Moved SF.net project page to Speed Dreams and new SF.net logo

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@1990 30fe4595-0a0c-4342-8851-515496e4dcbd

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This commit is contained in:
pouillot 2009-12-13 19:58:40 +00:00
parent 81b41a614f
commit af0e23a40e
6 changed files with 12 additions and 13 deletions

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@ -25,9 +25,9 @@
<a name="1"><h1>Welcome to Speed Dreams, an Open Motorsport Sim !</h1></a>
<p>Speed Dreams
is a fork of the famous racing car simulator TORCS, aiming to implement
is a fork of the famous open racing car simulator TORCS, aiming to implement
exciting new features, cars, tracks and AI opponents to make a more
enjoyable game for the player, as well as constantly improving visual and physics realism</p>
enjoyable game for the player, as well as constantly improving visual and physics realism.</p>
<p>In other words, Speed Dreams is the place:</p>
<ul>
<li>where developers can try their ideas and have every chance to get them released to the end-users
@ -49,12 +49,12 @@ reached the right place !</p>
<li>ask questions about compilation / build from source problems</li>
<li>...</li>
</ul>
all through the user mailing list: <a href="mailto:speed-dreams-users@lists.sourceforge.net">speed-dreams-users@lists.sourceforge.net</a></li>
all through the users mailing list: <a href="mailto:speed-dreams-users@lists.sourceforge.net">speed-dreams-users@lists.sourceforge.net</a></li>
<li>as a developer (see <a href="http://sourceforge.net/svn/?group_id=239111">the Code menu in SF.net</a> for how to get the source tree from the Subversion repository):
<ul>
<li>as guest contributor, you may propose your adds / improvements as <strong>patches</strong> (patch files built via diff -Naur or equivalent) against the latest source tree,
and send them to us as attached files through the devel mailing list (<a href="mailto:speed-dreams-devel@lists.sourceforge.net">speed-dreams-devel@lists.sourceforge.net</a>)
or the <a href="http://sourceforge.net/tracker/?group_id=239111">tracker</a>;
or the <a href="https://sourceforge.net/apps/trac/speed-dreams">tracker</a>;
you don't have write access yet to the SVN repository, but it's up to
you to prove us your skills and innovation ability as a programmer, a
software architect, an artist, ... as well as your self-discipline in
@ -89,9 +89,8 @@ port to another platform ...</li>
<a name="3"><h1>Speed Dreams release process</h1></a>
<p>Speed Dreams
won't follow Torcs release stream : we plan to adopt a&nbsp;pace of at
least 1 or 2 releases a year, and to simply integrate all
interesting&nbsp;changes / fixes that Torcs would have released
won't follow Torcs release stream : we plan to adopt a pace&nbsp;of 1 or 2 releases a year,
and to simply integrate&nbsp;all interesting changes / fixes that Torcs would have released
meanwhile.</p>
<p>As already said, the content of each release will be <strong>democratically</strong>
decided inside the dev team. Stability and bug freeness is not our
@ -104,7 +103,7 @@ For the moment, the supported platforms are Linux (x86, x86_64) and 32 bit
Windows XP and Vista, and the Mac OS X port is 95% finished, but volunteers are welcome for any other ...
<br/><br/><p>Next release (1.4, by the end of 2009) will include at least :</p>
<ul>
<li>fully <span style="font-weight: bold;">reworked menus</span> by Brian Gavin and Eckhard M. Jager,</li>
<li>visually <span style="font-weight: bold;">reworked menus</span> by Brian Gavin, Andrew Sumner and Jean-Philippe Meuret,</li>
<li>2 amazing fine tuned and balanced new car sets by Andrew Sumner :&nbsp;<span style="font-weight: bold;">Super Cars</span> and <span style="font-weight: bold;">36 GP</span>,</li>
<li>an <span style="font-weight: bold;">updated TRB1 car set</span> (well balanced, more realistic behaviour),</li>
<li>3 exciting <span style="font-weight: bold;">new tracks</span> and many visually improved ones,</li>
@ -113,7 +112,7 @@ Windows XP and Vista, and the Mac OS X port is 95% finished, but volunteers are
USR by Andrew Sumner and Simplix by Wolf-Dieter Beelitz (at last real AI opponents !),</li>
<li>animated driver by Andrew Sumner on 36GP cars,&nbsp;3D wheels for all cars by Eric Espie,</li>
<li>2 new leader-board modes by Gabor Kmetyko,&nbsp;smoke on spinning tires by Andrew Sumner,</li>
<li>brand new <span style="font-weight: bold;">gauges</span> Eckhard M. Jager, and many many other small visual improvements,</li>
<li>brand new <span style="font-weight: bold;">gauges</span> by Eckhard M. Jager, and many many other small visual improvements,</li>
<li>experimental <span style="font-weight: bold;">Simu V3 physics engine</span> by Christos Dimitrakakis,</li>
<li>many menu improvements (support for grid shifting, optimized track select load time, <p>
category filter when selecting driver, more infos in results and standings boards),</li>
@ -145,6 +144,6 @@ Windows XP and Vista, and the Mac OS X port is 95% finished, but volunteers are
</div>
<div id="sourceforge">
<a href="http://sourceforge.net/" target=""><img src="pic/sf-logo.png" alt="Speed Dreams is brought to you by SOURCEFORGE.NET - Open Source Software" /></a>
<a href="http://sourceforge.net/projects/speed-dreams"><img src="http://sflogo.sourceforge.net/sflogo.php?group_id=239111&amp;type=14" width="150" height="40" alt="Get Speed Dreams at SourceForge.net. Fast, secure and Free Open Source software downloads" /></a>
</div>
</body></html>

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@ -10,13 +10,13 @@ a { color:#fff; }
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#navigation a { text-decoration:none; }
#content { width:900px; margin:0 0 0 48px; }
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#header-image { background:#666 url(../pic/speed-dreams-header.jpg) repeat-x; height:160px; }