forked from speed-dreams/speed-dreams-code
update loadscene for data/textures
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5018 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 7722105e57b6f5db833c032ad99b522fbc5c1ae9 Former-commit-id: 2502d66394e524f92c6a108fcf5b070281ead409
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1 changed files with 5 additions and 2 deletions
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@ -205,6 +205,7 @@ bool LoadTrack(std::string strTrack)
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GfOut("Chemin Track : %s\n", strTrack.c_str());
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osgLoader loader;
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//osg::ref_ptr<osg::Group> m_sceneroot = new osg::Group;
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GfOut("Chemin Textures : %s\n", m_strTexturePath.c_str());
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loader.AddSearchPath(m_strTexturePath);
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osg::Node *pTrack = loader.Load3dFile(strTrack);
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@ -280,8 +281,10 @@ grLoadScene(tTrack *track)
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}
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std::string strTPath = GetDataDir();
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sprintf(buf, "tracks/%s/%s;data/textures;data/img;.", grTrack->category, grTrack->internalname);
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strTPath+=buf;
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//sprintf(buf, "tracks/%s/%s:", grTrack->category, grTrack->internalname);
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//strTPath+=buf;
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//sprintf(buf, "%sdata/textures", GetDataDir());
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strTPath+="data/textures";
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SetTexturePaths(strTPath.c_str());
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std::string strPath = GetDataDir();
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