Renamed/changed files for consistency with new project name (some work remaining on the Linux side)

git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@1474 30fe4595-0a0c-4342-8851-515496e4dcbd

Former-commit-id: f0b2519aaca3df2c8e1171c16373065fc2e396f4
Former-commit-id: 22817a09ba42387cbf91c79af551dbac998cbc2a
This commit is contained in:
pouillot 2009-09-27 19:42:47 +00:00
parent 72b975602b
commit 79f4545d5a
8 changed files with 48 additions and 48 deletions

View file

@ -1,19 +1,19 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml"><head>
<title>Torcs-NG : The Open Racing Car Simulator - Next Generation</title><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<title>Speed Dreams : An Open Motorsport Simulator</title><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<meta http-equiv="imagetoolbar" content="no" />
<meta http-equiv="content-language" content="en" />
<meta name="language" content="en" />
<meta name="robots" content="INDEX,follow" />
<meta name="Keywords" content="torcs, torcs-ng ,racing game, race, game, cars, racing cars, simulation, 3d, open source, design, laps, tracks, development" />
<meta name="Description" content="Torcs-NG is a fork of The famous Open Racing Car Simulator Torcs" />
<meta name="Keywords" content="speed-dreams, torcs, racing game, race, game, cars, racing cars, motorport, simulation, 3d, open source, design, laps, tracks, development" />
<meta name="Description" content="Speed Dreams is a fork of The famous Open Racing Car Simulator TORCS" />
<meta name="revisit-after" content="28 Days" />
<link rel="shortcut icon" href="favicon.png" type="image/x-icon" />
<link rel="stylesheet" href="src/torcs-ng.css" type="text/css" media="screen" /></head>
<link rel="stylesheet" href="src/speed-dreams.css" type="text/css" media="screen" /></head>
<body>
<div id="header-image"><img src="pic/torcs-ng-header.jpg" alt="TORCS-NG - The Open Racing Car Simulator - Next Generation" /></div>
<div id="header-image"><img src="pic/speed-dreams-header.jpg" alt="Speed Dreams : An Open Motorsport Simulator" /></div>
<ul id="navigation">
<li><a href="#1">» Welcome</a></li>
<li><a href="#2">» Contribute</a></li>
@ -23,12 +23,12 @@
<div id="content">
<a name="1"><h1>Welcome to Torcs-NG, the Torcs laboratory!</h1></a>
<p>TORCS-NG
<a name="1"><h1>Welcome to Speed Dreams, the TORCS laboratory!</h1></a>
<p>Speed Dreams
is a fork of the famous racing car simulator TORCS, aiming to implement
exciting new features, cars, tracks and AI opponents to make a more
enjoyable game for you, the player :)</p>
<p>In other words, Torcs-NG is the place:</p>
<p>In other words, Speed Dreams is the place:</p>
<ul>
<li>Where developers can try their ideas and have every chance to get them released to the end-users
(<strong>democracy</strong> is the main principle ruling the dev team),</li>
@ -40,7 +40,7 @@ the official release as quickly as you would have loved, you have
reached the right place !</p>
<a name="2"><h1>How to contribute</h1></a>
<p>You can contribute to Torcs-NG as an "end-user" or/and as a "developer":</p>
<p>You can contribute to Speed Dreams as an "end-user" or/and as a "developer":</p>
<ul>
<li>As an end-user (check <a href="http://sourceforge.net/project/showfiles.php?group_id=239111">the Download page in SF.net</a> for how to get source/ binary releases):
