Renamed/changed files for consistency with new project name (some work remaining on the Linux side)

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@1474 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: f0b2519aaca3df2c8e1171c16373065fc2e396f4
Former-commit-id: 22817a09ba42387cbf91c79af551dbac998cbc2a
This commit is contained in:
pouillot 2009-09-27 19:42:47 +00:00
parent 72b975602b
commit 79f4545d5a
8 changed files with 48 additions and 48 deletions

View file

@ -1,19 +1,19 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml"><head> <html xmlns="http://www.w3.org/1999/xhtml"><head>
<title>Torcs-NG : The Open Racing Car Simulator - Next Generation</title><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>Speed Dreams : An Open Motorsport Simulator</title><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<meta http-equiv="imagetoolbar" content="no" /> <meta http-equiv="imagetoolbar" content="no" />
<meta http-equiv="content-language" content="en" /> <meta http-equiv="content-language" content="en" />
<meta name="language" content="en" /> <meta name="language" content="en" />
<meta name="robots" content="INDEX,follow" /> <meta name="robots" content="INDEX,follow" />
<meta name="Keywords" content="torcs, torcs-ng ,racing game, race, game, cars, racing cars, simulation, 3d, open source, design, laps, tracks, development" /> <meta name="Keywords" content="speed-dreams, torcs, racing game, race, game, cars, racing cars, motorport, simulation, 3d, open source, design, laps, tracks, development" />
<meta name="Description" content="Torcs-NG is a fork of The famous Open Racing Car Simulator Torcs" /> <meta name="Description" content="Speed Dreams is a fork of The famous Open Racing Car Simulator TORCS" />
<meta name="revisit-after" content="28 Days" /> <meta name="revisit-after" content="28 Days" />
<link rel="shortcut icon" href="favicon.png" type="image/x-icon" /> <link rel="shortcut icon" href="favicon.png" type="image/x-icon" />
<link rel="stylesheet" href="src/torcs-ng.css" type="text/css" media="screen" /></head> <link rel="stylesheet" href="src/speed-dreams.css" type="text/css" media="screen" /></head>
<body> <body>
<div id="header-image"><img src="pic/torcs-ng-header.jpg" alt="TORCS-NG - The Open Racing Car Simulator - Next Generation" /></div> <div id="header-image"><img src="pic/speed-dreams-header.jpg" alt="Speed Dreams : An Open Motorsport Simulator" /></div>
<ul id="navigation"> <ul id="navigation">
<li><a href="#1">» Welcome</a></li> <li><a href="#1">» Welcome</a></li>
<li><a href="#2">» Contribute</a></li> <li><a href="#2">» Contribute</a></li>
@ -23,12 +23,12 @@
<div id="content"> <div id="content">
<a name="1"><h1>Welcome to Torcs-NG, the Torcs laboratory!</h1></a> <a name="1"><h1>Welcome to Speed Dreams, the TORCS laboratory!</h1></a>
<p>TORCS-NG <p>Speed Dreams
is a fork of the famous racing car simulator TORCS, aiming to implement is a fork of the famous racing car simulator TORCS, aiming to implement
exciting new features, cars, tracks and AI opponents to make a more exciting new features, cars, tracks and AI opponents to make a more
enjoyable game for you, the player :)</p> enjoyable game for you, the player :)</p>
<p>In other words, Torcs-NG is the place:</p> <p>In other words, Speed Dreams is the place:</p>
<ul> <ul>
<li>Where developers can try their ideas and have every chance to get them released to the end-users <li>Where developers can try their ideas and have every chance to get them released to the end-users
(<strong>democracy</strong> is the main principle ruling the dev team),</li> (<strong>democracy</strong> is the main principle ruling the dev team),</li>
@ -40,7 +40,7 @@ the official release as quickly as you would have loved, you have
reached the right place !</p> reached the right place !</p>
