Moved SF.net project page to Speed Dreams and new SF.net logo

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@1990 30fe4595-0a0c-4342-8851-515496e4dcbd

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Former-commit-id: 4ce8f32cea2fa416986804e2d39e579f904e1786
This commit is contained in:
pouillot 2009-12-13 19:58:40 +00:00
parent 81b41a614f
commit af0e23a40e
6 changed files with 12 additions and 13 deletions

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@ -25,9 +25,9 @@
<a name="1"><h1>Welcome to Speed Dreams, an Open Motorsport Sim !</h1></a> <a name="1"><h1>Welcome to Speed Dreams, an Open Motorsport Sim !</h1></a>
<p>Speed Dreams <p>Speed Dreams
is a fork of the famous racing car simulator TORCS, aiming to implement is a fork of the famous open racing car simulator TORCS, aiming to implement
exciting new features, cars, tracks and AI opponents to make a more exciting new features, cars, tracks and AI opponents to make a more
enjoyable game for the player, as well as constantly improving visual and physics realism</p> enjoyable game for the player, as well as constantly improving visual and physics realism.</p>
<p>In other words, Speed Dreams is the place:</p> <p>In other words, Speed Dreams is the place:</p>
<ul> <ul>
<li>where developers can try their ideas and have every chance to get them released to the end-users <li>where developers can try their ideas and have every chance to get them released to the end-users
@ -49,12 +49,12 @@ reached the right place !</p>
<li>ask questions about compilation / build from source problems</li> <li>ask questions about compilation / build from source problems</li>
<li>...</li> <li>...</li>
</ul> </ul>
all through the user mailing list: <a href="mailto:speed-dreams-users@lists.sourceforge.net">speed-dreams-users@lists.sourceforge.net</a></li> all through the users mailing list: <a href="mailto:speed-dreams-users@lists.sourceforge.net">speed-dreams-users@lists.sourceforge.net</a></li>
<li>as a developer (see <a href="http://sourceforge.net/svn/?group_id=239111">the Code menu in SF.net</a> for how to get the source tree from the Subversion repository): <li>as a developer (see <a href="http://sourceforge.net/svn/?group_id=239111">the Code menu in SF.net</a> for how to get the source tree from the Subversion repository):
<ul> <ul>
<li>as guest contributor, you may propose your adds / improvements as <strong>patches</strong> (patch files built via diff -Naur or equivalent) against the latest source tree, <li>as guest contributor, you may propose your adds / improvements as <strong>patches</strong> (patch files built via diff -Naur or equivalent) against the latest source tree,
and send them to us as attached files through the devel mailing list (<a href="mailto:speed-dreams-devel@lists.sourceforge.net">speed-dreams-devel@lists.sourceforge.net</a>) and send them to us as attached files through the devel mailing list (<a href="mailto:speed-dreams-devel@lists.sourceforge.net">speed-dreams-devel@lists.sourceforge.net</a>)
or the <a href="http://sourceforge.net/tracker/?group_id=239111">tracker</a>; or the <a href="https://sourceforge.net/apps/trac/speed-dreams">tracker</a>;
you don't have write access yet to the SVN repository, but it's up to you don't have write access yet to the SVN repository, but it's up to
you to prove us your skills and innovation ability as a programmer, a you to prove us your skills and innovation ability as a programmer, a
software architect, an artist, ... as well as your self-discipline in software architect, an artist, ... as well as your self-discipline in
@ -89,9 +89,8 @@ port to another platform ...</li>
<a name="3"><h1>Speed Dreams release process</h1></a> <a name="3"><h1>Speed Dreams release process</h1></a>
<p>Speed Dreams <p>Speed Dreams
won't follow Torcs release stream : we plan to adopt a&nbsp;pace of at won't follow Torcs release stream : we plan to adopt a pace&nbsp;of 1 or 2 releases a year,
least 1 or 2 releases a year, and to simply integrate all and to simply integrate&nbsp;all interesting changes / fixes that Torcs would have released
interesting&nbsp;changes / fixes that Torcs would have released
meanwhile.</p> meanwhile.</p>