<ul>
@ -49,11 +49,11 @@ reached the right place !</p>
<li>Ask questions about compilation / build from source problems</li>
<li>...</li>
</ul>
all through the user mailing list: <a href="mailto:torcs-ng-users@lists.sourceforge.net">torcs-ng-users@lists.sourceforge.net</a></li>
all through the user mailing list: <a href="mailto:speed-dreams-users@lists.sourceforge.net">speed-dreams-users@lists.sourceforge.net</a></li>
<li>as a developer (see <a href="http://sourceforge.net/svn/?group_id=239111">the Code menu in SF.net</a> for how to get the source tree from the Subversion repository):
<ul>
<li>as guest contributor, you may propose your adds/improvements as <strong>patches</strong> (patch files built via diff -Naur or equivalent) against the latest source tree,
and send them to us as attached files through the devel mailing list (<a href="mailto:torcs-ng-devel@lists.sourceforge.net">torcs-ng-devel@lists.sourceforge.net</a>)
and send them to us as attached files through the devel mailing list (<a href="mailto:speed-dreams-devel@lists.sourceforge.net">speed-dreams-devel@lists.sourceforge.net</a>)
or the <a href="http://sourceforge.net/tracker/?group_id=239111">tracker</a>;
you don't have write access yet to the SVN repository, but it's up to
you to prove us your skills and innovation ability as a programmer, a
@ -70,7 +70,7 @@ democratically decided to integrate the patch, you can at last commit
your changes to the repository!</li>
</ul>
</li></ul>
<p> <br />Your contribution to Torcs-NG may take place in many domains:</p>
<p> <br />Your contribution to Speed Dreams may take place in many domains:</p>
<ul>
<li>The
core code itself, and its numerous subjects : user interface, physics
@ -84,8 +84,8 @@ port to another platform...</li>
<li>Feel free to suggest...</li>
</ul>
<a name="3"><h1>Torcs-NG release process</h1></a>
<p>Torcs-NG
<a name="3"><h1>Speed Dreams release process</h1></a>
<p>Speed Dreams
won't follow Torcs release stream : we plan to adopt a&nbsp;pace of at
least 1 or 2 releases a year, and to simply integrate all
interesting&nbsp;changes / fixes that Torcs would have released
@ -99,23 +99,23 @@ gaming experience won't be released (unless they are of great interest
and can be completely switched off through some run-time user action).</p>For
the moment, the supported platforms are Linux (x86, x86_64) and 32 bit
Windows XP and Vista, but any volunteer is welcome for any other... as
Torcs is known to work on Linux PPC, FreeBSD and MacOS X.<br /><br /><p>Next release (may be by the end of 2008) will include at least :</p><ul><li>3 exciting <span style="font-weight: bold;">new tracks</span> and 3 visually improved ones,</li><li>improved textures for many cars,</li><li>2 amazing new car sets&nbsp;by Andrew Sumner : <span style="font-weight: bold;">SuperCars</span> and <span style="font-weight: bold;">36 GP</span>,</li><li>a new TRB<span style="font-weight: bold;"> first-class robot</span> for these cars, and many others (at last a real AI opponent !),</li><li>animated driver by Andrew Sumner on some cars,&nbsp;3D wheels for many cars by Eric Espie,</li><li>and more ...</li></ul><br />And with the following release (next year) :<br /><ul><li>you will enjoy <span style="font-weight: bold;">network racing</span> : race against your friends over the internet,</li><li>you will feel the cars in your hands with <span style="font-weight: bold;">force feedback</span>,</li><li>and more ...</li></ul>
