minor update to some path examples in the Windows install instructions
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@3545 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 8cde1369fc52cb3bae8720f5a3e8d681dfb77f95 Former-commit-id: 145224a9e23ff5713cb981386dadfb76f5ff23d3
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@ -193,10 +193,10 @@ Note: If you use an "Express" version, don't forget to install also the Windows
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http://sourceforge.net/project/showfiles.php?group_id=239111
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(it contains necessary 3rd party libs compiled with/for MSVC 2005)
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c. Extract from the zip file the "3rdParty" directory to directory level where speed-dreams is installed.
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Example: If sources are in c:\sdl-port, then extract 3rd party zip in c:\ => c:\3rdParty directory.
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Example: If sources are in c:\gamesources\speed-dreams, then extract 3rd party zip in c:\ => c:\gamesources\3rdParty directory.
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d. Startup CMake and set "Where is the source code" and "Where to build the binaries"
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to the path where Speed-Dreams sources are installed.
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Example: If sources are in c:\sdl-port, specify c:\sdl-port for the 2 fields.
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Example: If sources are in c:\gamesources\speed-dreams, specify c:\gamesources\speed-dreams for the 2 fields.
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e. Press "Configure" button and select the desired compiler.
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Re-press the "Configure" button until the "OK" button is no more greyed.
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f. Press "OK" button. CMake will generate the solution file "speed-dreams.sln"
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