<p>As already said, the content of each release will be <strong>democratically</strong> <p>As already said, the content of each release will be <strong>democratically</strong>
decided inside the dev team. Stability and bug freeness is not our decided inside the dev team. Stability and bug freeness is not our
@ -104,7 +103,7 @@ For the moment, the supported platforms are Linux (x86, x86_64) and 32 bit
Windows XP and Vista, and the Mac OS X port is 95% finished, but volunteers are welcome for any other ... Windows XP and Vista, and the Mac OS X port is 95% finished, but volunteers are welcome for any other ...
<br/><br/><p>Next release (1.4, by the end of 2009) will include at least :</p> <br/><br/><p>Next release (1.4, by the end of 2009) will include at least :</p>
<ul> <ul>
<li>fully <span style="font-weight: bold;">reworked menus</span> by Brian Gavin and Eckhard M. Jager,</li> <li>visually <span style="font-weight: bold;">reworked menus</span> by Brian Gavin, Andrew Sumner and Jean-Philippe Meuret,</li>
<li>2 amazing fine tuned and balanced new car sets by Andrew Sumner :&nbsp;<span style="font-weight: bold;">Super Cars</span> and <span style="font-weight: bold;">36 GP</span>,</li> <li>2 amazing fine tuned and balanced new car sets by Andrew Sumner :&nbsp;<span style="font-weight: bold;">Super Cars</span> and <span style="font-weight: bold;">36 GP</span>,</li>
<li>an <span style="font-weight: bold;">updated TRB1 car set</span> (well balanced, more realistic behaviour),</li> <li>an <span style="font-weight: bold;">updated TRB1 car set</span> (well balanced, more realistic behaviour),</li>
<li>3 exciting <span style="font-weight: bold;">new tracks</span> and many visually improved ones,</li> <li>3 exciting <span style="font-weight: bold;">new tracks</span> and many visually improved ones,</li>
@ -113,7 +112,7 @@ Windows XP and Vista, and the Mac OS X port is 95% finished, but volunteers are
USR by Andrew Sumner and Simplix by Wolf-Dieter Beelitz (at last real AI opponents !),</li> USR by Andrew Sumner and Simplix by Wolf-Dieter Beelitz (at last real AI opponents !),</li>
<li>animated driver by Andrew Sumner on 36GP cars,&nbsp;3D wheels for all cars by Eric Espie,</li> <li>animated driver by Andrew Sumner on 36GP cars,&nbsp;3D wheels for all cars by Eric Espie,</li>
<li>2 new leader-board modes by Gabor Kmetyko,&nbsp;smoke on spinning tires by Andrew Sumner,</li> <li>2 new leader-board modes by Gabor Kmetyko,&nbsp;smoke on spinning tires by Andrew Sumner,</li>
<li>brand new <span style="font-weight: bold;">gauges</span> Eckhard M. Jager, and many many other small visual improvements,</li> <li>brand new <span style="font-weight: bold;">gauges</span> by Eckhard M. Jager, and many many other small visual improvements,</li>
<li>experimental <span style="font-weight: bold;">Simu V3 physics engine</span> by Christos Dimitrakakis,</li> <li>experimental <span style="font-weight: bold;">Simu V3 physics engine</span> by Christos Dimitrakakis,</li>
<li>many menu improvements (support for grid shifting, optimized track select load time, <p> <li>many menu improvements (support for grid shifting, optimized track select load time, <p>
category filter when selecting driver, more infos in results and standings boards),</li> category filter when selecting driver, more infos in results and standings boards),</li>
@ -145,6 +144,6 @@ Windows XP and Vista, and the Mac OS X port is 95% finished, but volunteers are
</div> </div>
<div id="sourceforge"> <div id="sourceforge">
<a href="http://sourceforge.net/" target=""><img src="pic/sf-logo.png" alt="Speed Dreams is brought to you by SOURCEFORGE.NET - Open Source Software" /></a> <a href="http://sourceforge.net/projects/speed-dreams"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=239111&amp;type=14" width="150" height="40" alt="Get Speed Dreams at SourceForge.net. Fast, secure and Free Open Source software downloads" /></a>
</div> </div>
</body></html> </body></html>

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@ -10,13 +10,13 @@ a { color:#fff; }
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#header-image { background:#666 url(../pic/torcs-ng-bg.jpg) repeat-x; height:168px; width:auto; } #header-image { background:#666 url(../pic/speed-dreams-header.jpg) repeat-x; height:160px; }