Torcs is known to work on Linux PPC, FreeBSD and MacOS X.<br /><br /><p>Next release (may be by the end of 2009) will include at least :</p><ul><li>3 exciting <span style="font-weight: bold;">new tracks</span> and 3 visually improved ones,</li><li>improved textures for many cars,</li><li>2 amazing new car sets&nbsp;by Andrew Sumner : <span style="font-weight: bold;">SuperCars</span> and <span style="font-weight: bold;">36 GP</span>,</li><li>a new TRB<span style="font-weight: bold;"> first-class robot</span> for these cars, and many others (at last a real AI opponent !),</li><li>animated driver by Andrew Sumner on some cars,&nbsp;3D wheels for many cars by Eric Espie,</li><li>and more ...</li></ul><br />And with the following release (next year) :<br /><ul><li>you will enjoy <span style="font-weight: bold;">network racing</span> : race against your friends over the internet,</li><li>you will feel the cars in your hands with <span style="font-weight: bold;">force feedback</span>,</li><li>and more ...</li></ul>
<a name="4"><h1>Links &amp; Lists</h1></a>
<ul>
<li><a href="http://www.torcs.org">Torcs: The Open Racing Car Simulator</a>&nbsp;and
<a href="http://sourceforge.net/projects/torcs">its project page at SF.net</a></li>
<li><a href="mailto:torcs-ng-devel@lists.sourceforge.net">Torcs-NG developers mailing list</a> and its
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=torcs-ng-devel">archives</a></li>
<li><a href="mailto:torcs-ng-users@lists.sourceforge.net">Torcs-NG users mailing list</a> and its
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=torcs-ng-users">archives</a></li>
<li><a href="http://sourceforge.net/svn/?group_id=239111">Torcs-NG SVN repository HOW-TO</a> and
<a href="http://torcs-ng.svn.sourceforge.net">on-line browser</a></li>
<li><a href="http://torcs-ng.svn.sourceforge.net/viewvc/torcs-ng/trunk">Build and install Torcs-NG</a> (look at&nbsp;INSTALL files)</li>
<li><a href="mailto:speed-dreams-devel@lists.sourceforge.net">Speed Dreams developers mailing list</a> and its
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=speed-dreams-devel">archives</a></li>
<li><a href="mailto:speed-dreams-users@lists.sourceforge.net">Speed Dreams users mailing list</a> and its
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=speed-dreams-users">archives</a></li>
<li><a href="http://sourceforge.net/svn/?group_id=239111">Speed Dreams SVN repository HOW-TO</a> and
<a href="http://speed-dreams.svn.sourceforge.net">on-line browser</a></li>
<li><a href="http://speed-dreams.svn.sourceforge.net/viewvc/speed-dreams/trunk">Build and install Speed Dreams</a> (look at&nbsp;INSTALL files)</li>
</ul>
</div>
<div id="sourceforge">
<a href="http://sourceforge.net/" target=""><img src="pic/sf-logo.png" alt="TORCS-NG is brought to you by SOURCEFORGE.NET - Open Source Software" /></a>
<a href="http://sourceforge.net/" target=""><img src="pic/sf-logo.png" alt="Speed Dreams is brought to you by SOURCEFORGE.NET - Open Source Software" /></a>
</div>
</body></html>

