forked from speed-dreams/speed-dreams-code
Removed some already completed stuff.
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@5770 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: cb93b7d5bd18ce684129ea97cea7c5f0ae71c122 Former-commit-id: 4ead38a7d867966ea8be34187995ed2632ea3fee
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1 changed files with 3 additions and 8 deletions
11
TODO.txt
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TODO.txt
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@ -1,15 +1,12 @@
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Top TODO list (some may be included in 2.0.0, some others not):
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Top TODO list (some may be included in 2.1.0, some others not):
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---------------------------------------------------------------
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Note: This material is not yet integrated into our Wiki, but should.
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See http://sourceforge.net/apps/trac/speed-dreams, Developers corner.
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Cars:
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- move RGB files to PNG for lower disk footprint
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- improve damage management (see Andrews ideas in the the devel list,
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under the title "Thoughts on collision damage").
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- fix too high wheel inertia on many (if not all) models.
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See the devel list post "Low speeds".
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Menus:
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- enable intuitive double-click for "Select/Unselect" action in the scroll-lists
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@ -42,7 +39,7 @@ Program:
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and the designer-shipped one for high level (increase its details : more round wheels).
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=> rather rewrite the graphics engine from scratch with some modern engine
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like OSG, Ogre3D, Irrlicht ...
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- replay feature - Work in progress by Adam Skoblinski (no news for at least 1 year now)
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- replay feature - Work in progress by Simon Mungewell
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Other:
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- finish the Mac OS X port (with CMake) : ~95% done. Compiles completely but does not run.
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@ -50,13 +47,11 @@ Other:
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- think about how to integrate Haruna's fictious racing teams backstories in the game
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(ex: LS1 in 'LS1 team "backstories" (for fun)' devel list post)
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TODO for 2.0.0 or after (some are current on sdl-port and career branches)
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TODO for 2.1.0 or after (some are current on sdl-port and career branches)
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--------------------------------------------------------------------------
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Cars:
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- move textures to PNG for saving disk space / download time
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- create / setup new LMP1 car set (Andrew)
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- setup new MPA1 (RL = Indy) car set (converted by Xavier from GP4 game)
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- complete / setup MP1 (RL = F1) car set (including Formula One by Andrew Sumner,
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F1-torcs by Vincente Marti, and models converted by Xavier from GP4 game)
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BUT: what about Manfariel's F1 2009 models?
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