<a name="2"><h1>How to contribute</h1></a> <a name="2"><h1>How to contribute</h1></a>
<p>You can contribute to Torcs-NG as an "end-user" or/and as a "developer":</p> <p>You can contribute to Speed Dreams as an "end-user" or/and as a "developer":</p>
<ul> <ul>
<li>As an end-user (check <a href="http://sourceforge.net/project/showfiles.php?group_id=239111">the Download page in SF.net</a> for how to get source/ binary releases): <li>As an end-user (check <a href="http://sourceforge.net/project/showfiles.php?group_id=239111">the Download page in SF.net</a> for how to get source/ binary releases):
<ul> <ul>
@ -49,11 +49,11 @@ reached the right place !</p>
<li>Ask questions about compilation / build from source problems</li> <li>Ask questions about compilation / build from source problems</li>
<li>...</li> <li>...</li>
</ul> </ul>
all through the user mailing list: <a href="mailto:torcs-ng-users@lists.sourceforge.net">torcs-ng-users@lists.sourceforge.net</a></li> all through the user mailing list: <a href="mailto:speed-dreams-users@lists.sourceforge.net">speed-dreams-users@lists.sourceforge.net</a></li>
<li>as a developer (see <a href="http://sourceforge.net/svn/?group_id=239111">the Code menu in SF.net</a> for how to get the source tree from the Subversion repository): <li>as a developer (see <a href="http://sourceforge.net/svn/?group_id=239111">the Code menu in SF.net</a> for how to get the source tree from the Subversion repository):
<ul> <ul>
<li>as guest contributor, you may propose your adds/improvements as <strong>patches</strong> (patch files built via diff -Naur or equivalent) against the latest source tree, <li>as guest contributor, you may propose your adds/improvements as <strong>patches</strong> (patch files built via diff -Naur or equivalent) against the latest source tree,
and send them to us as attached files through the devel mailing list (<a href="mailto:torcs-ng-devel@lists.sourceforge.net">torcs-ng-devel@lists.sourceforge.net</a>) and send them to us as attached files through the devel mailing list (<a href="mailto:speed-dreams-devel@lists.sourceforge.net">speed-dreams-devel@lists.sourceforge.net</a>)
or the <a href="http://sourceforge.net/tracker/?group_id=239111">tracker</a>; or the <a href="http://sourceforge.net/tracker/?group_id=239111">tracker</a>;
you don't have write access yet to the SVN repository, but it's up to you don't have write access yet to the SVN repository, but it's up to
you to prove us your skills and innovation ability as a programmer, a you to prove us your skills and innovation ability as a programmer, a
@ -70,7 +70,7 @@ democratically decided to integrate the patch, you can at last commit
your changes to the repository!</li> your changes to the repository!</li>
</ul> </ul>
</li></ul> </li></ul>
<p> <br />Your contribution to Torcs-NG may take place in many domains:</p> <p> <br />Your contribution to Speed Dreams may take place in many domains:</p>
<ul> <ul>
<li>The <li>The
core code itself, and its numerous subjects : user interface, physics core code itself, and its numerous subjects : user interface, physics
@ -84,8 +84,8 @@ port to another platform...</li>
<li>Feel free to suggest...</li> <li>Feel free to suggest...</li>
</ul> </ul>
<a name="3"><h1>Torcs-NG release process</h1></a> <a name="3"><h1>Speed Dreams release process</h1></a>
<p>Torcs-NG <p>Speed Dreams
won't follow Torcs release stream : we plan to adopt a&nbsp;pace of at won't follow Torcs release stream : we plan to adopt a&nbsp;pace of at
least 1 or 2 releases a year, and to simply integrate all least 1 or 2 releases a year, and to simply integrate all
interesting&nbsp;changes / fixes that Torcs would have released interesting&nbsp;changes / fixes that Torcs would have released
@ -99,23 +99,23 @@ gaming experience won't be released (unless they are of great interest