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@ -20,9 +20,9 @@
<body bgcolor="#FFFFFF">
<table width=100% border=0>
<tr>
<td align=left><img src=../img/Ticon.png border=0></td>
<td align=left><img src=../img/icon.png border=0></td>
<td align=center><font size="6"><b>$projectname - $projectnumber</b></font></td>
<td align=right><img src=../img/Ticon.png border=0></td>
<td align=right><img src=../img/icon.png border=0></td>
</tr>
</table>
<hr width=100%>

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@ -100,7 +100,7 @@ init_args(int argc, char **argv)
buf[i] = '/';
if (buf[0] && buf[strlen(buf)-1] != '/')
strcat(buf, "/");
strcat(buf, ".torcs-ng/");
strcat(buf, "speed-dreams.settings/");
SetLocalDir(buf);
}
else

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@ -158,7 +158,7 @@ SOURCE=.\windowsspec.h
# End Group
# Begin Source File
SOURCE=..\..\Ticon.ico
SOURCE=..\..\icon.ico
# End Source File
# End Target
# End Project

View file

@ -2,7 +2,7 @@
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="wtorcs"
Name="speed-dreams"
ProjectGUID="{2DA64204-0DC6-438C-8E0B-8C4C6029AF48}"
>
<Platforms>
@ -37,7 +37,7 @@
/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Release/wtorcs.tlb"
TypeLibraryName=".\Release/speed-dreams.tlb"
HeaderFileName=""
/>
<Tool
@ -49,7 +49,7 @@
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile=".\Release/wtorcs.pch"
PrecompiledHeaderFile=".\Release/speed-dreams.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
@ -63,21 +63,21 @@
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
ResourceOutputFileName="Release/torcs.res"
ResourceOutputFileName="Release/speed-dreams.res"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="client.lib txml.lib libpng.lib tgf.lib user32.lib shell32.lib"
OutputFile=".\Release/wtorcs.exe"
AdditionalDependencies="client.lib txml.lib libpng.lib tgf.lib user32.lib"
OutputFile=".\Release/speed-dreams.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="../../export/lib,../../../3rdParty/lib,../windows/lib"
IgnoreDefaultLibraryNames="LIBC"
GenerateMapFile="true"
MapFileName=".\Release/wtorcs.map"
MapFileName=".\Release/speed-dreams.map"
SubSystem="1"
TargetMachine="1"
/>
@ -93,7 +93,7 @@
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Release/wtorcs.bsc"
OutputFile=".\Release/speed-dreams.bsc"
/>
<Tool
Name="VCFxCopTool"
@ -107,7 +107,7 @@
<Tool
Name="VCPostBuildEventTool"
Description="exports"
CommandLine="copy $(TargetDir)wtorcs.exe $(SolutionDir)runtime&#x0D;&#x0A;if exist $(TargetDir)wtorcs.exe.manifest copy $(TargetDir)wtorcs.exe.manifest $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\freeglut.dll ( copy ..\..\..\3rdParty\bin\freeglut.dll $(SolutionDir)runtime ) else if exist bin\freeglut.dll copy bin\freeglut.dll $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\glut32.dll ( copy ..\..\..\3rdParty\bin\glut32.dll $(SolutionDir)runtime ) else if exist bin\glut32.dll copy bin\glut32.dll $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\OpenAL32.dll ( copy ..\..\..\3rdParty\bin\OpenAL32.dll $(SolutionDir)runtime ) else copy bin\OpenAL32.dll $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\alut.dll ( copy ..\..\..\3rdParty\bin\alut.dll $(SolutionDir)runtime ) else copy bin\alut.dll $(SolutionDir)runtime&#x0D;&#x0A;"
CommandLine="copy $(TargetDir)speed-dreams.exe $(SolutionDir)runtime&#x0D;&#x0A;if exist $(TargetDir)speed-dreams.exe.manifest copy $(TargetDir)speed-dreams.exe.manifest $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\freeglut.dll ( copy ..\..\..\3rdParty\bin\freeglut.dll $(SolutionDir)runtime ) else if exist bin\freeglut.dll copy bin\freeglut.dll $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\glut32.dll ( copy ..\..\..\3rdParty\bin\glut32.dll $(SolutionDir)runtime ) else if exist bin\glut32.dll copy bin\glut32.dll $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\OpenAL32.dll ( copy ..\..\..\3rdParty\bin\OpenAL32.dll $(SolutionDir)runtime ) else copy bin\OpenAL32.dll $(SolutionDir)runtime&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\alut.dll ( copy ..\..\..\3rdParty\bin\alut.dll $(SolutionDir)runtime ) else copy bin\alut.dll $(SolutionDir)runtime&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
