Removed some already completed stuff.

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5770 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: cb93b7d5bd18ce684129ea97cea7c5f0ae71c122
Former-commit-id: 4ead38a7d867966ea8be34187995ed2632ea3fee
This commit is contained in:
kakukri 2014-06-15 20:16:40 +00:00
parent 23c0c21922
commit bca55ec9c1

View file

@ -1,15 +1,12 @@
Top TODO list (some may be included in 2.0.0, some others not):
Top TODO list (some may be included in 2.1.0, some others not):
---------------------------------------------------------------
Note: This material is not yet integrated into our Wiki, but should.
See http://sourceforge.net/apps/trac/speed-dreams, Developers corner.
Cars:
- move RGB files to PNG for lower disk footprint
- improve damage management (see Andrews ideas in the the devel list,
under the title "Thoughts on collision damage").
- fix too high wheel inertia on many (if not all) models.
See the devel list post "Low speeds".
Menus:
- enable intuitive double-click for "Select/Unselect" action in the scroll-lists
@ -42,7 +39,7 @@ Program:
and the designer-shipped one for high level (increase its details : more round wheels).
=> rather rewrite the graphics engine from scratch with some modern engine
like OSG, Ogre3D, Irrlicht ...
- replay feature - Work in progress by Adam Skoblinski (no news for at least 1 year now)
- replay feature - Work in progress by Simon Mungewell
Other:
- finish the Mac OS X port (with CMake) : ~95% done. Compiles completely but does not run.
@ -50,13 +47,11 @@ Other:
- think about how to integrate Haruna's fictious racing teams backstories in the game
(ex: LS1 in 'LS1 team "backstories" (for fun)' devel list post)
TODO for 2.0.0 or after (some are current on sdl-port and career branches)
TODO for 2.1.0 or after (some are current on sdl-port and career branches)
--------------------------------------------------------------------------
Cars:
- move textures to PNG for saving disk space / download time
- create / setup new LMP1 car set (Andrew)
- setup new MPA1 (RL = Indy) car set (converted by Xavier from GP4 game)
- complete / setup MP1 (RL = F1) car set (including Formula One by Andrew Sumner,
F1-torcs by Vincente Marti, and models converted by Xavier from GP4 game)
BUT: what about Manfariel's F1 2009 models?