- Minor additions to the changes since SD 2.0 Alpha1

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@3114 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: ac7bdc0fb57eac6a474b0753438e8a5cb85222c1
Former-commit-id: 30305e80a0a3b5cb48b30238cfd4c24d9907681d
This commit is contained in:
area42 2010-11-07 13:59:58 +00:00
parent 6ae662fd33
commit 3061980a7a

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@ -20,17 +20,18 @@ Tracks:
* new Brondehach track : HQ texture rework + localization + no more real-life brands
+ better drivable track sides
* Improved Goldstone Sand (reworked textures + made pit wall compatible with robots)
* Texture improvements : Forza, Corkscrew, Aalborg
* Texture improvements : Forza, Corkscrew, Aalborg, Migrants
Cars:
* T01 : Final fine tuned LS1 setups with updated engine sounds
* Reworked Spirit RB1 LT (3D model, speedo/tachometer)
* Reworked Spirit RB1 LT (3D model, speedo/tachometer, texture)
* Many new livery skins for LS1 cars
* New TRB1 Vieringe 5 RB and liveries (human + USR setups ??)
* #191 Added e-brake power parameters for SuperCars (and RSs)
* #222 Skinnable pit door logo, 3D wheels and interior (when choosing a car livery skin)
* Renamed GP1600 category to MP5
* Moved WR cars to the RS category (Rally Series) and optimized artwork file sizes.
* Improved reflections for all cars
Robots:
* D38 : New Kilo2008 robot with skilling, setup for the TRB1 Cavallo 360 RB and LS1 Archer R9