@ -134,7 +134,7 @@
/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Debug/wtorcs.tlb"
TypeLibraryName=".\Debug/speed-dreams.tlb"
HeaderFileName=""
/>
<Tool
@ -144,7 +144,7 @@
PreprocessorDefinitions="WIN32;_CRT_SECURE_NO_DEPRECATE;_DEBUG;_CONSOLE;DEBUG;DEBUG_OUT"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
PrecompiledHeaderFile=".\Debug/wtorcs.pch"
PrecompiledHeaderFile=".\Debug/speed-dreams.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
@ -166,16 +166,16 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="client.lib txml.lib libpng.lib tgf.lib user32.lib shell32.lib"
OutputFile=".\Debug/wtorcs.exe"
AdditionalDependencies="client.lib txml.lib libpng.lib tgf.lib user32.lib"
OutputFile=".\Debug/speed-dreams.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="../../export/libd,../../../3rdParty/lib,../windows/lib"
IgnoreDefaultLibraryNames="LIBC;MSVCRT"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/wtorcs.pdb"
ProgramDatabaseFile=".\Debug/speed-dreams.pdb"
GenerateMapFile="true"
MapFileName=".\Debug/wtorcs.map"
MapFileName=".\Debug/speed-dreams.map"
SubSystem="1"
TargetMachine="1"
/>
@ -192,7 +192,7 @@
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Debug/wtorcs.bsc"
OutputFile=".\Debug/speed-dreams.bsc"
/>
<Tool
Name="VCFxCopTool"
@ -206,7 +206,7 @@
<Tool
Name="VCPostBuildEventTool"
Description="exports"
CommandLine="copy $(TargetDir)wtorcs.exe $(SolutionDir)runtimed&#x0D;&#x0A;if exist $(TargetDir)wtorcs.exe.manifest copy $(TargetDir)wtorcs.exe.manifest $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\freeglut.dll ( copy ..\..\..\3rdParty\bin\freeglut.dll $(SolutionDir)runtimed ) else if exist bin\freeglut.dll copy bin\freeglut.dll $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\glut32.dll ( copy ..\..\..\3rdParty\bin\glut32.dll $(SolutionDir)runtimed ) else if exist bin\glut32.dll copy bin\glut32.dll $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\OpenAL32.dll ( copy ..\..\..\3rdParty\bin\OpenAL32.dll $(SolutionDir)runtimed ) else copy bin\OpenAL32.dll $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\alut.dll ( copy ..\..\..\3rdParty\bin\alut.dll $(SolutionDir)runtimed ) else copy bin\alut.dll $(SolutionDir)runtimed&#x0D;&#x0A;&#x0D;&#x0A;"
CommandLine="copy $(TargetDir)speed-dreams.exe $(SolutionDir)runtimed&#x0D;&#x0A;if exist $(TargetDir)speed-dreams.exe.manifest copy $(TargetDir)speed-dreams.exe.manifest $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\freeglut.dll ( copy ..\..\..\3rdParty\bin\freeglut.dll $(SolutionDir)runtimed ) else if exist bin\freeglut.dll copy bin\freeglut.dll $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\glut32.dll ( copy ..\..\..\3rdParty\bin\glut32.dll $(SolutionDir)runtimed ) else if exist bin\glut32.dll copy bin\glut32.dll $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\OpenAL32.dll ( copy ..\..\..\3rdParty\bin\OpenAL32.dll $(SolutionDir)runtimed ) else copy bin\OpenAL32.dll $(SolutionDir)runtimed&#x0D;&#x0A;if exist ..\..\..\3rdParty\bin\alut.dll ( copy ..\..\..\3rdParty\bin\alut.dll $(SolutionDir)runtimed ) else copy bin\alut.dll $(SolutionDir)runtimed&#x0D;&#x0A;&#x0D;&#x0A;"
/>
</Configuration>
</Configurations>
@ -240,7 +240,7 @@
</FileConfiguration>
</File>
<File
RelativePath="..\..\torcs.rc"
RelativePath="..\..\speed-dreams.rc"
>
<FileConfiguration
Name="Release|Win32"
@ -248,7 +248,7 @@
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions=""
AdditionalIncludeDirectories="\Torcs-NG\trunk"
AdditionalIncludeDirectories="..\.."
/>
</FileConfiguration>
<FileConfiguration
@ -257,7 +257,7 @@
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions=""
AdditionalIncludeDirectories="\Torcs-NG\trunk"
AdditionalIncludeDirectories="..\.."
/>
</FileConfiguration>
</File>
@ -326,7 +326,7 @@
</File>
</Filter>
<File
RelativePath="..\..\Ticon.ico"
RelativePath="..\..\icon.ico"
>
</File>
</Files>