATE_RULES_DATA],
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tab_0 [choice_EXEC_EDIT],
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tab_1 [value]);
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tab_1 [choice]);
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break;
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case (2) : printf("fsm_set_store_restore_reset <> target = %s\n",
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case (2) : printf("fsm_set_store_restore_reset <> choice = %s\n",
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tab_2 [choice_STORE_RESTORE_RESET]);
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break;
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case (3) : printf("fsm_reset_all_situations_transparencies_at_value : %3d\n", value);
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break;
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default : printf("default in automaton.debug_printing()\n");
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}
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13
src/prefer.c
13
src/prefer.c
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@ -33,4 +33,15 @@
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#include "../include/signal.h"
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#include "../include/widget.h"
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void print_sth(char *msg){printf("%s\n", msg);}
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void print_sth(char *msg) {printf("%s\n", msg);}
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struct preferences *pref;
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void pref_store_objects_transparencies_values()
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{
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printf("pref_store_objects_transparencies_values n_objects = %d\n", n_objects);
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}
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void pref_restore_previous_objects_transparencies_values() {}
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void pref_reset_objects_transparencies_values() {}
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