kmetykog
96f1fb2f69
Re #589 : cGrPerspCamera: added callbacks for before/after drawing (Boris)
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o added callbacks
o put them to use in cGrScreen::camDraw()
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2012-09-25 09:33:01 +00:00
kmetykog
56f90eb25c
Re #691 : accc: added comment to an incriminated code section (Boris)
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2012-09-24 21:57:40 +00:00
pouillot
160f4ce957
Re #721 Made most useful source files appear in QtCreator and MSVC IDEs, for easy editing (+ cleaned up commented CMake code)
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2012-09-23 11:22:50 +00:00
kmetykog
c9e952f626
Re #660 : remove problematic styled include (again...)
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2012-09-21 20:43:19 +00:00
kmetykog
22453a1994
Re #660 : remove problematic styled include
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2012-09-21 20:08:41 +00:00
kmetykog
7a0bd5bff8
Re #660 : Split debug info to 2 lines
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Detailed debug info (key 5) overlapped track map in some cases.
Split info into 2 lines fo it occupies only first 2 "rows" in the
top right corner.
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2012-09-18 07:01:37 +00:00
kmetykog
7bc3acebc3
Re #660 : WIP comments
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2012-09-18 07:01:18 +00:00
kmetykog
f71e5e04db
Re #660 : Add ABS/TCS/SPD indicator to arcade display
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2012-09-17 21:38:40 +00:00
kmetykog
26b49c769d
Re #660 : code changes according to cpplint
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2012-09-17 21:37:08 +00:00
pouillot
d97ec6ae2b
Re #721 Completed configure and build instructions for building with MinGW (MSYS and QtCreator variants)
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2012-09-17 17:33:11 +00:00
area42
8240e02443
Simplix wheel texture fix
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2012-09-16 21:06:43 +00:00
pouillot
2920944299
Fixes #758 Always use -DNOMINMAX for MSVC builds
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2012-09-15 14:18:27 +00:00
pouillot
fd5ace6e31
Re #307 Split the big macros.cmake into several smaller and better readable files
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2012-09-14 18:39:40 +00:00
kmetykog
ea75f5d080
Re #660 : fiddling with colours
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Applied exactly the same colours as posted in the ticket description.
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2012-09-12 23:06:42 +00:00
kmetykog
ec2dd8bbc0
Re #660 : adding colours
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Added new colours to:
- leaderboard (mode 1 & 2)
- car board (car ahead/behind)
- track map
- fuel/damage indicator
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2012-09-12 22:37:09 +00:00
kmetykog
c7de0a5d58
Re 660: code cosmetics
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2012-09-12 22:36:37 +00:00
kmetykog
3aeb6ca55d
Re #691 : put obCreate() to use in splitOb() code parts (Boris)
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2012-09-11 21:20:55 +00:00
kmetykog
764a314ce9
Re #691 : solved bug! (Boris)
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Added multitexture channels to methods used by terrainSplitOb().
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2012-09-11 21:20:37 +00:00
kmetykog
2a661f5472
Re #691 : refactored terrainSplitOb() (Boris)
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o moved found_a_tri to it's local scope
o renamed numtri to numSurf and removed usage of it, where it is not the
number of surfaces
o moved bare creation of ob_t to own method
o up to now inits mem to zero and max,min values appropriately
o refactored a for-loop
o added comments
o moved init of textarray and calculation for spacial extend to own methods
o reordered init of temporary object
o moved texture name copying to own method
o added ob's min/max default init to obInitSpacialExtend()
o renamed triIndex to oldSurftoNewObjMap
o renamed numNewSurf to numNewObjs: false name before
o removed numob: covered by for-loop variable already
o gave temporary point/normal arrays variable size instead of fixed to some
number
o renamed some variables
o put all multitexture setting stuff to own methods.
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2012-09-11 21:20:20 +00:00
kmetykog
f47de46c40
Re #691 : fixed memory allocation bugs (Boris)
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o terrainSplitOb(): too much space allocated for vertex, norm and snorm arrays in new object.
