forked from speed-dreams/speed-dreams-code
Free and open source motorsport sim - Engine source code
Whereas the former is predefined by the compiler [1], the latter is only defined when including windows.h [2]. Because of the dependency against windows.h, this had unexpected results where the WIN32 macro was evaluated before windows.h were included. For example, it caused DLLEXT to expand to ".so" instead of ".dll", causing unexpected behaviour on several configuration menus. In general, the use of the WIN32 macro is considered incorrect [2] and should be replaced with _WIN32. [1]: https://learn.microsoft.com/en-us/cpp/preprocessor/predefined-macros?view=msvc-170 [2]: https://stackoverflow.com/questions/662084/whats-the-difference-between-the-win32-and-win32-defines-in-c git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@9607 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 7ef940a70e854369cd0669c023347ec18c206998 Former-commit-id: e9ae18d818891f977f49b34bdc59e1fd16e54b3f |
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cmake | ||
doc | ||
packaging | ||
src | ||
CHANGES.txt | ||
CMakeLists.txt | ||
COPYING.txt | ||
INSTALL.txt | ||
README.txt | ||
TODO.txt | ||
unix64.cppcheck | ||
win64.cppcheck |
Introduction ------------ This is an all in one package of Speed Dreams. Be aware that some included artwork has non free (in the GPL sense) licenses, you will find a "readme.txt" in those directories. The rest is either licensed under the GPL V2 (see COPYING.txt) or the Free Art License. Non-Free content (in GPL sense) ------------------------------- Here the list with the directories containing non free content, look at the readme.txt for details: - <empty list> Changes since last release -------------------------- See CHANGES.txt Things that are still to be done, ideas to be ... ------------------------------------------------- See TODO.txt Installation instructions ------------------------- See INSTALL.txt Testing ------- If you find problems which should be already fixed or new ones please report them to the speed-dreams-users mailing list. Getting Help ------------ During the game press F1 (do it as well during the ride to learn about the options). For more in depth information visit https://sourceforge.net/projects/speed-dreams/, you'll hopefully find there some information (documentation, HOWTO, FAQ ... work-in-progress). If you are stuck please report problems through speed-dreams-users mailing list or our Tracker (visit https://sourceforge.net/p/speed-dreams/tickets/ and login to SF.net for that). Car Setups ---------- You can have you own version on the car setups for the human driver - Linux : ~/.speed-dreams-2/drivers/human/... - Windows : <My documents>\speed-dreams-2.settings\human\... depending on the car used. You can change them with a text editor, for more information look into the robot tutorial chapter 5 (http://www.berniw.org/tutorials/robot/). Creating Tracks --------------- There is a track editor in development, have a look at https://sourceforge.net/p/speed-dreams/discussion/ Robot programming ----------------- You find a robot programming tutorial on www.berniw.org in the TORCS section. Robot racing ------------ Visit www.berniw.org/trb for more information.