and can be completely switched off through some run-time user action).</p>For and can be completely switched off through some run-time user action).</p>For
the moment, the supported platforms are Linux (x86, x86_64) and 32 bit the moment, the supported platforms are Linux (x86, x86_64) and 32 bit
Windows XP and Vista, but any volunteer is welcome for any other... as Windows XP and Vista, but any volunteer is welcome for any other... as
Torcs is known to work on Linux PPC, FreeBSD and MacOS X.<br /><br /><p>Next release (may be by the end of 2008) will include at least :</p><ul><li>3 exciting <span style="font-weight: bold;">new tracks</span> and 3 visually improved ones,</li><li>improved textures for many cars,</li><li>2 amazing new car sets&nbsp;by Andrew Sumner : <span style="font-weight: bold;">SuperCars</span> and <span style="font-weight: bold;">36 GP</span>,</li><li>a new TRB<span style="font-weight: bold;"> first-class robot</span> for these cars, and many others (at last a real AI opponent !),</li><li>animated driver by Andrew Sumner on some cars,&nbsp;3D wheels for many cars by Eric Espie,</li><li>and more ...</li></ul><br />And with the following release (next year) :<br /><ul><li>you will enjoy <span style="font-weight: bold;">network racing</span> : race against your friends over the internet,</li><li>you will feel the cars in your hands with <span style="font-weight: bold;">force feedback</span>,</li><li>and more ...</li></ul> Torcs is known to work on Linux PPC, FreeBSD and MacOS X.<br /><br /><p>Next release (may be by the end of 2009) will include at least :</p><ul><li>3 exciting <span style="font-weight: bold;">new tracks</span> and 3 visually improved ones,</li><li>improved textures for many cars,</li><li>2 amazing new car sets&nbsp;by Andrew Sumner : <span style="font-weight: bold;">SuperCars</span> and <span style="font-weight: bold;">36 GP</span>,</li><li>a new TRB<span style="font-weight: bold;"> first-class robot</span> for these cars, and many others (at last a real AI opponent !),</li><li>animated driver by Andrew Sumner on some cars,&nbsp;3D wheels for many cars by Eric Espie,</li><li>and more ...</li></ul><br />And with the following release (next year) :<br /><ul><li>you will enjoy <span style="font-weight: bold;">network racing</span> : race against your friends over the internet,</li><li>you will feel the cars in your hands with <span style="font-weight: bold;">force feedback</span>,</li><li>and more ...</li></ul>
<a name="4"><h1>Links &amp; Lists</h1></a> <a name="4"><h1>Links &amp; Lists</h1></a>
<ul> <ul>
<li><a href="http://www.torcs.org">Torcs: The Open Racing Car Simulator</a>&nbsp;and <li><a href="http://www.torcs.org">Torcs: The Open Racing Car Simulator</a>&nbsp;and
<a href="http://sourceforge.net/projects/torcs">its project page at SF.net</a></li> <a href="http://sourceforge.net/projects/torcs">its project page at SF.net</a></li>
<li><a href="mailto:torcs-ng-devel@lists.sourceforge.net">Torcs-NG developers mailing list</a> and its <li><a href="mailto:speed-dreams-devel@lists.sourceforge.net">Speed Dreams developers mailing list</a> and its
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=torcs-ng-devel">archives</a></li> <a href="http://sourceforge.net/mailarchive/forum.php?forum_name=speed-dreams-devel">archives</a></li>
<li><a href="mailto:torcs-ng-users@lists.sourceforge.net">Torcs-NG users mailing list</a> and its <li><a href="mailto:speed-dreams-users@lists.sourceforge.net">Speed Dreams users mailing list</a> and its
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=torcs-ng-users">archives</a></li> <a href="http://sourceforge.net/mailarchive/forum.php?forum_name=speed-dreams-users">archives</a></li>
<li><a href="http://sourceforge.net/svn/?group_id=239111">Torcs-NG SVN repository HOW-TO</a> and <li><a href="http://sourceforge.net/svn/?group_id=239111">Speed Dreams SVN repository HOW-TO</a> and