o in createSingleTexChannelArrays() too much space for texture array is allocated
o assumption was that it contains 3 * num surfaces entries
o but it's actually only numvertice * 2 entries
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2012-09-11 21:20:00 +00:00
kmetykog
d8fdb3e1c2
Re #691 : improved some comments (Boris)
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2012-09-11 21:19:43 +00:00
kmetykog
49bc2cd37e
Re #691 : refactored terrainSplitOb() (Boris)
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o renamed variables k, fi, fj and moved to more local scope
o renamed i to curNewObj
o renamed triIndice to numNewObjs
o renamed j and moved to more local scopes
o renamed oldva to storedPtIdxArr: holds the indices of stored points
in the new object
o renamed n to curNewPtIdx: is the current index in the temporal point
storage
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2012-09-11 21:19:26 +00:00
kmetykog
48d4bd7355
Re #691 : removed warnings about unused variables (Boris)
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o loadAC() and loadACo(): ret set, but didn't check it and abort apropriately
o mergeSplitted(): numtri used only if specific define set
o main(): fake_argv not used, seems like debugging: commented out
o others: simply not used in any senseful way
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2012-09-11 21:19:09 +00:00
kmetykog
3ce4482a83
Re #691 : terrainSplitOb(): moved centroid computation to own method (Boris)
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IMPORTANT: started putting variables to their local scope
o i.e. the code is not compatible to C99 anymore
o but has extension .cpp and is compiled with C++ compiler anyway
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2012-09-11 21:18:46 +00:00
pouillot
cdc3d95843
Re #683 Added support for building with missing contents in source tree + OPTION_CHECK_CONTENTS CMake option to disable it when usefull ; defaults to Off
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2012-09-11 18:33:31 +00:00
pouillot
4ec8a1b526
Fixed typo preventing lp1-pescy-p60 setup for Simplix to be installed
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2012-09-11 17:41:39 +00:00
pouillot
da77137b1a
Re #721 Fixed forgotten renaming of Find3rdPartyDependencies.cmake into FindCustom3rdParty.cmake
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2012-09-09 14:10:28 +00:00
pouillot
361db1099a
Re #721 Added support for building with QtCreator + MinGW 4.7 (using the 'MinGW Makefiles' CMake generator)
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2012-09-09 08:37:40 +00:00
pouillot
a5c4db51e2
Added run-time startup traces giving infos about the build system used to get the binaries
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2012-09-08 17:41:13 +00:00
kmetykog
7de6bf7b99
Re #660 : Display ABS/TCS/SPD next to dials.
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This is a temporary solution now, needs graphics design.
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2012-09-08 13:34:21 +00:00
kmetykog
dcb0b4a7c8
Re #660 : Move scrolling leaderboard mode to top
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2012-09-08 09:51:17 +00:00
kmetykog
246aa99f91
Re #660 : Move leaderboard 1-2-3 mode to top left
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2012-09-08 09:50:57 +00:00
kmetykog
8484061826
Re #660 : Move car display 1-2 to bottom left
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2012-09-08 09:50:37 +00:00
kmetykog
908fc17d44
Fixes #736 : Driver select menu - car skin name displayed starting with capitals
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2012-09-07 17:01:00 +00:00
kmetykog
a3feefa02a
Re #641 : Empties new player name when clicked
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Empties new player name editbox when clicked, so it won't show 'Enter Name'
Note however, that if leaved blank, it stores the new player with name '-- No One --'
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2012-09-06 09:33:12 +00:00
kmetykog
71c483f42d
Fixes #736 : Garage menu - car skin name displayed starting with capitals
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2012-09-06 07:04:49 +00:00
kmetykog
54791430cb
Fixes #537 : avoid buffer overflow
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Limit parse length for possibly long string in grloadac.cpp/do_material
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2012-09-06 06:24:29 +00:00
mungewell
d03d57d221
Bug #614 - allow pre-go gear selection and issue 'stop and go' penalities for jumping lights
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2012-09-05 03:58:00 +00:00
torcs-ng
ab584a43f3
update FindSOLID.cmake for building on Mageia
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2012-09-03 17:59:37 +00:00
area42
9b78fe73e3
Improved wheel texture sor USR SC Lynx
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2012-09-01 08:27:47 +00:00
pouillot
071c2d31c6
Fixes #738 Actual completion : added missing file
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2012-08-31 18:24:08 +00:00
area42
2bd3148b5c
Improved wheel texture for SC Murasama Simplix drivers
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2012-08-31 17:06:07 +00:00
pouillot
860674a37e
Fixes #738 Make portability a real (shared) library in order to implement missing functions as needed (like strndup, strtok_r, ...)
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2012-08-30 18:35:40 +00:00
pouillot
9861448370
Fixes #729 Removed useless SOLID_SOLIDINCLUDE_DIR variable
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git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4906 30fe4595-0a0c-4342-8851-515496e4dcbd
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2012-08-30 18:12:11 +00:00
area42
aff22327af
Improvd wheel textures for SC Spirit USR drivers
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git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4904 30fe4595-0a0c-4342-8851-515496e4dcbd
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2012-08-29 20:03:21 +00:00
kmetykog
824fa7a13f
Re #605 : no CLRF in source files
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git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4903 30fe4595-0a0c-4342-8851-515496e4dcbd
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2012-08-27 11:31:33 +00:00
kmetykog
b65badf16c
Re #605 : clear exec permission of source files
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git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4902 30fe4595-0a0c-4342-8851-515496e4dcbd
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2012-08-27 10:04:20 +00:00
pouillot
c4a6bed3e5
Fixes #717 Install sd in <build drive>:/speed-dreams-2-build by default under Windows
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git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4884 30fe4595-0a0c-4342-8851-515496e4dcbd
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2012-08-25 12:57:21 +00:00
area42
8b6c90e9d2
Improved wheel textures for SC USR drivers
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git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@4880 30fe4595-0a0c-4342-8851-515496e4dcbd
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2012-08-19 14:28:15 +00:00
pouillot
73432f1d43
Re #721 A few improvements to the MinGW build instructions
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2012-08-19 08:29:28 +00:00