<a href="http://torcs-ng.svn.sourceforge.net">on-line browser</a></li> <a href="http://speed-dreams.svn.sourceforge.net">on-line browser</a></li>
<li><a href="http://torcs-ng.svn.sourceforge.net/viewvc/torcs-ng/trunk">Build and install Torcs-NG</a> (look at&nbsp;INSTALL files)</li> <li><a href="http://speed-dreams.svn.sourceforge.net/viewvc/speed-dreams/trunk">Build and install Speed Dreams</a> (look at&nbsp;INSTALL files)</li>
</ul> </ul>
</div> </div>
<div id="sourceforge"> <div id="sourceforge">
<a href="http://sourceforge.net/" target=""><img src="pic/sf-logo.png" alt="TORCS-NG is brought to you by SOURCEFORGE.NET - Open Source Software" /></a> <a href="http://sourceforge.net/" target=""><img src="pic/sf-logo.png" alt="Speed Dreams is brought to you by SOURCEFORGE.NET - Open Source Software" /></a>
</div> </div>
</body></html> </body></html>

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@ -20,9 +20,9 @@
<body bgcolor="#FFFFFF"> <body bgcolor="#FFFFFF">
<table width=100% border=0> <table width=100% border=0>
<tr> <tr>
<td align=left><img src=../img/Ticon.png border=0></td> <td align=left><img src=../img/icon.png border=0></td>
<td align=center><font size="6"><b>$projectname - $projectnumber</b></font></td> <td align=center><font size="6"><b>$projectname - $projectnumber</b></font></td>
<td align=right><img src=../img/Ticon.png border=0></td> <td align=right><img src=../img/icon.png border=0></td>
</tr> </tr>
</table> </table>
<hr width=100%> <hr width=100%>

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@ -100,7 +100,7 @@ init_args(int argc, char **argv)
buf[i] = '/'; buf[i] = '/';
if (buf[0] && buf[strlen(buf)-1] != '/') if (buf[0] && buf[strlen(buf)-1] != '/')
strcat(buf, "/"); strcat(buf, "/");
strcat(buf, ".torcs-ng/"); strcat(buf, "speed-dreams.settings/");
SetLocalDir(buf); SetLocalDir(buf);
} }
else else

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@ -158,7 +158,7 @@ SOURCE=.\windowsspec.h
# End Group # End Group
# Begin Source File # Begin Source File
SOURCE=..\..\Ticon.ico SOURCE=..\..\icon.ico
# End Source File # End Source File
# End Target # End Target
# End Project # End Project

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@ -2,7 +2,7 @@
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="8,00" Version="8,00"
Name="wtorcs" Name="speed-dreams"
ProjectGUID="{2DA64204-0DC6-438C-8E0B-8C4C6029AF48}" ProjectGUID="{2DA64204-0DC6-438C-8E0B-8C4C6029AF48}"
> >
<Platforms> <Platforms>
@ -37,7 +37,7 @@
/> />
<Tool <Tool
Name="VCMIDLTool" Name="VCMIDLTool"
TypeLibraryName=".\Release/wtorcs.tlb" TypeLibraryName=".\Release/speed-dreams.tlb"
HeaderFileName="" HeaderFileName=""
/> />
<Tool <Tool
@ -49,7 +49,7 @@
StringPooling="true" StringPooling="true"
RuntimeLibrary="2" RuntimeLibrary="2"
EnableFunctionLevelLinking="true" EnableFunctionLevelLinking="true"
PrecompiledHeaderFile=".\Release/wtorcs.pch" PrecompiledHeaderFile=".\Release/speed-dreams.pch"
AssemblerListingLocation=".\Release/" AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/" ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/" ProgramDataBaseFileName=".\Release/"
@ -63,21 +63,21 @@
Name="VCResourceCompilerTool" Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG" PreprocessorDefinitions="NDEBUG"
Culture="1033" Culture="1033"
ResourceOutputFileName="Release/torcs.res" ResourceOutputFileName="Release/speed-dreams.res"
/> />
<Tool <Tool
Name="VCPreLinkEventTool" Name="VCPreLinkEventTool"
/> />
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="client.lib txml.lib libpng.lib tgf.lib user32.lib shell32.lib" AdditionalDependencies="client.lib txml.lib libpng.lib tgf.lib user32.lib"
OutputFile=".\Release/wtorcs.exe" OutputFile=".\Release/speed-dreams.exe"
LinkIncremental="1" LinkIncremental="1"
SuppressStartupBanner="true" SuppressStartupBanner="true"
AdditionalLibraryDirectories="../../export/lib,../../../3rdParty/lib,../windows/lib" AdditionalLibraryDirectories="../../export/lib,../../../3rdParty/lib,../windows/lib"
IgnoreDefaultLibraryNames="LIBC" IgnoreDefaultLibraryNames="LIBC"
GenerateMapFile="true" GenerateMapFile="true"
MapFileName=".\Release/wtorcs.map" MapFileName=".\Release/speed-dreams.map"
SubSystem="1" SubSystem="1"
TargetMachine="1" TargetMachine="1"
/> />
@ -93,7 +93,7 @@
<Tool <Tool
Name="VCBscMakeTool" Name="VCBscMakeTool"
SuppressStartupBanner="true" SuppressStartupBanner="true"
OutputFile=".\Release/wtorcs.bsc" OutputFile=".\Release/speed-dreams.bsc"
/> />
<Tool <Tool
Name="VCFxCopTool" Name="VCFxCopTool"
@ -107,7 +107,7 @@
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
Description="exports" Description="exports"
CommandLine="copy $(TargetDir)wtorcs.exe $(SolutionDir)runtime&#x0D;&#x0A;if exist $(TargetDir)wtorcs.exe.manifest copy $(TargetDir)wtorcs.exe.manifest $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\freeglut.dll ( copy ..\..\..\3rdParty\bin\freeglut.dll $(SolutionDir)runtime ) else if exist bin\freeglut.dll copy bin\freeglut.dll $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\glut32.dll ( copy ..\..\..\3rdParty\bin\glut32.dll $(SolutionDir)runtime ) else if exist bin\glut32.dll copy bin\glut32.dll $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\OpenAL32.dll ( copy ..\..\..\3rdParty\bin\OpenAL32.dll $(SolutionDir)runtime ) else copy bin\OpenAL32.dll $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\alut.dll ( copy ..\..\..\3rdParty\bin\alut.dll $(SolutionDir)runtime ) else copy bin\alut.dll $(SolutionDir)runtime&#x0D;&#x0A;" CommandLine="copy $(TargetDir)speed-dreams.exe $(SolutionDir)runtime&#x0D;&#x0A;if exist $(TargetDir)speed-dreams.exe.manifest copy $(TargetDir)speed-dreams.exe.manifest $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\freeglut.dll ( copy ..\..\..\3rdParty\bin\freeglut.dll $(SolutionDir)runtime ) else if exist bin\freeglut.dll copy bin\freeglut.dll $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\glut32.dll ( copy ..\..\..\3rdParty\bin\glut32.dll $(SolutionDir)runtime ) else if exist bin\glut32.dll copy bin\glut32.dll $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\OpenAL32.dll ( copy ..\..\..\3rdParty\bin\OpenAL32.dll $(SolutionDir)runtime ) else copy bin\OpenAL32.dll $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\alut.dll ( copy ..\..\..\3rdParty\bin\alut.dll $(SolutionDir)runtime ) else copy bin\alut.dll $(SolutionDir)runtime&#x0D;&#x0A;"
/> />
</Configuration> </Configuration>
<Configuration <Configuration
@ -134,7 +134,7 @@
/> />
<Tool <Tool
Name="VCMIDLTool" Name="VCMIDLTool"
TypeLibraryName=".\Debug/wtorcs.tlb" TypeLibraryName=".\Debug/speed-dreams.tlb"
HeaderFileName="" HeaderFileName=""
/> />
<Tool <Tool
@ -144,7 +144,7 @@
PreprocessorDefinitions="WIN32;_CRT_SECURE_NO_DEPRECATE;_DEBUG;_CONSOLE;DEBUG;DEBUG_OUT" PreprocessorDefinitions="WIN32;_CRT_SECURE_NO_DEPRECATE;_DEBUG;_CONSOLE;DEBUG;DEBUG_OUT"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="3" RuntimeLibrary="3"
PrecompiledHeaderFile=".\Debug/wtorcs.pch" PrecompiledHeaderFile=".\Debug/speed-dreams.pch"
AssemblerListingLocation=".\Debug/" AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/" ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/" ProgramDataBaseFileName=".\Debug/"
@ -166,16 +166,16 @@
/> />
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="client.lib txml.lib libpng.lib tgf.lib user32.lib shell32.lib" AdditionalDependencies="client.lib txml.lib libpng.lib tgf.lib user32.lib"
OutputFile=".\Debug/wtorcs.exe" OutputFile=".\Debug/speed-dreams.exe"
LinkIncremental="2" LinkIncremental="2"
SuppressStartupBanner="true" SuppressStartupBanner="true"
AdditionalLibraryDirectories="../../export/libd,../../../3rdParty/lib,../windows/lib" AdditionalLibraryDirectories="../../export/libd,../../../3rdParty/lib,../windows/lib"
IgnoreDefaultLibraryNames="LIBC;MSVCRT" IgnoreDefaultLibraryNames="LIBC;MSVCRT"
GenerateDebugInformation="true" GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/wtorcs.pdb" ProgramDatabaseFile=".\Debug/speed-dreams.pdb"
GenerateMapFile="true" GenerateMapFile="true"
MapFileName=".\Debug/wtorcs.map" MapFileName=".\Debug/speed-dreams.map"
SubSystem="1" SubSystem="1"
TargetMachine="1" TargetMachine="1"
/> />
@ -192,7 +192,7 @@
<Tool <Tool
Name="VCBscMakeTool" Name="VCBscMakeTool"
SuppressStartupBanner="true" SuppressStartupBanner="true"
OutputFile=".\Debug/wtorcs.bsc" OutputFile=".\Debug/speed-dreams.bsc"
/> />
<Tool <Tool
Name="VCFxCopTool" Name="VCFxCopTool"
@ -206,7 +206,7 @@
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
Description="exports" Description="exports"
CommandLine="copy $(TargetDir)wtorcs.exe $(SolutionDir)runtimed&#x0D;&#x0A;if exist $(TargetDir)wtorcs.exe.manifest copy $(TargetDir)wtorcs.exe.manifest $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\freeglut.dll ( copy ..\..\..\3rdParty\bin\freeglut.dll $(SolutionDir)runtimed ) else if exist bin\freeglut.dll copy bin\freeglut.dll $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\glut32.dll ( copy ..\..\..\3rdParty\bin\glut32.dll $(SolutionDir)runtimed ) else if exist bin\glut32.dll copy bin\glut32.dll $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\OpenAL32.dll ( copy ..\..\..\3rdParty\bin\OpenAL32.dll $(SolutionDir)runtimed ) else copy bin\OpenAL32.dll $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\alut.dll ( copy ..\..\..\3rdParty\bin\alut.dll $(SolutionDir)runtimed ) else copy bin\alut.dll $(SolutionDir)runtimed&#x0D;&#x0A;&#x0D;&#x0A;" CommandLine="copy $(TargetDir)speed-dreams.exe $(SolutionDir)runtimed&#x0D;&#x0A;if exist $(TargetDir)speed-dreams.exe.manifest copy $(TargetDir)speed-dreams.exe.manifest $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\freeglut.dll ( copy ..\..\..\3rdParty\bin\freeglut.dll $(SolutionDir)runtimed ) else if exist bin\freeglut.dll copy bin\freeglut.dll $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\glut32.dll ( copy ..\..\..\3rdParty\bin\glut32.dll $(SolutionDir)runtimed ) else if exist bin\glut32.dll copy bin\glut32.dll $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\OpenAL32.dll ( copy ..\..\..\3rdParty\bin\OpenAL32.dll $(SolutionDir)runtimed ) else copy bin\OpenAL32.dll $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\alut.dll ( copy ..\..\..\3rdParty\bin\alut.dll $(SolutionDir)runtimed ) else copy bin\alut.dll $(SolutionDir)runtimed&#x0D;&#x0A;&#x0D;&#x0A;"
/> />
</Configuration> </Configuration>
</Configurations> </Configurations>
@ -240,7 +240,7 @@
</FileConfiguration> </FileConfiguration>
</File> </File>
<File <File
RelativePath="..\..\torcs.rc" RelativePath="..\..\speed-dreams.rc"
> >
<FileConfiguration <FileConfiguration
Name="Release|Win32" Name="Release|Win32"
@ -248,7 +248,7 @@
<Tool <Tool
Name="VCResourceCompilerTool" Name="VCResourceCompilerTool"
PreprocessorDefinitions="" PreprocessorDefinitions=""
AdditionalIncludeDirectories="\Torcs-NG\trunk" AdditionalIncludeDirectories="..\.."
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
@ -257,7 +257,7 @@
<Tool <Tool
Name="VCResourceCompilerTool" Name="VCResourceCompilerTool"
PreprocessorDefinitions="" PreprocessorDefinitions=""
AdditionalIncludeDirectories="\Torcs-NG\trunk" AdditionalIncludeDirectories="..\.."
/> />
</FileConfiguration> </FileConfiguration>
</File> </File>
@ -326,7 +326,7 @@
</File> </File>
</Filter> </Filter>
<File <File
RelativePath="..\..\Ticon.ico" RelativePath="..\..\icon.ico"
> >
</File> </File>
</Files> </Files>